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It would be great to have an animation factory and use the flyweight pattern at least in the battle gui handler. So animations could be reused.
This would mean:
either changing the way animation works (not needing an Rc to be made) or creating a "ShellAnimation" type for animations with no need for a Rc
The text was updated successfully, but these errors were encountered:
It would be great to have an animation factory and use the flyweight pattern at least in the battle gui handler. So animations could be reused.
This would mean:
either changing the way animation works (not needing an Rc to be made) or creating a "ShellAnimation" type for animations with no need for a Rc
The text was updated successfully, but these errors were encountered: