-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathlab4.asm
788 lines (679 loc) · 10.6 KB
/
lab4.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
.MODEL small
.STACK 100h
.DATA
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MESSAGES
instructionsMessage db "W - rotate, A - move left, D - move right, S - speed up falling", 0Ah, 0Dh, "ENTER ANY KEY$"
lostMessage db "YOU LOST$"
scoreMessage db "SCORE: $"
creditsMessage db "MADE BY SP00NYMAN$"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CONSTANTS
FIELD_WIDTH equ 10
FIELD_HEIGHT equ 20
;1 byte - ASCII code
;2 byte - symbol's attribute (blinking(7b), BG color(6-4b), bright(3b), symbol color(2-0á)
FIGURE_ASCII equ ' '
FIGURE_ATTRIBUTE equ 49h
FIELD_BG equ 71h
FIELD_ASCII_BG equ ' '
FIELD_ASCII_FIGURE equ ' '
FIELD_BG_FIGURE equ 00011001b
BASIC_DELAY equ 0008h
SHORT_DELAY equ 0003h
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;TIMER
lastTimer dw 0
delay dw BASIC_DELAY
score dw 0
numberBuffer db 8 DUP('$')
figure db 0, 0 ;X, Y
db 0, 0
db 0, 0
db 0, 0
figure_buffer db 0, 0 ;X, Y
db 0, 0
db 0, 0
db 0, 0
rotate db 0 ;BOOL rotate
xOffset dw 0 ;Offset on X axis
buffer db 0
field db 200 DUP(0) ;FIELD 20X10
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;SHAPES
L_SHAPE_RIGHT db 2, 3, 5, 7
L_SHAPE_LEFT db 3, 5, 7, 6
Z_SHAPE db 2, 4, 5, 7
S_SHAPE db 3, 5, 4, 6
T_SHAPE db 3, 5, 4, 7
I_SHAPE db 1, 3, 5, 7
BOX_SHAPE db 2, 3, 4, 5
.CODE
check macro
local figureLoop, returnZero, finish
push cx
push si
push ax
mov cx, 4
xor si, si
figureLoop:
cmp figure[si], 0
jl returnZero
cmp figure[si], FIELD_WIDTH
jge returnZero
cmp figure[si + 1], FIELD_HEIGHT
jge returnZero
;;;;;Collistion detection
xor ax, ax
mov al, figure[si + 1]
push cx
mov cx, FIELD_WIDTH
mul cx
pop cx
add al, figure[si]
mov di, ax
cmp field[di], 0
jne returnZero
;;;;
add si, 2
loop figureLoop
mov di, 1
jmp finish
returnZero:
mov di, 0
finish:
pop ax
pop si
pop cx
endm
generateFigure macro
local figureLoop
push cx
push ax
push dx
push si
push di
mov ah, 00h
int 1Ah ;DX now hold number of clock ticks since midnight
mov ax, dx
xor dx, dx
mov cx, 7
div cx
mov di, dx ;Figure index
mov cx, 4
xor si, si
mov ax, di
mul cx
mov di, ax
add di, offset L_SHAPE_RIGHT ; DI now contains figure's address
figureLoop:
mov al, [di]
push cx
mov cx, 2
div cx
pop cx
mov figure[si], dl ;DL is % 2
mov figure[si + 1], al ; AL is (int) / 2
add si, 2
inc di
loop figureLoop
pop di
pop si
pop dx
pop ax
pop cx
endm
toString proc ;SI points to number
push ax
push cx
push di
push dx
xor di, di
mov ax, [si]
mov cx, 10
toSLoop:
xor dx, dx
div cx
add dx, '0'
mov numberBuffer[di], dl
inc di
cmp ax, 0
jne toSLoop
mov numberBuffer[di], '$'
call reverse
pop dx
pop di
pop cx
pop ax
ret
toString endp
reverse proc
push ax
push di
push si
xor di, di
mov si, di
siLoop:
cmp numberBuffer[si], '$'
je loopFin
inc si
jmp siLoop
loopFin:
dec si
reverseLoop:
mov al, numberBuffer[si]
mov ah, numberBuffer[di]
mov numberBuffer[si], ah
mov numberBuffer[di], al
inc di
dec si
cmp di, si
jl reverseLoop
pop si
pop di
pop ax
ret
reverse endp
addOnField macro
local figureLoop
push cx
push ax
push dx
push si
push di
mov cx, 4
xor si, si
figureLoop:
xor ax, ax
mov al, figure_buffer[si + 1]
push cx
mov cx, FIELD_WIDTH
mul cx
pop cx
add al, figure_buffer[si]
mov di, ax
mov field[di], 1
add si, 2
loop figureLoop
pop di
pop si
pop dx
pop ax
pop cx
endm
checkLines macro
local rowLoop, colLoop, rowLoopEnd, rowElimLoop, pointLoop
push bx
push ax
push si
push cx
mov ax, FIELD_HEIGHT - 1
mov cx, FIELD_WIDTH
mul cx
mov si, ax
mov cx, FIELD_HEIGHT - 2
rowLoop:
push cx
mov bx, si
add bx, FIELD_WIDTH - 1
mov cx, FIELD_WIDTH
colLoop:
mov al, field[bx]
cmp al, 0
je rowLoopEnd
dec bx
loop colLoop
mov cx, FIELD_HEIGHT - 2
rowElimLoop:
push cx
;bx = 47, 41, 35, 29, 23, 17, 11
mov cx, FIELD_WIDTH
pointLoop:
inc bx
mov al, field[bx - FIELD_WIDTH]
mov field[bx], al
loop pointLoop
sub bx, FIELD_WIDTH
sub bx, FIELD_WIDTH
;bx = 41, 35, 29, 23, 17, 11, 5
pop cx
loop rowElimLoop
add si, FIELD_WIDTH
mov ax, score
add ax, 1
mov score, ax
call checkScore_in_game
rowLoopEnd:
sub si, FIELD_WIDTH
pop cx
loop rowLoop
pop cx
pop si
pop ax
pop bx
endm
clearScreen macro
push ax
mov ax, 03h
int 10h
pop ax
endm
drawFigure macro
local figureLoop
push cx
push ax
push dx
push si
push es
push di
mov cx, 4
xor si, si
figureLoop:
xor ax, ax
mov al, figure[si + 1]
push cx
mov cx, 160
mul cx
mov di, ax
xor ax, ax
mov al, figure[si]
mov cx, 2
mul cx
add di, ax
pop cx
mov al, FIGURE_ASCII
mov ah, FIGURE_ATTRIBUTE
stosw
add si, 2
loop figureLoop
pop di
pop es
pop si
pop dx
pop ax
pop cx
endm
drawField macro
local fieldLoopH, fieldLoopW, next, nothing
push cx
push ax
push si
push di
push es
call checkScore_in_game
mov ax, 0B800h
mov es, ax
mov cx, FIELD_HEIGHT
xor si, si
xor di, di
fieldLoopH:
push cx
mov cx, FIELD_WIDTH
fieldLoopW:
mov al, field[si]
cmp al, 1
jne nothing
mov ah, FIELD_BG_FIGURE
mov al, FIELD_ASCII_FIGURE
jmp next
nothing:
mov ah, FIELD_BG
mov al, FIELD_ASCII_BG
next:
stosw
inc si
loop fieldLoopW
add di, 160 - FIELD_WIDTH
sub di, FIELD_WIDTH
pop cx
loop fieldLoopH
drawFigure
pop es
pop di
pop si
pop ax
pop cx
endm
isLost macro
local isLostLoop, lost, finish
push cx
push ax
push si
mov cx, FIELD_WIDTH
mov si, FIELD_WIDTH
isLostLoop:
xor ax, ax
mov al, field[si]
cmp ax, 1
je lost
inc si
loop isLostLoop
mov di, 0
jmp finish
lost:
mov di, 1
finish:
pop si
pop ax
pop cx
endm
saveFigure macro
push si
push di
push cx
push es
push ds
pop es
lea di, figure_buffer
lea si, figure
mov cx, 4
rep movsw
pop es
pop cx
pop di
pop si
endm
loadFigure macro
push si
push di
push cx
push es
push ds
pop es
lea di, figure
lea si, figure_buffer
mov cx, 4
rep movsw
pop es
pop cx
pop di
pop si
endm
rotateFigure macro
local figureLoop
push cx
push ax
push si
push di
push bx
cmp rotate, 0
je finish
saveFigure
lea di, figure ;Center of rotation
add di, 2
mov cx, 4
xor si, si
figureLoop:
mov al, figure[si + 1] ;xOffset
sub al, [di + 1]
mov dl, figure[si] ;yOffset
sub dl, [di]
mov bl, [di]
add bl, al
mov figure[si], bl ;new X
mov bl, [di + 1]
sub bl, dl
mov figure[si + 1], bl ;new Y
add si, 2
loop figureLoop
check
cmp di, 0
jne finish
loadFigure
finish:
pop bx
pop di
pop si
pop ax
pop cx
endm
moveDown macro
local figureLoop, finish
push cx
push si
saveFigure
mov cx, 4
mov si, 1
figureLoop:
inc figure[si]
add si, 2
loop figureLoop
finish:
pop si
pop cx
endm
moveSide macro
local figureLoop, finish
push cx
push si
push ax
cmp xOffset, 0
je finish
saveFigure
mov cx, 4
xor si, si
xor ax, ax
figureLoop:
mov al, figure[si]
add ax, xOffset
mov figure[si], al
add si, 2
loop figureLoop
check
cmp di, 0
jne finish
loadFigure
finish:
pop ax
pop si
pop cx
endm
input macro
local notPressedAnyKey, a, d, s, clearBuffer
push ax
push dx
xor ax, ax
mov ah, 06h
mov dl, 0ffh
int 21h
jz notPressedAnyKey
push ax
clearBuffer:
int 21h
jnz clearBuffer
pop ax
cmp al, 'w'
jne s
mov rotate, 1
jmp notPressedAnyKey
s:
cmp al, 's'
jne a
mov delay, SHORT_DELAY
jmp notPressedAnyKey
a:
cmp al, 'a'
jne d
mov xOffset, -1
jmp notPressedAnyKey
d:
cmp al, 'd'
jne notPressedAnyKey
mov xOffset, 1
notPressedAnyKey:
pop dx
pop ax
endm
isDelayPassed macro
push dx
push cx
mov ah, 0
int 1Ah ;Get current ticks since midnight to CXDX
mov ax, dx ;save current value
sub dx, lastTimer
cmp dx, delay
pop cx
pop dx
endm
printStr macro string
push dx
push ax
lea dx, string
mov ah, 09H
int 21h
pop ax
pop dx
endm
printLn macro
push dx
push ax
mov ah, 02h
mov dl, 0Ah ; \n
int 21h
mov dl, 0Dh ; \r
int 21h
pop ax
pop dx
endm
print_Score PROC
push ax
push es
push si
mov ax,0b800h
mov es, ax
mov si,1162;adress of "Score: "
mov es:[si],'S'
mov es:[si+2],'c'
mov es:[si+4],'o'
mov es:[si+6],'r'
mov es:[si+8],'e'
mov es:[si+10],':'
mov es:[si+12],' '
pop si
pop es
pop ax
ret
print_Score ENDP
checkScore_in_game proc
push si
push ax
push cx
push bx
push dx
push es
mov ax, 0b800h
mov es, ax
mov si, 1176 ;nuli powli
inc si
inc si
xor ax,ax
mov ax, score
mov cx,4
mov bx,1000
scoreLoop:
xor dx,dx
div bx
add al,'0'
mov es:[si], al
mov ax,dx
push ax
mov ax,bx
mov bx,10
xor dx,dx
div bx
mov bx,ax
pop ax
inc si
inc si
loop scoreLoop
pop es
pop dx
pop bx
pop cx
pop ax
pop si
ret
checkScore_in_game endp
print_res_score PROC
push si
push ax
push cx
push bx
push dx
push es
mov ax, 0b800h
mov es, ax
mov si, 176 ;nuli powli
inc si
inc si
xor ax,ax
mov ax, score
mov cx,4
mov bx,1000
scoreLoop2:
xor dx,dx
div bx
add al,'0'
mov es:[si], al
mov ax,dx
push ax
mov ax,bx
mov bx,10
xor dx,dx
div bx
mov bx,ax
pop ax
inc si
inc si
loop scoreLoop
pop es
pop dx
pop bx
pop cx
pop ax
pop si
ret
print_res_score ENDP
main:
mov ax, @DATA
mov ds, ax
clearScreen
printStr instructionsMessage
printLn
mov ah, 0Ah
int 21h
clearScreen
generateFigure
call print_Score
while1:
isDelayPassed
jb skip
mov delay, BASIC_DELAY
input
moveSide
rotateFigure
moveDown
check
cmp di, 0
jne notHit
addOnField
checkLines
isLost
cmp di, 1
je lost:
generateFigure
notHit:
drawField
mov lastTimer, ax
mov xOffset, 0
mov rotate, 0
;;;;;;;;;;;;;;;;END_TICK
skip:
xor cx, cx
loop while1
lost:
clearScreen
printStr lostMessage
printLn
printStr scoreMessage
call print_res_score
mov ax, 4c00h
int 21h
int 20h
end main