- Start Daz Studio.
- Confirm correct version number of pre-release Daz Studio bridge plugin.
- Start Unreal Engine.
- Confirm correct version number of pre-release UnrealEngine bridge plugin.
- Load Genesis 8 Basic Female.
- Select File->Send To->Daz To Unreal.
- Confirm Asset Name is "Genesis8Female" in the Daz To Unreal dialog window.
- Click "Accept".
- Confirm Unreal Engine has successfully generated a new "Genesis8Female" asset in the Content Browser Pane.
- Confirm that a "Genesis8Female" subfolder was generated in the Intermediate Folder, with "Genesis8Female.dtu" and "Genesis8Female.fbx" files.
- Confirm that "ExportTextures" subfolder is present in the "Genesis8Female" folder, with 6 normal map files for: arms, eyes, face, legs, mouth, torso.
- Confirm normal maps are valid images by opening each one in an image viewer.
- In Daz Studio, go to the Surfaces pane and click the "Editor" tab.
- Select "Genesis 8 Female", type "normal" in the search/filter bar text box which is found next to the magnifying glass icon.
- Confirm that pane shows "(16): Normal Map" property with "Choose Map" text displayed.
- Continue from previous Daz Studio and Unreal Engine session (test case 1).
- Deselect "Genesis 8 Female" from Scene.
- Load Genesis 8.1 Basic Female.
- Confirm new Scene node is created named "Genesis 8.1 Female".
- Select File->Send To->Daz To Unreal.
- Confirm Asset Name is "Genesis81Female" in the Daz To Unreal dialog window.
- Click "Accept".
- Confirm UnrealEngine has successfully generated a new "Genesis81Female" asset in the Content Browser Pane.
- Confirm that a "Genesis81Female" subfolder was generated in the Intermediate Folder, with "Genesis81Female.dtu" and "Genesis81Female.fbx" files.
- Confirm that "ExportTextures" subfolder is present in the "Genesis8Female" folder, with 5 normal map files for: body, face, head, arms, legs.
- Confirm normal maps are valid images by opening each one in an image viewer.
- In Daz Studio, go to the Surfaces pane and click the "Editor" tab.
- Open the "Genesis 8.1 Female" tree and select "Skin-Lips-Nails", type "normal" in the search/filter bar text box which is found next to the magnifying glass icon.
- Confirm that pane shows "(10): Normal Map" property with "Choose Map" text displayed.
- Start Daz Studio.
- Confirm correct version number of pre-release Daz Studio bridge plugin.
- Start Unreal Engine.
- Confirm correct version number of pre-release UnrealEngine bridge plugin.
- Load Genesis 8.1 Basic Female.
- Select the Genesis 8.1 Basic Female from the Scene Pane.
- Rename the node to "CustomSceneLabel".
- Select File->Send To->Daz To Unreal.
- Confirm Asset Name is "CustomSceneLabel" in the Daz To Unreal dialog window.
- Click "Accept".
- Confirm Unreal Engine has successfully generated a new "CustomSceneLabel" asset in the Content Browser Pane.
- Confirm that a "CustomSceneLabel" subfolder was generated in the Intermediate Folder, with "CustomSceneLabel.dtu" and "CustomSceneLabel.fbx" files.
- Start Daz Studio.
- Confirm correct version number of pre-release Daz Studio bridge plugin.
- Start Unreal Engine.
- Confirm correct version number of pre-release UnrealEngine bridge plugin.
- Load Genesis 8.1 Basic Female.
- Select File->Send To->Daz To Unreal.
- Confirm Asset Name is "Genesis81Female" in the Daz To Unreal dialog window.
- Change Asset Name to "CustomAssetName".
- Click "Accept".
- Confirm Unreal Engine has successfully generated a new "CustomAssetName" asset in the Content Browser Pane.
- Confirm that a "CustomAssetName" subfolder was generated in the Intermediate Folder, with "CustomAssetName.dtu" and "CustomAssetName.fbx" files.
- Start Daz Studio.
- Confirm correct version number of pre-release Daz Studio bridge plugin.
- Start Unreal Engine.
- Confirm correct version number of pre-release UnrealEngine bridge plugin.
- Load Genesis 8.1 Basic Female.
- Select File->Send To->Daz To Unreal.
- Confirm Intermediate Folder is "C:\Users<username>\Documents\DazToUnreal" in the Daz To Unreal dialog window.
- Change Intermediate Folder to "C:\CustomRoot".
- Click "Accept".
- Confirm Unreal Engine has successfully generated a new "Genesis81Female" asset in the Content Browser Pane.
- Confirm there is a "C:\CustomRoot" folder with "Genesis81Female" subfolder containing "Genesis81Female.dtu" and "Genesis81Female.fbx".
- Start Daz Studio.
- Confirm correct version number of pre-release Daz Studio bridge plugin.
- Start Unreal Engine.
- Confirm correct version number of pre-release UnrealEngine bridge plugin.
- Load Genesis 8.1 Basic Female.
- Select File->Send To->Daz To Unreal.
- Check "Enable Morphs", then Click "Choose Morphs".
- Select a Morph such as "Genesis 8.1 Female -> Actor -> Bodybuilder" from the left and middle panes. Then click "Add For Export" so that it appears in the right pane.
- Click "Accept" for the Morph Selection dialog.
- Click "Accept" for the Daz To Unreal dialog.
- Confirm Unreal Engine has successfully generated a new "Genesis81Female" asset in the Content Browser Pane.
- Double-click the "Genesis81Female" asset to show the asset viewer window.
- Confirm that the exported morph appears in the "Morph Target Preview" pane on the right side of the asset viewer window.
- Confirm that moving the slider to 1.0 fully applies the morph.
- Confirm that moving the slider to 0.0 fully removes the morph.
- Start Daz Studio.
- Confirm correct version number of pre-release Daz Studio bridge plugin.
- Start Unreal Engine.
- Confirm correct version number of pre-release UnrealEngine bridge plugin.
- Load Genesis 8.1 Basic Female.
- Select File->Send To->Daz To Unreal.
- Check "Enable Subdivision", then Click "Choose Subdivisions".
- Select the drop-down for Genesis 8.1 Female, and change to Subdivision Level 2.
- Click "Accept" for the Subdivision Levels dialog.
- Click "Accept" for the Daz To Unreal dialog.
- Confirm Unreal Engine has successfully generated a new "Genesis81Female" asset in the Content Browser Pane.
- Double-click the "Genesis81Female" asset to show the asset viewer window.
- Confirm that the Vertices info printed in the top left corner of the preview window shows 271,418 instead of 19,775.
- Confirm that a "Genesis81Female" subfolder was generated in the Intermediate Folder, with "Genesis81Female.dtu", "Genesis81Female.fbx", "Genesis81Female_base.fbx" and "Genesis81Female_HD.fbx" files.
- Start Daz Studio.
- Confirm correct version number of pre-release Daz Studio bridge plugin.
- Start Unreal Engine.
- Confirm correct version number of pre-release UnrealEngine bridge plugin.
- Select File->Open... and load "QA-Test-Scene-01.duf".
- Select File->Send To->Daz To Unreal.
- Confirm the Asset Name is "QATestScene01".
- Click "Accept".
- Confirm Unreal Engine has successfully generated a new "QATestScene01" asset in the Content Browser Pane.
- Confirm that a "QATestScene01" subfolder was generated in the Intermediate Folder, with "QATestScene01.dtu" and "QATestScene01.fbx" files.
- Start Daz Studio.
- Confirm correct version number of pre-release Daz Studio bridge plugin.
- Start Unreal Engine.
- Confirm correct version number of pre-release UnrealEngine bridge plugin.
- Load Victoria 8.1.
- Select File->Send To->Daz To Unreal.
- Confirm the Asset Name is "Victoria81".
- Click "Accept".
- Confirm Unreal Engine has successfully generated a new "Victoria81" asset in the Content Browser Pane.
- Confirm that a "Victoria81" subfolder was generated in the Intermediate Folder, with "Victoria81.dtu" and "Victoria81.fbx" files.
- Confirm that "ExportTextures" subfolder is NOT present in the "Victoria81" folder.
- Start Daz Studio.
- Confirm correct version number of pre-release Daz Studio bridge plugin.
- Start Unreal Engine.
- Confirm correct version number of pre-release UnrealEngine bridge plugin.
- Load Victoria 8.1.
- Open the Materials section and load "Victoria 8.1 Tattoo All - Add" onto Victoria 8.1.
- Wait for the L.I.E. textures to be baked and updated in the Viewport. This can take a few minutes.
- Select File->Send To->Daz To Unreal.
- Confirm the Asset Name is "Victoria81".
- Click "Accept".
- Confirm Unreal Engine has successfully generated a new "Victoria81" asset in the Content Browser Pane.
- Double-click the "Victoria81" asset to show the asset viewer window.
- Confirm that the asset has full body tattoos visible in the asset viewer.
- Confirm that a "Victoria81" subfolder was generated in the Intermediate Folder, with "Victoria81.dtu" and "Victoria81.fbx" files, and additional "ExportTextures" folder with 8 PNG texture files (d10.png to d17.png).