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chore: update work in progress rules
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unRARed committed Nov 30, 2024
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4 changes: 4 additions & 0 deletions README.md
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Expand Up @@ -9,6 +9,10 @@ Machine](http://www.ipdb.org/machine.cgi?id=1072) by Williams.

![Playfield](https://github.com/deathsave/grand-prix/raw/main/monitor/playfield.jpg)

### Rules

**Proposed rules [can be found from here](https://github.com/deathsave/grand-prix/blob/main/docs/RULES.md).**

### Docs

A simple web server is included to serve up the markdown docs and
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145 changes: 80 additions & 65 deletions docs/RULES.md
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Expand Up @@ -4,96 +4,111 @@ Grand Prix ’86 RULES
Modes
-----

### Pace Lap
### Base (Pace Lap)

This is effectively the "base mode".
Racers, on your mark...

TODO: Define base-scoring...
- Music: "The Distance"
- Top left gate is closed.
- Standard scoring described here

### Green-flag 1/4

### Green-flag
The race begins!

The race is underway. This is the primary left-flipper shot. The left gate is
held open allowing a counter-clockwise orbit. Bottom-most 3 inserts on
South-East chain keep track of successful orbits.
- Music: "Flirting with Disaster"
- Activated when the required number of qualifiers are hit
- Top left gate is open allowing a counter-clockwise orbit
- Bottom-most 3 inserts on South-East chain track orbits
- 3 successful orbits:
- Awards a bonus (TBD)
- Resets the inserts
- Lights one of the 4 traffic signal inserts

* Mode activated when one of the 2 pairs of drop targets go down.
* 3 orbits activates Pit Row.
### Grooveline 2/4

TODO: Define scoring bonuses during...
The fastest way around the track.

- North-West chain of clear inserts.
- Spells out G-R-O-O-V-E-L-I-N-E.
- Rolling over the North-West rollover advances a letter
- With all letters lit, Spinner activates "Shake your Groove Thing"
- Completing lights one of the 4 traffic signal inserts
- **Resets after each ball**

### Find your Groove
### Grand Prix 3/4

Top-most 10 inserts in North-West chain... spells out G-R-O-O-V-E-L-I-N-E.
It's the name of the game!

TODO: Define scoring bonuses during...
- Top-most 5 inserts in South-West chain spells out G-R-A-N-D
- Top-most 4 inserts in South-East chain spells out P-R-I-X
- Left standing target lights a GRAND insert
- Right standing target un-lights a GRAND insert
- Lighting all 5 and entering the hole lights one letter of PRIX
- Hitting either the PRIX hole or standing target:
- Resets GRAND inserts
- Lights left side of podium insert
- Lighting all 4 of PRIX and entering hole:
- Lights right side of podium insert
- With both sides lit, entering podium hole:
- Activates Grand Prix Multiball
- Lights one of the 4 traffic signal inserts

### Pit Row Hurry-up 4/4

### Flat-tire
Every driver's gotta pit Cole...

Top-most 4 inserts in South-East chain... spells out F-L-A-T. Entering left
"pot hole" 4 times causes a flat tire. No modes are advanced and scoring is
back to "base scoring" until player successfully makes it to Pit Row.
- Completing ANY of the 4 other main modes activates Pit Row
- 30 second hurry-up with 2x scoring awarded for all switches
- If `n` (TBD) switches are hit:
- Static bonus is held until end of ball
- Lights one of the 4 traffic signal inserts
- When time expires, game mode returns to "Base" mode (pace lap)

### End of Ball Bonus

### Pit Row
- Music "The Beautiful People" in time with Chimebox
- Pulses chimebox in time with music equal to lit
letters, turning them off with each group (throwback)
and is followed by "There's no time to discriminate
Hate every motherfucker That's in your way"
- Bonus inserts lit by spinner
- Every `n` spins lights 1/10 of the bonus inserts in sequence
- (experiment with how many spins a typical ball gets)
- Lighting the last insert locks in the first, second and so on
- Bonus calculated by:
- Lit Bonus insert * (Number of lit traffic signals)

Primary right flipper shot. Player needs to pit... either to lock a ball or
fix a flat.
### Tilt

* Active after 3 "Laps" or when "FLAT".
* Left-arrow indicator flashes.
* **DOES NOT LOCK A BALL DURING FLAT MODE**!
- Sound clip: "Hey, you, are you trying to be mean?"

After a successful "pit stop", ball is auto-kicked after a couple seconds
of "pit sounds". If this is the 3rd locked ball, Split-time Multiball is
activated. Otherwise, gameplay returns to Pace Lap mode.
### Disqualifier

- Hitting the central-right drop target will remove one unit
of "progress" from each mode (or some modes - TBD)

### Lapped - "She's going the distance".
### Multi-ball Modes

Player knocks down all 4 drop targets during a single ball.
#### Shake your Groove Thing Multiball (2-ball)

- Music "Shake your Groove Thing"
- Spinner and Grooveline rollover awards 2x scoring

### BOOST Bonus - "She's going for speed".
#### Grand Prix Multiball (3-ball)

When fully lit, lamps blink and the incrementing switches award 10x for some
TBD number of seconds (30?).
- Music: "Mach 5"
- Primary Multiball
- Top-hole keeps ball locked. Autokicker will launch the others.
- Add a ball up to 3 times by getting into any hole, exclusive

* Awarded at end of ball (flat value * multiplier)
* Pulses chimebox 5 times in 0.5s intervals equal to lit letters (turning
them off with each group (similar to original spec)
* Entering left-hole during play:
* Collects a TBD scoring value.
* Additionally increments the multiplier IF "BOOST" inserts fully lit.
#### Red-flag Multiball (3-ball)

The Wizard Mode (if we get to it). Hit everything.

### Winner's Circle Multi-ball (2-ball) - "She's all alone, all alone,
all alone".

Left and right lights by the top-hole indicate state towards achieving.
Player must:

* Complete spelling of GROOVELINE to light left
* Knock down *ALL* 4** Drop Targets to light right
* Enter the top-hole while both indicators are lit

Top-hole will lock ball and autokicker will launch 2 more.


### Split-time Multiball (3-ball) - "In a time of need".

20 second or so, time-limited multi-ball. Activated when 3rd ball is
soft-locked. Entering pit row extends time by 5s or so.


### Red-flag Multiball (4-ball)

The Wizard Mode (if we get to it). Player must complete *4 major obectives*
indicated by the 4 lights in the center of the playfield:

* Knock down both pairs of drop-targets
* Collect *3 Complete* BOOST Bonuses (end of ball OR during play)
* Begin Winner's Circle Multiball
* Begin Split-time Multiball
- "Music" is just a heart beat and heavy breathing
- Player must light all 4 traffic signals to activate
- 60 seconds to put all the lights out
- Each shot should have a different "wrecking/crash" sound
- Use the chimebox here, too
- TODO

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