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lang.loli.txt
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# ===================================================
# Symbols
#
token s_assign = "=";
token s_semi = ";";
token s_colon = ":";
token s_arrow = "->";
token s_comma = ",";
token s_asterisk = "\*";
token s_slash = "/";
token s_modulus = "%";
token s_plus = "\+";
token s_minus = "-";
token s_amp = "&";
token s_bar = "\|";
token s_caret = "^";
token s_gt = ">";
token s_gteq = ">=";
token s_ls = "<";
token s_lseq = "<=";
token s_eq = "==";
token s_ne = "!=";
token s_ampamp = "&&";
token s_barbar = "\|\|";
token s_lp = "\(";
token s_rp = "\)";
token s_lb = "{";
token s_rb = "}";
# ===================================================
# Keywords
#
token k_func = "func";
token k_val = "val";
token k_var = "var";
token k_if = "if";
token k_else = "else";
token k_while = "while";
token k_break = "break";
token k_continue = "continue";
token k_return = "return";
token k_true = "true";
token k_false = "false";
token k_unit = "unit";
token k_int = "int";
token k_bool = "bool";
# ===================================================
# Component
#
token id = "[_a-zA-Z][_a-zA-Z0-9]*";
token l_int = "[0-9]+";
# ===================================================
# Ignore
#
ignore whitespace = "[ \t\r\n]+";
# ===================================================
# Literal
#
base Literal;
enum BoolValue
{ True; False; }
node BoolLiteral : Literal
{ BoolValue content; }
node IntLiteral : Literal
{ token content; }
rule BoolValue : BoolValue
= k_true -> True
= k_false -> False
;
rule BoolLiteral : BoolLiteral
= BoolValue:content -> _
;
rule IntLiteral : IntLiteral
= l_int:content -> _
;
# ===================================================
# Type
#
base Type;
node NamedType : Type
{
token name;
}
rule KeywordNamedType : NamedType
= k_unit:name -> _
= k_bool:name -> _
= k_int:name -> _
;
rule UserNamedType : NamedType
= id:name -> _
;
rule Type : Type
= KeywordNamedType!
= UserNamedType!
;
# ===================================================
# Expression
#
# Operator enums
enum BinaryOp
{
# multiplicative
Asterisk; Slash; Modulus;
# additive
Plus; Minus;
# bitwise op
And; Or; Xor;
# comparative
Gt; GtEq; Ls; LsEq; Eq; NotEq;
# logic composition
LogicAnd; LogicOr;
}
rule MultiplicativeOp : BinaryOp
= s_asterisk -> Asterisk
= s_slash -> Slash
= s_modulus -> Modulus
;
rule AdditiveOp : BinaryOp
= s_plus -> Plus
= s_minus -> Minus
;
rule BitwiseManipOp : BinaryOp
= s_amp -> And
= s_bar -> Or
= s_caret -> Xor
;
rule ComparativeOp : BinaryOp
= s_gt -> Gt
= s_gteq -> GtEq
= s_ls -> Ls
= s_lseq -> LsEq
= s_eq -> Eq
= s_ne -> NotEq
;
rule LogicCompositionOp : BinaryOp
= s_ampamp -> LogicAnd
= s_barbar -> LogicOr
;
# Expression
base Expression;
node BinaryExpr : Expression
{
BinaryOp op;
Expression lhs;
Expression rhs;
}
node NamedExpr : Expression
{
token id;
}
node LiteralExpr : Expression
{
Literal content;
}
rule Factor : Expression
= IntLiteral:content -> LiteralExpr
= BoolLiteral:content -> LiteralExpr
= id:id -> NamedExpr
= s_lp Expr! s_rp
;
rule MultiplicativeExpr : BinaryExpr
= MultiplicativeExpr:lhs MultiplicativeOp:op Factor:rhs -> _
= Factor!
;
rule AdditiveExpr : BinaryExpr
= AdditiveExpr:lhs AdditiveOp:op MultiplicativeExpr:rhs -> _
= MultiplicativeExpr!
;
rule BitwiseManipExpr : BinaryExpr
= BitwiseManipExpr:lhs BitwiseManipOp:op AdditiveExpr:rhs -> _
= AdditiveExpr!
;
rule ComparativeExpr : BinaryExpr
= ComparativeExpr:lhs ComparativeOp:op BitwiseManipExpr:rhs -> _
= BitwiseManipExpr!
;
rule LogicCompositionExpr : BinaryExpr
= LogicCompositionExpr:lhs LogicCompositionOp:op ComparativeExpr:rhs -> _
= ComparativeExpr!
;
rule Expr : Expression
= LogicCompositionExpr!
;
# ===================================================
# Statement
#
# Helper enums
enum JumpCommand
{
Break; Continue;
}
rule JumpCommand : JumpCommand
= k_break -> Break
= k_continue -> Continue
;
enum VariableMutability
{
Val; Var;
}
rule VariableMutability : VariableMutability
= k_val -> Val
= k_var -> Var
;
# Decl
base Statement;
node VariableDeclStmt : Statement
{
VariableMutability mut;
token name;
Type type;
Expression value;
}
rule VariableDeclStmt : VariableDeclStmt
= VariableMutability:mut id:name s_colon Type:type s_assign Expr:value s_semi -> _
;
node JumpStmt : Statement
{
JumpCommand command;
}
rule JumpStmt : JumpStmt
= JumpCommand:command s_semi -> _
;
node ReturnStmt : Statement
{
Expression expr;
}
rule ReturnStmt : ReturnStmt
= k_return Expr:expr s_semi -> _
= k_return s_semi -> _
;
node CompoundStmt : Statement
{
Statement'vec children;
}
rule StmtList : Statement'vec
= Stmt& -> _
= StmtList! Stmt&
;
rule StmtListInBrace : Statement'vec
= s_lb s_rb -> _
= s_lb StmtList! s_rb
;
rule CompoundStmt : CompoundStmt
= StmtListInBrace:children -> _
;
# an AtomicStmt has absolutely no dangling else problem to solve
rule AtomicStmt : Statement
= VariableDeclStmt!
= JumpStmt!
= ReturnStmt!
= CompoundStmt!
;
node WhileStmt : Statement
{
Expression pred;
Statement body;
}
rule OpenWhileStmt : WhileStmt
= k_while s_lp Expr:pred s_rp OpenStmt:body -> _
;
rule CloseWhileStmt : WhileStmt
= k_while s_lp Expr:pred s_rp CloseStmt:body -> _
;
node ChoiceStmt : Statement
{
Expression pred;
Statement positive;
Statement'opt negative;
}
rule OpenChoiceStmt : ChoiceStmt
= k_if s_lp Expr:pred s_rp Stmt:positive -> ChoiceStmt
= k_if s_lp Expr:pred s_rp CloseStmt:positive k_else OpenStmt:negative -> _
;
rule CloseChoiceStmt : ChoiceStmt
= k_if s_lp Expr:pred s_rp CloseStmt:positive k_else CloseStmt:negative -> _
;
# OpenStmt is a statement contains at least one unpaired ChoiceStmt
rule OpenStmt : Statement
= OpenWhileStmt!
= OpenChoiceStmt!
;
# CloseStmt is a statement inside of which all ChoiceStmt are paired with an else
rule CloseStmt : Statement
= AtomicStmt!
= CloseWhileStmt!
= CloseChoiceStmt!
;
rule Stmt : Statement
= OpenStmt!
= CloseStmt!
;
# ===================================================
# Top-level Declarations
#
node TypedName
{
token name;
Type type;
}
rule TypedName : TypedName
= id:name s_colon Type:type -> _
;
node FuncDecl
{
token name;
TypedName'vec params;
Type ret;
Statement'vec body;
}
rule TypedNameList : TypedName'vec
= TypedName& -> _
= TypedNameList! s_comma TypedName&
;
rule FuncParameters : TypedName'vec
= s_lp s_rp -> _
= s_lp TypedNameList! s_rp
;
rule FuncDecl : FuncDecl
= k_func id:name FuncParameters:params s_arrow Type:ret StmtListInBrace:body -> _
;
# ===================================================
# Global Symbol
#
node TranslationUnit
{
FuncDecl'vec functions;
}
rule FuncDeclList : FuncDecl'vec
= FuncDecl& -> _
= FuncDeclList! FuncDecl&
;
rule TranslationUnit : TranslationUnit
= FuncDeclList:functions -> _
;