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Program.cs
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Program.cs
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using Capital_and_Cargo;
using System.Data;
using Terminal.Gui;
using static System.Net.Mime.MediaTypeNames;
using Application = Terminal.Gui.Application;
using System.Data.SQLite;
using System.Diagnostics;
using System.Timers;
using System.Runtime.CompilerServices;
using System.Net.Http.Headers;
using System.Reflection.Emit;
using NLog.Layouts;
using Terminal.Gui.Graphs;
using static Microsoft.EntityFrameworkCore.DbLoggerCategory.Database;
using System.Data.Common;
using System.Globalization;
using System.Numerics;
using NStack;
class Program
{
static bool Popup;
static CheckBox musicCheckBox = new CheckBox() { Checked = true};
static int loopIntervalSeconds = 2;
static int FFloopIntervalSeconds = 1;
static GameDataManager dataManager = null;
static Terminal.Gui.Label dateField;
static Terminal.Gui.Label achievementsField;
static Terminal.Gui.Label moneyField;
//private static System.Timers.Timer timer;
static Terminal.Gui.TableView citiesListView;
static Terminal.Gui.TableView cityMarketListView;
static Terminal.Gui.TableView cityGoodsListView;
static Terminal.Gui.TableView transitListView;
static Boolean startPopupDisplayed = false;
static Object loopTimeout;
static bool pauseToggle = false;
static bool fastForward = false;
static bool normalSpeed = true;
static Terminal.Gui.Button fastForwardButton;
static Terminal.Gui.Button normalSpeedButton;
static Terminal.Gui.Button pauseButton;
static Terminal.Gui.FrameView cityMarketView;
static Terminal.Gui.View rightColumn;
static Terminal.Gui.TableView factoryTableView;
static ColorScheme myColorScheme = new ColorScheme
{
Normal = Terminal.Gui.Attribute.Make(Color.BrightGreen, Color.Black),
Focus = Terminal.Gui.Attribute.Make(Color.Brown, Color.Black),
};
static ColorScheme enabledColorScheme = new ColorScheme
{
Normal = Terminal.Gui.Attribute.Make(Color.Blue, Color.Black),
Focus = Terminal.Gui.Attribute.Make(Color.Blue, Color.Black),
};
static void Main(string[] args)
{
Console.OutputEncoding = System.Text.Encoding.UTF8;
//dataManager.init();
dataManager = new GameDataManager();
Application.Init();
var top = Application.Top;
// Menu at the top
var menu = new MenuBar(new MenuBarItem[] {
new MenuBarItem("_File", new MenuItem[] {
new MenuItem("_Quit", "", () => { Application.RequestStop(); }),
new MenuItem("_Settings", "", () => {settingsDialog(); })
}),
new MenuBarItem("_Info", new MenuItem[] {
new MenuItem("_History", "", () => { playerHistoryDialog(); }),
new MenuItem("_Achievements", "", () => { achievementsDialog(); }),
}),
});
top.Add(menu);
var topContainer =
new Terminal.Gui.FrameView()
{
X = 0,
Y = 1, // Offset by 1 due to the menu bar
Width = Dim.Fill(),
Height = Dim.Fill() - 1, // Account for the menu bar
Title = "Capital & Cargo"
};
top.Add(topContainer);
// title container for date and money
var titleContainer = new Terminal.Gui.View()
{
X = 0,
Y = 0, // Offset by 1 due to the menu bar
Width = Dim.Fill(),
Height = 1, // Account for the menu bar
};
dateField = new Terminal.Gui.Label()
{
X = 1,
Y = 0,
Text = "Jan 1 1900"
};
achievementsField = new Terminal.Gui.Label()
{
X = Pos.Percent(50) - 12,
Y = 0,
Text = ""
};
moneyField = new Terminal.Gui.Label()
{
X = Pos.Percent(50),
Y = 0,
Text = "€ 0.000.000.000"
};
fastForwardButton = new Button(">>")
{
X = Pos.Percent(75),
Y = 0,
ColorScheme = myColorScheme
};
normalSpeedButton = new Button(">")
{
X = Pos.Percent(70),
Y = 0,
ColorScheme = enabledColorScheme
};
pauseButton = new Button("||")
{
X = Pos.Percent(81),
Y = 0,
ColorScheme = myColorScheme
};
populatePlayerData();
pauseToggle = false;
pauseButton.Clicked += () =>
{
if (pauseToggle == true)
{
loopTimeout = Application.MainLoop.AddTimeout(TimeSpan.FromMilliseconds(loopIntervalSeconds * 1000), gameLoop);
pauseToggle = false;
fastForwardButton.ColorScheme = myColorScheme;
normalSpeedButton.ColorScheme = enabledColorScheme;
pauseButton.ColorScheme = myColorScheme;
}
else
{
Application.MainLoop.RemoveTimeout(loopTimeout);
pauseToggle = true;
fastForwardButton.ColorScheme = myColorScheme;
normalSpeedButton.ColorScheme = myColorScheme;
pauseButton.ColorScheme = enabledColorScheme;
}
playsound();
};
fastForwardButton.Clicked += () =>
{
Application.MainLoop.RemoveTimeout(loopTimeout);
loopTimeout = Application.MainLoop.AddTimeout(TimeSpan.FromMilliseconds(FFloopIntervalSeconds * 1000), gameLoop);
fastForwardButton.ColorScheme = enabledColorScheme;
normalSpeedButton.ColorScheme = myColorScheme;
pauseButton.ColorScheme = myColorScheme;
pauseToggle = false;
playsound();
};
normalSpeedButton.Clicked += () =>
{
Application.MainLoop.RemoveTimeout(loopTimeout);
loopTimeout = Application.MainLoop.AddTimeout(TimeSpan.FromMilliseconds(loopIntervalSeconds * 1000), gameLoop);
fastForwardButton.ColorScheme = myColorScheme;
normalSpeedButton.ColorScheme = enabledColorScheme;
pauseButton.ColorScheme = myColorScheme;
pauseToggle = false;
playsound();
};
titleContainer.Add(pauseButton);
titleContainer.Add(fastForwardButton);
titleContainer.Add(normalSpeedButton);
titleContainer.Add(dateField);
titleContainer.Add(moneyField);
titleContainer.Add(achievementsField);
achievementsField.Clicked += () =>
{
achievementsDialog();
playsound();
};
topContainer.Add(titleContainer);
// Main container for two-column layout
var mainContainer = new Terminal.Gui.View()
{
X = 0,
Y = 1, // Offset by 1 due to the menu bar
Width = Dim.Fill(),
Height = Dim.Fill() - 1, // Account for the menu bar
};
topContainer.Add(mainContainer);
// Left column container for the list
var leftColumn = new View()
{
X = 0,
Y = 0,
Width = Dim.Percent(50),
Height = Dim.Fill(),
};
mainContainer.Add(leftColumn);
// Right column container
rightColumn = new View()
{
X = Pos.Right(leftColumn),
Y = 0,
Width = Dim.Fill(),
Height = Dim.Fill()
};
mainContainer.Add(rightColumn);
var citiesView = new FrameView()
{
X = 0,
Y = 0,
Width = Dim.Fill(),
Height = Dim.Percent(50),
Title = "Cities"
};
leftColumn.Add(citiesView);
// ListView for continents and cities
System.Data.DataTable citiesTable = dataManager.cities.LoadCities();
citiesListView = new TableView(citiesTable)
{
X = 0,
Y = 0,
Width = Dim.Fill(),
Height = Dim.Fill(),
FullRowSelect = true,
HotKey = Key.Space
};
citiesView.Add(citiesListView);
var transitView = new FrameView()
{
X = 0,
Y = Pos.Bottom(citiesView),
Width = Dim.Fill(),
Height = Dim.Percent(50),
Title = "Transit"
};
leftColumn.Add(transitView);
System.Data.DataTable transitTable = dataManager.transits.LoadTransit();
transitListView = new TableView(transitTable)
{
X = 0,
Y = 0,
Width = Dim.Fill(),
Height = Dim.Fill(),
FullRowSelect = true
};
transitListView.SelectedCellChanged += (args) =>
{
playsound();
};
transitView.Add(transitListView);
// Right column split into two views vertically for list views
cityMarketView = new FrameView()
{
X = 0,
Y = 0,
Width = Dim.Fill(),
Height = Dim.Percent(50),
Title = "Market"
};
cityMarketListView = new TableView()
{
X = 0,
Y = 1,
Width = Dim.Fill(),
Height = Dim.Fill(),
FullRowSelect = true,
};
cityMarketListView.SelectedCellChanged += (args) => { playsound(); };
cityMarketView.Add(cityMarketListView);
var buyButton = new Button("Buy")
{
X = Pos.Center(), // Center the button horizontally
Height = 1,
Y = 0
};
cityMarketView.Add(buyButton);
rightColumn.Add(cityMarketView);
//Market View
buildPlayerCityView();
playMusic();
//cityGoodsView.Add(cityGoodsListView);
// Add an action for the button click
buyButton.Clicked += () =>
{
buyButtonDialog();
playsound();
};
//Events
// - Select City
citiesListView.SelectedCellChanged += (Action) => {
String city = (string)Action.Table.Rows[Action.NewRow]["city"];
Debug.WriteLine("Selected city : " + city);
populateMarket(city, cityMarketListView);
populateWarehouse(city, cityGoodsListView);
populateFactorys();
playsound();
//dataManager.SoundMananger.playSound(Capital_and_Cargo.Properties.Resources.buttonclick);
};
// - Buy/Sell Goods
//cityMarketListView.AddKeyBinding(Key.Enter,)
//cityMarketListView.KeyDown += ( key) =>{
// Debug.WriteLine("Key pressed : " + key.ToString());
//};
//timer = new System.Timers.Timer(loopIntervalSeconds * 1000);
//timer.Elapsed += gameLoop;
//timer.AutoReset = true;
//timer.Enabled = true;
loopTimeout = Application.MainLoop.AddTimeout(TimeSpan.FromMilliseconds(loopIntervalSeconds * 1000), gameLoop);
Application.Run();
}
private static void playsound()
{
dataManager.SoundMananger.playSound(Capital_and_Cargo.Properties.Resources.blipSelect);
}
private static void achievementsDialog()
{
var dialog = new Dialog("Achievements")
{
X = 0,
Y = 0,
Height = Dim.Percent(100),
Width = Dim.Percent(100),
ColorScheme = myColorScheme
};
var AchievementsView = new TableView()
{
X = 0,
Y = 0,
Width = Dim.Fill(),
Height = Dim.Fill(),
FullRowSelect = true
};
AchievementsView.SelectedCellChanged += (args) => { playsound(); };
AchievementsView.Table = dataManager.achievements.GetAchievements();
TableView.ColumnStyle targetStyle = AchievementsView.Style.GetOrCreateColumnStyle(AchievementsView.Table.Columns["Target"]);
targetStyle.Visible = false;
dialog.Add(AchievementsView);
var okButton = new Button("OK", is_default: true);
dialog.AddButton(okButton);
okButton.Clicked += () => { Application.RequestStop(); playsound(); };
Application.Run(dialog);
}
private static void settingsDialog()
{
bool showStartPopup;
System.Data.DataTable playerTable = dataManager.player.LoadPlayer();
Int64 showPopup = (Int64)(playerTable.Rows[0]["displayStartPopup"]);
if(showPopup == 0) { showStartPopup = true; } else { showStartPopup = false; }
var dialog = new Dialog("Settings", 60, 10);
dialog.ColorScheme = myColorScheme;
musicCheckBox = new CheckBox()
{
Checked = dataManager.SoundMananger.playmusic,
Y = 1,
X = 20
};
var soundCheckBox = new CheckBox()
{
Checked = dataManager.SoundMananger.playsound,
Y = 3,
X = 20
};
var startPopupCheckbox = new CheckBox()
{
Checked = showStartPopup,
Y = 5,
X = 20
};
var musicLabel = new Terminal.Gui.Label("Music")
{
X = 1,
Y = 1
};
var soundLabel = new Terminal.Gui.Label("Sound")
{
X = 1,
Y = 3
};
var startPopupLabel = new Terminal.Gui.Label("StartPopup")
{
X = 1,
Y = 5
};
startPopupCheckbox.Toggled += (e) =>
{
if (startPopupCheckbox.Checked)
{
dataManager.player.displayPopup(1);
}
else
{
dataManager.player.displayPopup(0);
}
};
musicCheckBox.Toggled += (e) =>
{
dataManager.SoundMananger.playmusic = musicCheckBox.Checked;
dataManager.SoundMananger.updateMusic();
};
soundCheckBox.Toggled += (e) =>
{
dataManager.SoundMananger.playsound = soundCheckBox.Checked;
};
dialog.Add(startPopupCheckbox);
dialog.Add(startPopupLabel);
dialog.Add(soundLabel);
dialog.Add(soundCheckBox);
dialog.Add(musicLabel);
dialog.Add(musicCheckBox);
Application.Run(dialog);
}
private static void playMusic()
{
dataManager.SoundMananger.playMusic();
}
private static void buildPlayerCityView()
{
var playerCityView = new Terminal.Gui.TabView()
{
X = 0,
Y = Pos.Bottom(cityMarketView),
Width = Dim.Fill(),
Height = Dim.Percent(50),
};
//Warehouse Tab Controls
var cityGoodsView = new FrameView()
{
X = 0,
Y = 0,
Width = Dim.Fill(),
Height = Dim.Fill(),
Title = "Warehouse"
};
// Warehouse Goods
cityGoodsListView = new TableView()
{
X = 0,
Y = 1,
Width = Dim.Fill(),
Height = Dim.Percent(90),
FullRowSelect = true,
};
//Warehouse buttons
var sellButton = new Button("Sell")
{
X = 1,
Height = 1,
Y = 0
};
var transportLabel = new Terminal.Gui.Label("")
{
X = 20,
Height = 1,
Y = 0,
Text = "Transport"
};
var transportButtonPlane = new Button("By _Plane ✈")
{
X = 30,
Height = 1,
Y = 0
};
var transportButtonTruck = new Button("By _Truck ⛍")
{
X = 44,
Height = 1,
Y = 0
};
cityGoodsView.Add(sellButton);
cityGoodsView.Add(transportLabel);
cityGoodsView.Add(transportButtonPlane);
cityGoodsView.Add(transportButtonTruck);
transportButtonPlane.Clicked += () => { transportDialog("plane"); playsound(); };
transportButtonTruck.Clicked += () => { transportDialog("truck"); playsound(); };
sellButton.Clicked += () => { sellDialog(); playsound(); };
//Factory Tab Controls
String city = (String)citiesListView.Table.Rows[citiesListView.SelectedRow]["city"];
DataTable Factorys = dataManager.factory.LoadFactories(city);
var cityFactoryView = new FrameView()
{
X = 0,
Y = 0,
Width = Dim.Fill(),
Height = Dim.Fill(),
Title = "Factories"
};
factoryTableView = new TableView()
{
X = 0,
Y = 1,
Width = Dim.Fill(),
Height = Dim.Fill(),
Table = Factorys,
FullRowSelect = true,
};
var BuyFactory = new Button("Buy Factory")
{
X = 0,
Y = 0
};
var UpgradeFactory = new Button("Upgrade Factory")
{
X = 20,
Y = 0
};
var FactoryInfo = new Button("⚙️")
{
X = 40,
Y = 0
};
FactoryInfo.Clicked += () =>
{
String city = (String)citiesListView.Table.Rows[citiesListView.SelectedRow]["city"];
String cargoType = (String)factoryTableView.Table.Rows[factoryTableView.SelectedRow]["Resource"];
factorySettingsDialog(city, cargoType);
playsound();
};
BuyFactory.Clicked += () =>
{
playsound();
buyFactoryDialog();
};
UpgradeFactory.Clicked += () =>
{
playsound();
String city = (String)citiesListView.Table.Rows[citiesListView.SelectedRow]["city"];
String cargoType = (String)factoryTableView.Table.Rows[factoryTableView.SelectedRow]["Resource"];
(Boolean haveFactoryBuild, String haveMessage) = dataManager.factory.haveFactory(city, cargoType);
if (haveFactoryBuild)
{
(Boolean canBuild, String message) = dataManager.factory.canBuildFactory(city, cargoType);
if (canBuild)
{
dataManager.factory.buildFactory(city, cargoType);
updateScreen();
}
else
{
MessageBox.ErrorQuery("Unable to upgrade factory", message);
}
}
else
{
MessageBox.ErrorQuery("Unable to upgrade factory", haveMessage);
}
};
cityFactoryView.Add(factoryTableView);
cityFactoryView.Add(BuyFactory);
cityFactoryView.Add(UpgradeFactory);
cityFactoryView.Add(FactoryInfo);
cityGoodsView.Add(cityGoodsListView);
var warehouseTab = new Terminal.Gui.TabView.Tab("Warehouse", cityGoodsView);
var factoryTab = new Terminal.Gui.TabView.Tab("Factories", cityFactoryView);
playerCityView.AddTab(warehouseTab, true);
playerCityView.AddTab(factoryTab, false);
rightColumn.Add(playerCityView);
}
private static void buyFactoryDialog()
{
String city = (String)citiesListView.Table.Rows[citiesListView.SelectedRow]["city"];
var dialog = new Dialog("Create a factory")
{
Width = 80,
Height = 20,
ColorScheme = myColorScheme,
};
var cargoTypeList = dataManager.cargoTypes.LoadCargoList();
var cargoTypeLabel = new Terminal.Gui.Label("Of type:")
{
X = 1,
Y = 3
};
var cargoListview = new Terminal.Gui.ComboBox(cargoTypeList)
{
Width = 16,
Height = 5,
X = 13,
Y = 3
};
var buttonCancel = new Button("Cancel");
var buttonOK = new Button("OK");
buttonCancel.Clicked += () => { Application.RequestStop(); playsound(); };
buttonOK.Clicked += () =>
{
playsound();
String city = (String)citiesListView.Table.Rows[citiesListView.SelectedRow]["city"];
String cargoType = (String)cargoListview.Text;
(Boolean haveFactoryBuild, String haveMessage) = dataManager.factory.haveFactory(city, cargoType);
if (haveFactoryBuild)
{
MessageBox.ErrorQuery("Unable to build factory", haveMessage);
}
else
{
(Boolean canBuild, String message) = dataManager.factory.canBuildFactory(city, cargoType);
if (canBuild)
{
dataManager.factory.buildFactory(city, cargoType);
updateScreen();
}
else
{
MessageBox.ErrorQuery("Unable to build factory", message);
}
}
Application.RequestStop();
};
dialog.AddButton(buttonOK);
dialog.AddButton(buttonCancel);
dialog.Add(cargoTypeLabel);
dialog.Add(cargoListview);
Application.Run(dialog);
}
private static void factorySettingsDialog(string city, string cargoType)
{
var dialog = new Dialog("Settings for " + city +" "+ cargoType + " factory ", 80, 20);
dialog.ColorScheme = myColorScheme;
var buttonOk = new Button("OK", is_default: true);
var player = dataManager.player.LoadPlayer();
CheckBox autoTransportCheckBox;
ComboBox transportTarget;
TextField autoTransportTreshold;
//-----------Production Bonus----------------
var bonusPool = (Int64)player.Rows[0]["productionBonusPool"];
dialog.AddButton(buttonOk);
//var productionBonus = new ComboBox(createDropdownList(bonusPool));
var efficiency = dataManager.factory.getFactoryProductionBonus(city, cargoType);
var efficiencyLabel = new Terminal.Gui.Label()
{
X = 1,
Y = 1,
Text = "Factory Production Efficiency"
};
var efficiencyValue = new Terminal.Gui.Label()
{
X = 35,
Y = 1,
Text = efficiency + " %"
};
if(bonusPool > 0) {
var productionLabel= new Terminal.Gui.Label()
{
X = 1,
Y = 2,
Text = "Available Production Bonus Points"
};
var productionBonus = new Terminal.Gui.ComboBox(createDropdownList(bonusPool))
{
X = 35,
Y = 2,
Width = 5,
Height = 5
};
productionBonus.SelectedItem = productionBonus.Source.Count-1;
var buttonApply = new Button("Apply")
{
X = 41,
Y = 2,
};
buttonApply.Clicked += () => {
dataManager.factory.addProductionBonus(city, cargoType, int.Parse(productionBonus.Text.ToString()));
//todo refresh screen
Application.RequestStop();
factorySettingsDialog(city, cargoType);
playsound();
};
dialog.Add(productionLabel);
dialog.Add(productionBonus);
dialog.Add(buttonApply);
}
//------------AutoSell Settings
DataRow cityDetails = dataManager.cities.getCity(city);
DataRow factory = dataManager.factory.getFactory(city, cargoType);
//Show checkbox if feature unlocked
if (factory!=null && (Int64)cityDetails["AutoSellProducedUnlocked"] == 1)
{
Boolean AutoSellProducedChecked = ((Int64)factory["AutoSellProduced"] == 1);
var autoSellProducedCheckBox = new CheckBox()
{
Checked = AutoSellProducedChecked,
Y = 3,
X = 35
};
var autoSellProducedLabel = new Terminal.Gui.Label("Auto Sell Produced " + cargoType)
{
X = 1,
Y = 3
};
autoSellProducedCheckBox.Toggled += (e) =>
{
Debug.WriteLine("TODO - Store AutoSellProduced");
if (autoSellProducedCheckBox.Checked)
{
dataManager.factory.setAutoSellProduction(city, cargoType, "AutoSellProduced",true);
}
else
{
dataManager.factory.setAutoSellProduction(city, cargoType, "AutoSellProduced", false);
}
};
dialog.Add(autoSellProducedLabel);
dialog.Add(autoSellProducedCheckBox);
}
//Show checkbox if feature unlocked
if ((Int64)cityDetails["AutoSellImportedUnlocked"] == 1)
{
Boolean AutoSellImportedChecked = ((Int64)factory["AutoSellImported"] == 1);
var autoSellImportedCheckBox = new CheckBox()
{
Checked = AutoSellImportedChecked,
Y = 4,
X = 35
};
var autoSellImportedLabel = new Terminal.Gui.Label("Auto Sell Imported "+ cargoType)
{
X = 1,
Y = 4
};
autoSellImportedCheckBox.Toggled += (e) =>
{
if (autoSellImportedCheckBox.Checked)
{
dataManager.factory.setAutoSellProduction(city, cargoType, "AutoSellImported", true);
}
else
{
dataManager.factory.setAutoSellProduction(city, cargoType, "AutoSellImported", false);
}
};
dialog.Add(autoSellImportedLabel);
dialog.Add(autoSellImportedCheckBox);
}
//--Auto Transport Settings
//Get list of cities
var cityList = dataManager.cities.LoadCitiesList();
cityList.Remove(city);
Boolean AutoTransportChecked = ((Int64)factory["AutoExport"] == 1);
autoTransportCheckBox = new CheckBox()
{
Checked = AutoTransportChecked,
X = 35,
Y = 5
};
autoTransportTreshold = new TextField()
{
Text = factory["AutoExportTreshold"].ToString(),
Height = 1,
Width = 10,
X = 35,
Y = 7,
Visible = AutoTransportChecked
};
transportTarget = new Terminal.Gui.ComboBox(cityList)
{
X = 35,
Y = 9,
Width = 25,
Height = 5,
Visible = AutoTransportChecked
};
autoTransportTreshold = new TextField()
{
Text = factory["AutoExportTreshold"].ToString(),
Height = 1,
Width = 10,
X = 35,
Y = 7,
Visible = AutoTransportChecked
};
Boolean useTruck = ((Int64)factory["AutoExportUseTruck"] == 1);
var autoExportUseTruck = new CheckBox()
{
Checked = useTruck,
Y = 11,
X = 35,
Visible = AutoTransportChecked
};
if (!factory.IsNull("AutoExportDestination"))
{
transportTarget.Text = (String)factory["AutoExportDestination"];
}
//Show checkbox if feature unlocked
if ((Int64)cityDetails["AutoExportUnlocked"] != 1)
{
transportTarget.Visible = false;
autoTransportTreshold.Visible = false;
autoTransportCheckBox.Visible = false;
}
else {
var autoExportLabel = new Terminal.Gui.Label("Auto Export " + cargoType)
{
X = 1,
Y = 5
};
var autoExportTresholdLabel = new Terminal.Gui.Label("Min cargo amount ")
{
X = 5,
Y = 7,
Visible = AutoTransportChecked
};
var autoExportTargetLabel = new Terminal.Gui.Label("Transport to : ")
{
X = 5,
Y = 9,
Visible = AutoTransportChecked
};
var autoExportUseTruckLabel = new Terminal.Gui.Label("Use truck if possible")
{
X = 5,
Y = 11
};
autoTransportCheckBox.Toggled += (e) =>
{
autoExportTresholdLabel.Visible = autoTransportCheckBox.Checked;
autoTransportTreshold.Visible = autoTransportCheckBox.Checked;
autoExportTargetLabel.Visible = autoTransportCheckBox.Checked;
transportTarget.Visible = autoTransportCheckBox.Checked;
autoExportUseTruck.Visible = autoTransportCheckBox.Checked;
};
dialog.Add(autoExportLabel);
dialog.Add(autoTransportCheckBox);
dialog.Add(autoExportTresholdLabel);
dialog.Add(autoTransportTreshold);
dialog.Add(autoExportTargetLabel);
dialog.Add(transportTarget);
dialog.Add(autoExportUseTruck);
dialog.Add(autoExportUseTruckLabel);
}
dialog.Add(efficiencyLabel, efficiencyValue);
buttonOk.Clicked += () => {
/** Save auto transport settings */
dataManager.factory.setAutoExport(city, cargoType, autoTransportCheckBox.Checked, (String)transportTarget.Text, Convert.ToInt32(autoTransportTreshold.Text), autoExportUseTruck.Checked);
Application.RequestStop();
playsound();
};
// Display the modal dialog
Application.Run(dialog);
}
private static System.Collections.IList createDropdownList(Int64 max)
{
System.Collections.IList numbers = new List<String>();
for (int i = 1; i <= max; i++)
{
numbers.Add(""+i);
}
return numbers;
}
private static void buyButtonDialog()
{
//pause();//pause game loop when in dialog
String CargoType = (String)cityMarketListView.Table.Rows[cityMarketListView.SelectedRow]["CargoType"];
Double SellPrice = (Double)cityMarketListView.Table.Rows[cityMarketListView.SelectedRow]["SellPrice"];
Int64 SupplyAmount = (Int64)cityMarketListView.Table.Rows[cityMarketListView.SelectedRow]["SupplyAmount"];
System.Data.DataTable playerTable = dataManager.player.LoadPlayer();
double totalMoney = Convert.ToDouble(playerTable.Rows[0]["Money"]);
var numberLabel = new Terminal.Gui.Label()
{
X = 1,
Y = 1,
Text = "Amount"
};
var numberField = new TextField("0")
{
X = 20,
Y = 1,
Width = 40,
};
var unitPriceLabel = new Terminal.Gui.Label()