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Makefile
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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
BUILD := build
SOURCES := source source/libkhax
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# Include AppInfo
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
TOPDIR ?= $(CURDIR)
else
TOPDIR ?= $(CURDIR)/..
endif
include $(TOPDIR)/resources/AppInfo
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
CFLAGS := -g -Wall -Wextra -O3 -mword-relocations \
-fomit-frame-pointer -ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -DARM_ARCH -w
ifdef PAYLOAD_PATH
CFLAGS += -DPAYLOAD_PATH=\"$(PAYLOAD_PATH)\"
ifdef PAYLOAD_OFFSET
CFLAGS += -DPAYLOAD_OFFSET=$(PAYLOAD_OFFSET)
endif
ifdef PAYLOAD_MAXSIZE
CFLAGS += -DPAYLOAD_MAXSIZE=$(PAYLOAD_MAXSIZE)
endif
endif
ifdef PAYLOAD_MEM
CFLAGS += -DPAYLOAD_MEM
endif
ifdef VOODOO
CFLAGS += -DVOODOO=$(VOODOO)
endif
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 -w
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT_D := $(CURDIR)/output
export OUTPUT_N := $(subst $(SPACE),,$(APP_TITLE))
export OUTPUT := $(OUTPUT_D)/$(OUTPUT_N)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
ifndef PAYLOAD_PATH
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/payload.bin)))
endif
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export APP_ICON := $(TOPDIR)/resources/icon.png
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(OUTPUT).smdh
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(OUTPUT_D) $(BUILD)
$(OUTPUT_D):
@[ -d $@ ] || mkdir -p $@
$(BUILD):
@echo $(SFILES)
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
@rm -fr $(OUTPUT).elf
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT_D)
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
.PHONY: all
all : $(OUTPUT).3dsx $(OUTPUT).smdh
$(OUTPUT).smdh : $(TOPDIR)/Makefile
$(OUTPUT).3dsx : $(OUTPUT).smdh
endif
$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
payload.bin.o : payload.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------