Handling Grant Rounds where the matching is not fully saturated #516
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phutchins
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Architecture & Design
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I think the clawback mechanism fits a potentially short-term fix, and I am assuming the cause for this is primarily solidity been unable to handle floating point arithmetics. Also the numbering used in the above, point to existing PRs which might not be relevant in this context. You might want to fix that. |
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As we saw in the Moonshot Collective Grant Round, with the current implementation there will be times when a round will not reach full saturation and the funds will not be completely distributed locking the remaining funds on chain forever. Lets discuss how to handle this and the short, mid, and long term iterations that we can take to implement short term solutions then a more elegant solution in the future.
We discussed a few options but some of them have inherent problems:
I believe we should likely implement something like #2 initially then create an additional plugin option implementing #3.
I would love to hear any other ideas or options that anyone sees.
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