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timer.c
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timer.c
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// timer.c
#include "bootpack.h"
struct TIMERCTL timerctl;
void init_pit(void)
{
int i;
struct TIMER* t;
io_out8(PIT_CTRL, 0x34);
io_out8(PIT_CNT0, 0x9c);
io_out8(PIT_CNT0, 0x2e);
timerctl.count = 0;
for (i = 0; i < MAX_TIMER; i++) {
timerctl.timers0[i].flags = 0;
}
t = timer_alloc();
t->timeout = 0xffffffff;
t->flags = TIMER_FLAGS_USING;
t->next = 0;
timerctl.t0 = t;
timerctl.next = 0xffffffff;
return;
}
struct TIMER* timer_alloc(void)
{
int i;
for (i = 0; i < MAX_TIMER; i++) {
if (timerctl.timers0[i].flags == 0) {
timerctl.timers0[i].flags = TIMER_FLAGS_ALLOC;
timerctl.timers0[i].flags2 = 0;
return &timerctl.timers0[i];
}
}
return 0;
}
void timer_free(struct TIMER* timer)
{
timer->flags = 0;
return;
}
void timer_init(struct TIMER* timer, struct FIFO32* fifo, int data)
{
timer->fifo = fifo;
timer->data = data;
return;
}
void timer_settime(struct TIMER* timer, unsigned int timeout)
{
int e;
struct TIMER *t, *s;
timer->timeout = timeout + timerctl.count;
timer->flags = TIMER_FLAGS_USING;
e = io_load_eflags();
io_cli();
t = timerctl.t0;
if (timer->timeout <= t->timeout) {
timerctl.t0 = timer;
timer->next = t;
timerctl.next = timer->timeout;
io_store_eflags(e);
return;
}
for (;;) {
s = t;
t = t->next;
if (timer->timeout <= t->timeout) {
s->next = timer;
timer->next = t;
io_store_eflags(e);
return;
}
}
}
int timer_cancel(struct TIMER* timer)
{
int e;
struct TIMER* t;
e = io_load_eflags();
io_cli(); // Avoid to change the timer state while setting.
if (timer->flags == TIMER_FLAGS_USING) {
// Need or not the process to cancel?
if (timer == timerctl.t0) {
// Cancel the top timer.
t = timer->next;
timerctl.t0 = t;
timerctl.next = t->timeout;
} else {
// Cancel the timer except the top one.
// Search before the timer.
t = timerctl.t0;
for (;;) {
if (t->next == timer) {
break;
}
t = t->next;
}
t->next = timer->next;
}
timer->flags = TIMER_FLAGS_ALLOC;
io_store_eflags(e);
return 1; // Success the cancel process.
}
io_store_eflags(e);
return 0; // No need the cancel process.
}
void timer_cancelall(struct FIFO32* fifo)
{
int e, i;
struct TIMER* t;
e = io_load_eflags();
io_cli(); // Avoid to change the timer state while setting.
for (i = 0; i < MAX_TIMER; i++) {
t = &timerctl.timers0[i];
if (t->flags != 0 && t->flags2 != 0 && t->fifo == fifo) {
timer_cancel(t);
timer_free(t);
}
}
io_store_eflags(e);
return;
}
void inthandler20(int* esp)
{
char ts = 0;
struct TIMER* timer;
io_out8(PIC0_OCW2, 0x60);
timerctl.count++;
if (timerctl.next > timerctl.count) {
return;
}
timer = timerctl.t0;
for (;;) {
if (timer->timeout > timerctl.count) {
break;
}
timer->flags = TIMER_FLAGS_ALLOC; // Timeout
if (timer != task_timer) {
fifo32_put(timer->fifo, timer->data);
} else {
ts = 1; // timer is timeout
}
timer = timer->next;
}
timerctl.t0 = timer;
timerctl.next = timer->timeout;
if (ts != 0) {
task_switch();
}
return;
}