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ddd.cpp
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#include <deque>
#include <utility>
#include <climits>
#include <cassert>
#include "voxelset.h"
#include "R3Graph.h"
using namespace R3Graph;
static const Voxel NEIGHBOURS6[6] = {
Voxel(0, 1, 0),
Voxel(0, -1, 0),
Voxel(0, 0, 1),
Voxel(0, 0, -1),
Voxel(1, 0, 0),
Voxel(-1, 0, 0)
};
double detectVoxelSet(
double (*f)(const Voxel&),
double threshold,
const VoxelBox& voxelBox,
const Voxel& seed,
VoxelSet& voxelSet
) {
int sliceStart = voxelBox.origin.slice;
int sliceFinish = sliceStart + voxelBox.height - 1;
int xmax = voxelBox.width, ymax = voxelBox.depth;
int zmax = voxelBox.height;
voxelSet.initialize(xmax, ymax, zmax);
if (seed.slice < sliceStart || seed.slice > sliceFinish)
return 0.;
if ((*f)(seed) < threshold)
return 0.;
std::deque<Voxel> deq;
voxelSet.setVoxelValue(seed, ROI_POSITIVE);
deq.push_back(seed);
double num = 1.;
double maxNum = double(sliceFinish + 1 - sliceStart) *
double(xmax) * double(ymax);
while (!deq.empty()) {
Voxel t = deq.front(); deq.pop_front();
for (int i = 0; i < 6; ++i) {
Voxel n = t + NEIGHBOURS6[i];
if (
n.slice < sliceStart || n.slice > sliceFinish ||
n.point.x <= 0 || n.point.x >= xmax ||
n.point.y <= 0 || n.point.y >= ymax
)
continue;
if (voxelSet.voxelAt(n) != 0)
continue; // Voxel is already in the set
double v = (*f)(n);
if (v < threshold)
continue;
voxelSet.addVoxel(n, ROI_POSITIVE);
deq.push_back(n);
num += 1.;
}
if (num >= maxNum) {
// Should not come here!
break;
}
}
voxelSet.detected3D = true;
return num;
}
// my realization with image pointer
void detectVoxelSetFromCta_Full(
double threshold,
const VoxelBox& voxelBox,
short* pointer,
unsigned char* mask_pointer,
unsigned char maskLabel,
VoxelSet& voxelSet
) {
int sliceStart = voxelBox.origin.slice;
int sliceFinish = sliceStart + voxelBox.height - 1;
int xmax = voxelBox.width, ymax = voxelBox.depth;
int zmax = voxelBox.height;
voxelSet.initialize(xmax, ymax, zmax);
#pragma omp parallel for
for (int k = 0; k < zmax; ++k)
{
for (int i = 0; i < xmax; ++i)
{
for (int j = 0; j < ymax; ++j)
{
Voxel currentVoxel(k, { i, j });
if (VoxelDensity(currentVoxel, pointer, xmax, ymax) > threshold &&
VoxelType(currentVoxel, mask_pointer, xmax, ymax) == maskLabel)
{
voxelSet.addVoxel(currentVoxel, ROI_POSITIVE);
}
}
}
}
voxelSet.detected3D = true;
return ;
}
// my realization with image pointer
double detectVoxelSetFromCta(
double threshold,
const VoxelBox& voxelBox,
const Voxel& seed,
short* pointer,
unsigned char* mask_pointer,
unsigned char maskLabel,
VoxelSet& voxelSet
) {
int sliceStart = voxelBox.origin.slice;
int sliceFinish = sliceStart + voxelBox.height - 1;
int xmax = voxelBox.width, ymax = voxelBox.depth;
int zmax = voxelBox.height;
// 512 512 389
voxelSet.initialize(xmax, ymax, zmax);
if (seed.slice < sliceStart || seed.slice > sliceFinish)
return 0.;
if (VoxelDensity(seed, pointer, xmax, ymax) < threshold || VoxelType(seed, mask_pointer, xmax, ymax) != maskLabel)
return 0.;
std::deque<Voxel> deq;
voxelSet.setVoxelValue(seed, ROI_POSITIVE); // Write 1 in bitmask
deq.push_back(seed);
double num = 1.;
double maxNum = double(sliceFinish + 1 - sliceStart) *
double(xmax) * double(ymax);
while (!deq.empty()) {
Voxel t = deq.front(); deq.pop_front();
for (int i = 0; i < 6; ++i) {
Voxel n = t + NEIGHBOURS6[i];
if (
n.slice < sliceStart || n.slice > sliceFinish ||
n.point.x <= 0 || n.point.x >= xmax ||
n.point.y <= 0 || n.point.y >= ymax
)
continue;
if (voxelSet.voxelAt(n) != 0)
continue; // Voxel is already in the set
if (VoxelDensity(n, pointer, xmax, ymax) < threshold || VoxelType(n, mask_pointer, xmax, ymax) != maskLabel)
continue;
voxelSet.addVoxel(n, ROI_POSITIVE);
deq.push_back(n);
num += 1.;
}
if (num >= maxNum) {
// Should not come here!
break;
}
}
voxelSet.detected3D = true;
return num;
}
void FillVoids(VoxelSet& voxelSet)
{// TODO Debug FillVoids()
int sliceStart = 0, sliceFinish = 0, ixmin = 0, ixmax = 0, iymin = 0, iymax = 0;
BoxBorders(voxelSet, sliceStart, sliceFinish, ixmin, ixmax, iymin, iymax);
VoxelBox& voxelBox = voxelSet.voxelBox;
int NumVoxels = voxelBox.depth * voxelBox.width * voxelBox.height;
int NumOutsideVoids = 0;
std::set<Voxel> OutsideVoids;
std::deque<Voxel> QueueOfNeighbours;
for (int slice = sliceStart; slice <= sliceFinish; ++slice)
{
Voxel seed = SearchSliceSeed(voxelSet, slice);
QueueOfNeighbours.push_back(seed);
OutsideVoids.insert(seed);
while (!QueueOfNeighbours.empty())
{
Voxel t = QueueOfNeighbours.front(); QueueOfNeighbours.pop_front();
for (int i = 0; i < 4; ++i) {
Voxel n = t + NEIGHBOURS6[i]; // at slice
if (OutsideVoids.count(n) == 1 ||
n.slice < sliceStart || n.slice > sliceFinish ||
n.point.x < ixmin || n.point.x > ixmax ||
n.point.y < iymin || n.point.y > iymax
)
continue;
if (voxelSet.voxelAt(n) == 0)
{
QueueOfNeighbours.push_back(n);
OutsideVoids.insert(n);
NumOutsideVoids++;
}
}
}
for (int iy = iymin; iy <= iymax; ++iy)
{
for (int ix = ixmin; ix <= ixmax; ++ix)
{
Voxel current(slice, ix, iy);
if (voxelSet.voxelAt(current) == 0 && OutsideVoids.count(current) == 0)
{
voxelSet.addVoxel(current, ROI_POSITIVE);
}
}
}
OutsideVoids.clear();
}
}
Voxel SearchSeed(VoxelSet& voxelSet)
{
int sliceStart = 0, sliceFinish = 0, ixmin = 0, ixmax = 0, iymin = 0, iymax = 0;
BoxBorders(voxelSet, sliceStart, sliceFinish, ixmin, ixmax, iymin, iymax);
for (int slice = sliceStart; slice <= sliceFinish; ++slice)
{
for (int iy = iymin; iy <= iymax; ++iy)
{
for (int ix = ixmin; ix <= ixmax; ++ix)
{
Voxel seed(slice, ix, iy);
if (voxelSet.voxelAt(seed) == 0)
{
return seed;
}
}
}
}
return {};
}
int CountRoiVoxels(VoxelSet& voxelSet)
{
int num = 0;
int sliceStart = 0, sliceFinish = 0, ixmin = 0, ixmax = 0, iymin = 0, iymax = 0;
BoxBorders(voxelSet, sliceStart, sliceFinish, ixmin, ixmax, iymin, iymax);
for (int slice = sliceStart; slice <= sliceFinish; ++slice)
for (int iy = iymin; iy <= iymax; ++iy)
for (int ix = ixmin; ix <= ixmax; ++ix)
{
Voxel seed(slice, ix, iy);
if (voxelSet.voxelAt(seed) != 0)
++num;
}
return num;
}
Voxel SearchSliceSeed(const VoxelSet & voxelSet, int slice)
{
int sliceStart = 0, sliceFinish = 0, ixmin = 0, ixmax = 0, iymin = 0, iymax = 0;
BoxBorders(voxelSet, sliceStart, sliceFinish, ixmin, ixmax, iymin, iymax);
for (int iy = iymin; iy <= iymax; ++iy)
{
for (int ix = ixmin; ix <= ixmax; ++ix)
{
Voxel seed(slice, ix, iy);
if (voxelSet.voxelAt(seed) == 0)
{
return seed;
}
}
}
return {};
}
void ContourSegmentation(VoxelSet& voxelSet, const Voxel& seed)
{ // Moore NeighborhoodTracing
if (voxelSet.voxelAt(seed) == 0)
return;
int zStart = seed.slice, xStart = seed.point.x, yStart = seed.point.y;
Voxel bug = seed;
for (int slice = 355; slice < voxelSet.maxSlices; ++slice)
{
DirectionOfMovement direction = Y_NEGATIVE;
while (voxelSet.voxelAt(bug) != ROI_POSITIVE) // first free voxel
{
bug.point.y--;
}
voxelSet.addVoxel(bug, ROI_MANUAL_NEGATIVE_BORDER);
I2Point initialPosition{ bug.point }, currentPosition{};
Voxel leftHandNeighbour, forwardNeighbour;
// _ bug has an origin which it comes from and three futher directions - left, forward, right
// _| |_ if left spot is free it turns left
// |_ _| if forward - it moves forward
// |_| otherwise it turns right, so ROI area is being on the left hand
while (currentPosition != initialPosition)
{
leftHandNeighbour = LeftHandNeighbour(bug, direction);
forwardNeighbour = bug + NEIGHBOURS6[direction];
if (voxelSet.voxelAt(leftHandNeighbour) != ROI_POSITIVE)
{
bug = leftHandNeighbour;
TurnLeft(direction);
}
else if (voxelSet.voxelAt(forwardNeighbour) != ROI_POSITIVE)
{
bug = forwardNeighbour;
}
else
{
bug = RightHandNeighbour(bug, direction);
}
voxelSet.addVoxel(bug, ROI_MANUAL_NEGATIVE_BORDER);
currentPosition = bug.point;
}
}
}
Voxel LeftHandNeighbour(const Voxel& bug, const DirectionOfMovement& direction)
{
if (direction == Y_NEGATIVE)
{
return { bug.slice, bug.point.x + 1, bug.point.y };
}
else if (direction == Y_POSITIVE)
{
return { bug.slice, bug.point.x - 1, bug.point.y };
}
else if (direction == X_NEGATIVE)
{
return { bug.slice, bug.point.x, bug.point.y - 1};
}
else if(direction == X_POSITIVE)
{
return { bug.slice, bug.point.x, bug.point.y + 1};
}
else
{
return {};
}
}
Voxel RightHandNeighbour(const Voxel& bug, const DirectionOfMovement& direction)
{
if (direction == Y_NEGATIVE)
{
return { bug.slice, bug.point.x - 1, bug.point.y };
}
else if (direction == Y_POSITIVE)
{
return { bug.slice, bug.point.x + 1, bug.point.y };
}
else if (direction == X_NEGATIVE)
{
return { bug.slice, bug.point.x, bug.point.y + 1 };
}
else if (direction == X_POSITIVE)
{
return { bug.slice, bug.point.x, bug.point.y - 1 };
}
else
{
return {};
}
}
void TurnLeft(DirectionOfMovement& direction)
{
if (direction == Y_NEGATIVE)
{
direction = X_POSITIVE;
}
else if (direction == Y_POSITIVE)
{
direction = X_NEGATIVE;
}
else if (direction == X_NEGATIVE)
{
direction = Y_NEGATIVE;
}
else if (direction == X_POSITIVE)
{
direction = Y_POSITIVE;
}
}
unsigned char VoxelType(const Voxel& v, unsigned char* p, int width, int height)
{
auto VoxelPointer = p + (v.point.x + v.point.y * width + v.slice * width * height);
return *VoxelPointer;
}
short VoxelDensity(const Voxel& v, short* p, int width, int height)
{
auto VoxelPointer = p + (v.point.x + v.point.y * width + v.slice * width * height);
return *VoxelPointer;
}