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ExileMapsSettings.cs
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using System;
using System.Drawing;
using System.Linq;
using System.Collections.Generic;
using System.Numerics;
using GameHelper.Plugin;
namespace ExileMaps;
public sealed class ExileMapsSettings : IPSettings
{
// FeatureSettings
public int AtlasRange = 1500;
public bool UseAtlasRange = false;
public bool ProcessUnlockedNodes = true;
public bool ProcessLockedNodes = true;
public bool DrawVisibleNodeConnections = true;
public bool ProcessHiddenNodes = true;
public bool DrawHiddenNodeConnections = true;
public bool DrawLines = true;
public bool WaypointsUseAtlasRange = false;
public bool DrawLineLabels = true;
// LabelSettings
public bool DrawNodeLabels = true;
public bool LabelUnlockedNodes = true;
public bool LabelLockedNodes = true;
public bool LabelHiddenNodes = true;
public bool NameHighlighting = true;
// GraphicsSettings
public int RenderNTicks = 2;
public int MapCacheRefreshRate = 5;
public Vector4 FontColor = new Vector4(1f, 1f, 1f, .5f);
public Vector4 BackgroundColor = new Vector4(.667f, 0f, 0f, 0f);
public float LabelInterpolationScale = 0.2f;
public Vector4 LineColor = new Vector4(.784f, 1f, .871f, .871f);
}