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This repository has been archived by the owner on Jan 8, 2021. It is now read-only.
Greatexperiment edited this page Jul 27, 2018 · 19 revisions

Names for all assets and code should follow these conventions:

Naming

  • All names follow a certain order and generally look something like this:

    • "r56_tech_infantry_paratroops_04"
  • Remember, the breakdown for a name is always:

    • r56 _(mod prefix)_
    • type _(tech, idea, leader, etc.)_
    • category _( naval, country, flag, etc. )_
    • name _( stallion_riders, bob_bobson, evie, starbucks, etc. )_
    • If applicable, add a number. Use two digit places ( 01, 02, 03 ) Note that 00 is reserved for root nodes in tech and country trees. Always start at 01 unless it's a root.
  • Types are as follows:

    • equip ( equipment )
    • idea ( ideas )
    • fl ( in-game code flag )
    • leader ( country leader or general )
    • se ( scripted effect )
    • st ( scripted trigger )
    • tech ( technology )
    • var ( variable )
    • _var_ ( variable )
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