Don't be afraid to create issues with requests and questions! It's OK to create an issue if:
- Some extension version is outdated.
- We're too lazy to update to the latest LibGDX.
- A (somewhat stable) third-party extension is missing.
- An interesting game dev-related Java library could be added as third-party extension.
- You'd like to propose a new project template, but you don't want to bother with pull requests.
- You've found a bug or just got a general question.
Note that all Kotlin sources should be formatted with the default Kotlin IntelliJ formatter.
Open thirdPartyExtensions.kt
. Create a new class implementing ThirdPartyExtension
. Annotate it with @Extension
-
it will be automatically scanned for and initiated, you don't have to register it anywhere else in Kotlin sources.
Choose a unique ID, default version and contact URL. Override initiateDependencies
to include libraries and GWT
inherits of the extensions. Add yourLibId
line in nls.properties
(displayed name of the library) and yourLibIdTip
in all other NLS files (tooltips with library description). If you're unable to translate the tip in some language,
make sure to mention it in the issue or pull request.
Open langs
package. Create a new file with a new class implementing Language
. Annotate it with @JvmLanguage
.
Choose a unique language ID and proposed runtime library version. Override initiate
method to include language
support in the project. Add langId
line (official language name) and langIdUrl
(official language website)
in nls.properties
. Note that you might have to include some third-party Gradle plugins.
Open templates
package. Create a new file in unofficial
package with a new class implementing Template
.
Annotate it with @ProjectTemplate
. Choose a unique ID. Implement getApplicationListenerContent
-
provide source code of ApplicationListener
implementation. If you need to add additional files or modify
the project structure itself, override apply
method. Add templateId
line (default template name) in
nls.properties
and templateIdTip
in every other NLS file (template description).
Copy nls.properties
file. Add ID of your language to its name, for example: nls_en.properties
. Delete all lines
up to ### THESE LINES SHOULD BE TRANSLATED:
. Translate all other bundle lines. If you think any additional lines
from the nls.properties
should be translated as well (like template names), copy and translate them in your new file:
they will be overridden. Find availableLocales
variable in configuration.kt
and add your language ID. Add line
matching your language ID to nls.properties
with the language's native name. Note that special characters should
be escaped - for example, ó
should be entered as \u00F3
to ensure that it works without any problems on every
platform. Eclipse IDE should automatically convert these characters as you type them in. IntelliJ users can check
"Transparent native-to-ascii conversion" in Settings and use integrated I18N bundle editor to achieve this.