Store arbitrary per-block data in chunks
Useful for types of blocks requiring additional information beyond the block ID. Extends the voxel chunk format adding a 'blockdata' structure, mapping coordinates to a data object.
Used by:
Load with voxel-plugins, then:
var blockdata = game.plugins.get('voxel-blockdata');
Saving data (the data object should be JSON serializable):
blockdata.set(x, y, z, {foo: 'bar'});
Retrieving data:
var bd = blockdata.get(x, y, z);
MIT