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server.js
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// server.js
// where your node app starts
///////////////////////
//https://www.npmjs.com/package/btoa
function btoa(str) {
var buffer;
if (str instanceof Buffer) {
buffer = str;
} else {
buffer = Buffer.from(str.toString(), 'binary');
}
return buffer.toString('base64');
}
//https://stackoverflow.com/questions/6274339/how-can-i-shuffle-an-array
function arrShuffle(a) {
var j, x, i;
for (i = a.length - 1; i > 0; i--) {
j = Math.floor(Math.random() * (i + 1));
x = a[i];
a[i] = a[j];
a[j] = x;
}
return a;
}
////////////
var SUIT = ["diamond","club","heart","spade"]
var RANK = ["A","7","8","9","10","J","Q","K"]
//var RANK = ["A","2","3","4","5","6","7","8","9","10","J","Q","K"]
var SYMBOLS = {diamond:"♦",club:"♣",heart:"♥",spade:"♠"}
var COLORS = {diamond:"red",club:"black",heart:"red",spade:"black"}
var cards = [];
var CARD_WIDTH = 50;
var CARD_HEIGHT = 70;
var WIDTH = 800;
var HEIGHT = 800;
function randId(){
return btoa((""+Math.random()).slice(2));
}
function newDeck() {
var deck = []
for (var i = 0; i < 4; i++){
for (var j = 0; j < 8; j++){
deck.push({
suit:SUIT[i],
rank:RANK[j],
x: 0,
y: 0, z:0,
targ: {x:0,y:0},
resolve_dl: 0,
})
}
}
deck.push({suit:"red",rank:"joker",
x:0, y:0, z:0, resolve_dl: 0,
targ: {x:0,y:0}});
// deck.push({suit:"black",rank:"joker",
// x: 0, y: 0, z:0, resolve_dl: 0,
// targ: {x:0,y:0}});
function makeId(card){
return card.suit+"-"+card.rank+"-"+randId();
}
for (var i = 0; i < deck.length; i++){
deck[i].id = makeId(deck[i]);
}
shuffleDeck(deck);
return deck;
}
function shuffleDeck(deck){
arrShuffle(deck);
for (var i = 0; i < deck.length; i++){
deck[i].x = WIDTH/2+10+CARD_HEIGHT/2+i*1;
deck[i].y = HEIGHT/2-i*1;
deck[i].z = i;
}
}
function getCardById(cards,id){
for (var i = 0; i < cards.length; i++){
if (cards[i].id == id){
return cards[i];
}
}
}
////////////////////
var express = require('express');
var app = express();
var server = app.listen(process.env.PORT || 300);
app.use(express.static('public'));
console.log('server running')
var io = require('socket.io')(server);
var welcome_messages = [
"welcome to card-server",
"where multiple persons can mess around with the same deck of cards online",
"click and drag on a card to move it, or click and drag a selection to move multiple cards",
// "create or go to a room by appending <code>?room=</code> to the URL, or click on one of the suggested links in the <b>Rooms</b> panel",
"share the URL with your friends to invite them to your room",
]
var rooms = {"lobby":newRoom("lobby")};
serverMessages(rooms.lobby,welcome_messages);
function newRoom(name){
return {name:name, messages:[], players:{}, cards:newDeck(), empty_time:0};
}
function locatePlayer(id){
for (var k in rooms){
if (id in rooms[k].players){
return k;
}
}
}
function updateServerData(data){
var room = rooms[locatePlayer(data.id)];
if (room == undefined){
console.log("err: player id belongs to no room: "+data.id);
return;
}
if (data.op == "movc"){
console.log("card-move received: ",data);
for (var i = 0; i < data.cards.length; i++){
var cd = getCardById(room.cards, data.cards[i]);
if (cd == undefined){
console.log("err: moving a card that does not exist",data.cards[i]);
continue;
}
cd.x = data.targs[i].x;
cd.y = data.targs[i].y;
cd.z = data.targs[i].z;
}
}else if (data.op == "msg"){
console.log("msg received:",data);
room.messages.push(data);
}else if (data.op == "name"){
room.players[data.id].name = data.text;
console.log("set name: "+data.id + "="+data.text);
}else if (data.op == "room"){
if (!(data.text in rooms)){
rooms[data.text] = newRoom(data.text);
console.log("new room opened: "+data.text);
}
if (locatePlayer(data.id) != data.text){
rooms[data.text].players[data.id] = room.players[data.id];
delete room.players[data.id];
}
}else if (data.op == "shfl"){
shuffleDeck(room.cards);
room.messages.push({id:data.id, timestamp:data.timestamp, name:room.players[data.id].name, text:"[SHUFFLE]"});
}
}
function getDataForClient(id){
var room = rooms[locatePlayer(id)];
return Object.assign({}, room, {"room_list":Object.keys(rooms).slice(0,32)});
}
function maintainRooms(){
for (var k in rooms){
// console.log(k,Object.keys(rooms[k].players).length);
if (Object.keys(rooms[k].players).length==0){
rooms[k].empty_time += 1;
}else{
rooms[k].empty_time = 0;
}
if (rooms[k].empty_time > 999){
console.log("closing room due to inactivity: ",k,rooms[k].empty_time);
if ( k != "lobby"){
delete rooms[k];
}else{
shuffleDeck(rooms[k].cards);
rooms[k].messages = []
rooms[k].empty_time = 0;
serverMessages(rooms[k],welcome_messages);
console.log("reset",k,rooms[k].empty_time);
}
}
}
}
function serverMessages(room, msgs){
for (var i = 0; i < msgs.length; i++){
room.messages.push({id:"server message", timestamp:(new Date()).getTime(), name:"", text:msgs[i]});
}
}
function newConnection(socket){
console.log('new connection: ' + socket.id);
socket.on('client-start', onClientStart);
socket.on('client-update', onClientUpdate);
socket.on('disconnect', onClientExit);
function onClientStart(data){
var added = false;
var sillyname = socket.id.slice(0,6);
if (data.room != undefined){
if (!(data.room in rooms)){
rooms[data.room] = newRoom(data.room);
}
var headcnt = Object.keys(rooms[data.room].players).length;
if (headcnt < 4){
rooms[data.room].players[socket.id]= ({name:sillyname, idx:headcnt});
added = true;
}
}
if (!added){
for (var k in rooms){
var headcnt = Object.keys(rooms[k].players).length;
if (headcnt < 4){
rooms[k].players[socket.id]= ({name:sillyname, idx:headcnt});
added = true;
break;
}
}
}
if (!added){
var randname = "room-"+randId().slice(0,3);
while (randname in rooms){
randname = "room-"+randId().slice(0,3);
}
rooms[randname] = newRoom(randname);
rooms[randname].players[socket.id]= ({name:sillyname, idx:0});
}
var self_id = socket.id;
var self_socket = socket;
setInterval(heartbeat, 200);
function heartbeat(){
maintainRooms();
self_socket.emit('server-update', getDataForClient(self_id));
}
}
function onClientUpdate(data){
updateServerData(data);
}
function onClientExit(){
var room = rooms[locatePlayer(socket.id)];
if (room != undefined){
delete room.players[socket.id];
}
console.log(socket.id+' disconnected');
}
}
io.sockets.on('connection', newConnection);