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Model.cpp
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#include <QDebug>
#include <vtkAlgorithmOutput.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkTransform.h>
#include "Model.h"
QColor Model::m_defaultModelColor = QColor{"#0277bd"};
QColor Model::m_selectedModelColor = QColor{"#03a9f4"};
Model::Model(vtkSmartPointer<vtkPolyData> modelData)
: m_modelData{modelData}
{
// Place model with lower Z bound at zero
m_positionZ = -m_modelData->GetBounds()[4];
vtkSmartPointer<vtkTransform> translation = vtkSmartPointer<vtkTransform>::New();
translation->Translate(m_positionX, m_positionY, m_positionZ);
m_modelFilterTranslate = vtkSmartPointer<vtkTransformPolyDataFilter>::New();
m_modelFilterTranslate->SetInputData(m_modelData);
m_modelFilterTranslate->SetTransform(translation);
m_modelFilterTranslate->Update();
// Model Mapper
m_modelMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
m_modelMapper->SetInputConnection(m_modelFilterTranslate->GetOutputPort());
m_modelMapper->ScalarVisibilityOff();
// Model Actor
m_modelActor = vtkSmartPointer<vtkActor>::New();
m_modelActor->SetMapper(m_modelMapper);
m_modelActor->GetProperty()->SetInterpolationToFlat();
m_modelActor->GetProperty()->SetAmbient(0.1);
m_modelActor->GetProperty()->SetDiffuse(0.7);
m_modelActor->GetProperty()->SetSpecular(0.3);
this->setColor(m_defaultModelColor);
m_modelActor->SetPosition(0.0, 0.0, 0.0);
modelData->ComputeBounds();
double bounds[6];
modelData->GetBounds(bounds);
m_boundbox = vtkBoundingBox(bounds[0],bounds[1],bounds[2],bounds[3],bounds[4],bounds[5]);
}
const vtkSmartPointer<vtkActor> &Model::getModelActor() const
{
return m_modelActor;
}
double Model::getPositionX()
{
m_propertiesMutex.lock();
double positionX = m_positionX;
m_propertiesMutex.unlock();
return positionX;
}
double Model::getPositionY()
{
m_propertiesMutex.lock();
double positionY = m_positionY;
m_propertiesMutex.unlock();
return positionY;
}
void Model::setPositionX(const double positionX)
{
if (m_positionX != positionX)
{
m_positionX = positionX;
emit positionXChanged(m_positionX);
}
}
void Model::setPositionY(const double positionY)
{
if (m_positionY != positionY)
{
m_positionY = positionY;
emit positionYChanged(m_positionY);
}
}
void Model::translateToPosition(const double x, const double y)
{
if (m_positionX == x && m_positionY == y)
{
return;
}
m_propertiesMutex.lock();
this->setPositionX(x);
this->setPositionY(y);
m_propertiesMutex.unlock();
vtkSmartPointer<vtkTransform> translation = vtkSmartPointer<vtkTransform>::New();
translation->Translate(m_positionX, m_positionY, m_positionZ);
m_modelFilterTranslate->SetTransform(translation);
m_modelFilterTranslate->Update();
emit positionXChanged(m_positionX);
emit positionYChanged(m_positionY);
}
void Model::setSelected(const bool selected)
{
if (m_selected != selected)
{
m_selected = selected;
this->updateModelColor();
}
}
void Model::setSelectedModelColor(const QColor &selectedModelColor)
{
m_selectedModelColor = selectedModelColor;
}
void Model::updateModelColor()
{
if (m_selected)
{
this->setColor(m_selectedModelColor);
}
else
{
this->setColor(m_defaultModelColor);
}
}
vtkBoundingBox Model::getBoundingBox()
{
return m_boundbox;
}
void Model::setColor(const QColor &color)
{
m_modelActor->GetProperty()->SetColor(color.redF(), color.greenF(), color.blueF());
}
const double Model::getMouseDeltaX() const
{
return m_mouseDeltaX;
}
const double Model::getMouseDeltaY() const
{
return m_mouseDeltaY;
}
void Model::setMouseDeltaXY(const double deltaX, const double deltaY)
{
m_mouseDeltaX = deltaX;
m_mouseDeltaY = deltaY;
}