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One of the p5 shader examples uses hsb color space to convert colors to angles. I should try that and see if that changes the appearance of anything.
The text was updated successfully, but these errors were encountered:
An option / setting to use hsb / rgb
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dishmint
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One of the p5 shader examples uses hsb color space to convert colors to angles. I should try that and see if that changes the appearance of anything.
The text was updated successfully, but these errors were encountered: