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modifiers.cwt
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modifiers = {
build_cost = country
build_time = country
minimum_unrest = province
local_unrest = province
global_unrest = country
tax_income = province
global_tax_income = province
local_tax_modifier = province
global_tax_modifier = country
local_population_growth = province
global_population_growth = country
local_population_capacity = province
local_population_capacity_modifier = province
global_population_capacity_modifier = country
total_population_capacity_modifier = province
local_building_slot = province
global_building_slot = country
global_monthly_state_loyalty = country
local_monthly_state_loyalty = state
city_monthly_state_loyalty = province
happiness_for_wrong_culture_modifier = province
happiness_for_wrong_culture_group_modifier = province
happiness_for_same_culture_modifier = province
local_happiness_for_same_culture_modifier = province
happiness_for_same_religion_modifier = province
local_happiness_for_same_religion_modifier = province
global_population_happiness = province
local_population_happiness = province
land_morale = country
naval_morale = country
land_morale_modifier = country
naval_morale_modifier = country
non_retinue_morale_modifier = country
local_manpower = province
global_manpower = country
local_manpower_modifier = province
global_manpower_modifier = country
manpower_recovery_speed = country
attrition = province
land_unit_attrition = country
naval_unit_attrition = country
army_weight_modifier = country
navy_weight_modifier = country
max_attrition = province
supply_limit = province
supply_limit_modifier = province
global_supply_limit_modifier = country
war_exhaustion = country
max_war_exhaustion = country
fort_level = province
blockade_efficiency = country
monthly_centralization = country
monthly_legitimacy = country
agressive_expansion_impact = country
agressive_expansion_monthly_change = country
agressive_expansion_monthly_decay = country
local_ship_recruit_speed = province
local_cohort_recruit_speed = province
global_ship_recruit_speed = country
global_cohort_recruit_speed = country
garrison_size = country
garrison_growth = province
technology_investment = country
movement_cost = province
army_movement_speed = province
navy_movement_speed = province
movement_speed_if_no_road = province
local_state_trade_routes = state
global_capital_trade_routes = country
global_state_trade_routes = country
research_points = country
research_points_modifier = country
local_research_points_modifier = province
omen_power = country
omen_duration = country
discipline = country
local_defensive = province
global_defensive = country
commerce_value = country
local_commerce_value_modifier = country
global_commerce_modifier = country
global_export_commerce_modifier = country
global_import_commerce_modifier = country
state_commerce_modifier = country
tribute_income_modifier = country
ruler_popularity_gain = country
max_loyalty = country
integrate_speed = country
fabricate_claim_speed = country
monthly_wage_for_character = character
monthly_wage_modifier = country
monthly_wage_on_character_modifier = character
monthly_governor_wage = country
monthly_local_governor_wage = country
monthly_character_popularity = country
monthly_character_popularity_decay = country
monthly_character_prominence = country
monthly_character_fam_prestige = country
cohort_reinforcement_speed = country
land_morale_recovery = country
naval_morale_recovery = country
siege_ability = country
assault_ability = country
siege_engineers = country
diplomatic_reputation = country
diplomatic_relations = country
max_rivals = country
max_friends = country
current_corruption = character
monthly_corruption = country
subject_opinions = country
subject_loyalty = country
loyalty_to_overlord = country
fort_maintenance_cost = country
army_maintenance_cost = country
navy_maintenance_cost = country
mercenary_land_maintenance_cost = country
mercenary_naval_maintenance_cost = country
country_civilization_value = country
local_country_civilization_value = province
local_monthly_civilization = province
global_monthly_civilization = country
global_start_experience = country
local_start_experience = province
global_cohort_start_experience = country
local_cohort_start_experience = province
global_ship_start_experience = country
local_ship_start_experience = province
experience_decay = country
monthly_experience_gain = country
martial = character
finesse = character
charisma = character
zeal = character
fertility = character
health = character
barbarian_growth = country
barbarian_spawn_chance = country
loyalty_gain_chance = country
loyalty_gain_chance_modifier = country
prominence = character
senate_influence = country
monthly_party_approval = country
monthly_tyranny = country
monthly_political_influence = country
monthly_political_influence_modifier = country
retreat_delay = country
improve_relation_impact = country
hostile_attrition = country
local_hostile_attrition = province
election_term_duration = country
ship_repair_at_sea = country
war_score_cost = country
base_resources = province
local_goods_from_slaves = province
global_goods_from_slaves = country
disallow_job = character
disallow_office = character
disallow_command = character
show_3d_fort = character
control_range_modifier = character
diplomatic_range_modifier = character
monthly_character_wealth = character
primary_heir_attraction = character
support_for_character_as_heir = character
next_ruler_legitimacy = character
num_of_clan_chiefs = character
clan_retinue_size = character
enslavement_efficiency = character
local_output_modifier = character
holdings_possible_for_character = character
available_holdings = character
holding_income_modifier = character
stability_monthly_change = country
stability_monthly_decay = country
civil_war_threshold = country
ship_capture_chance = country
naval_damage_done = country
naval_damage_taken = country
ship_cost = country
cohort_cost = country
pirate_haven = province
pirate_plunder = province
anti_piracy_cb = country
naval_range = country
monthly_military_experience = country
monthly_military_experience_modifier = country
local_pop_promotion_speed = province
global_pop_promotion_speed = province
local_pop_promotion_speed_modifier = province
global_pop_promotion_speed_modifier = province
local_pop_demotion_speed = province
global_pop_demotion_speed = province
local_pop_demotion_speed_modifier = province
global_pop_demotion_speed_modifier = province
local_migration_attraction = province
local_migration_speed = province
global_migration_speed = province
local_migration_speed_modifier = province
global_migration_speed_modifier = province
local_pop_conversion_speed = province
global_pop_conversion_speed = province
local_pop_conversion_speed_modifier = province
global_pop_conversion_speed_modifier = province
local_pop_assimilation_speed = province
global_pop_assimilation_speed = province
local_pop_assimilation_speed_modifier = province
global_pop_assimilation_speed_modifier = province
cultural_integration_speed_modifier = country
culture_happiness_modifier = country
local_monthly_food = province
global_monthly_food_modifier = country
global_food_capacity = country
local_food_capacity = province
local_monthly_food_modifier = province
local_hostile_food_multiplier = province
pop_food_consumption = province
monthly_character_experience = character
monthly_character_experience_decay = character
monthly_conviction_for_head_of_family_party = character
local_base_trade_routes = province
local_base_trade_routes_modifier = province
enable_intervene = country
character_loyalty = country
general_loyalty = country
admiral_loyalty = country
governor_loyalty = country
clan_chief_loyalty = country
levy_size_multiplier = country
great_work_total_workrate_character_modifier = character
great_work_slaves_workrate_character_modifier = character
great_work_tribals_workrate_character_modifier = character
great_work_freemen_workrate_character_modifier = character
great_work_fixed_prestige_character_modifier = character
local_combat_width_modifier = province
watercrossing_enabled_for_river = country
watercrossing_enabled_for_strait = country
watercrossing_enabled_for_shore = country
succession_value = character
fort_limit = country
local_fort_limit = state
global_settlement_building_slot = country
max_research_efficiency = country
max_mercenary_stacks = country
}
## scopes = { province country }
alias[modifier:local_<pop_type>_output] = float
## scopes = country
alias[modifier:culture_<pop_type>_output] = float
## scopes = country
alias[modifier:global_<pop_type>_output] = float
## scopes = { province country }
alias[modifier:local_<pop_type>_happyness] = float
## scopes = country
alias[modifier:culture_<pop_type>_happyness] = float
## scopes = country
alias[modifier:global_<pop_type>_happyness] = float
## scopes = { province country }
alias[modifier:local_<pop_type>_desired_pop_ratio] = float
## scopes = country
alias[modifier:global_<pop_type>_desired_pop_ratio] = float
## scopes = country
alias[modifier:global_<pop_type>_city_desired_pop_ratio] = float
## scopes = country
alias[modifier:<building>_cost] = float
## scopes = country
alias[modifier:<technology_table>_investment] = float
## scopes = character
alias[modifier:monthly_<party_type>_conviction] = float
## scopes = country
alias[modifier:<party_type>_influence] = float
## scopes = { unit country }
alias[modifier:<unit_type>_discipline] = float
## scope = { unit country }
alias[modifier:<unit_type>_morale] = float
## scopes = { unit country }
alias[modifier:<unit_type>_offensive] = float
## scopes = { unit country }
alias[modifier:<unit_type>_defensive] = float
## scopes = { unit country }
alias[modifier:<unit_type>_cost] = float
## scopes = { unit country }
alias[modifier:<unit_type>_maintenance_cost] = float
## scopes = { unit country }
alias[modifier:<unit_type>_movement_speed] = float
## scopes = { unit country }
alias[modifier:<unit_type>_<terrain>_combat_bonus] = float
## scopes = { unit country }
alias[modifier:<terrain>_combat_bonus] = float
## scopes = country
alias[modifier:<price>_cost_modifier] = float
## scopes = character
alias[modifier:disallow_job] = yes
## scopes = character
alias[modifier:disallow_office] = yes
## scopes = character
alias[modifier:disallow_command] = yes
## scopes = country
alias[modifier:succession] = enum[succession_types]