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textures.py
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from copy import copy
import io
import pyglet
import pyglet.gl as gl
import freetype2
from freetype2 import FT
EMOJI_FACE = freetype2.get_default_lib().find_face("NotoColorEmoji")
EMOJI_FACE.set_pixel_sizes(109, 109)
TEXT_FACE = freetype2.get_default_lib().find_face("Ubuntu")
TEXT_FACE.set_pixel_sizes(109, 109)
class Texture:
def __init__(self, texture, texture_image=None):
if texture_image:
texture_image = io.BytesIO(texture_image)
texture_image = pyglet.image.load(f"textures/{texture}.png", file=texture_image)
self.width = texture_image.width
self.height = texture_image.height
image_data = texture_image.get_image_data()
self._id = gl.GLuint()
gl.glGenTextures(1, self._id)
self.bind()
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
gl.glTexImage2D(
gl.GL_TEXTURE_2D,
0,
gl.GL_RGB,
self.width,
self.height,
0,
gl.GL_RGB,
gl.GL_UNSIGNED_BYTE,
image_data.get_data("RGB", self.width * 4),
)
gl.glGenerateMipmap(gl.GL_TEXTURE_2D)
def bind(self):
gl.glBindTexture(gl.GL_TEXTURE_2D, self._id)
def activate(self, sampler_id):
gl.glActiveTexture(gl.GL_TEXTURE0 + sampler_id)
self.bind()
class TextureCube:
def __init__(self, width, height, max_textures, pixel_format=gl.GL_RGBA):
self.width = width
self.height = height
self.max_textures = max_textures
self.pixel_format = pixel_format
self.next_index = 0
self.textures = {}
self._id = gl.GLuint()
gl.glGenTextures(1, self._id)
self.bind()
gl.glTexParameteri(gl.GL_TEXTURE_2D_ARRAY, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D_ARRAY, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
gl.glTexImage3D(
gl.GL_TEXTURE_2D_ARRAY,
0,
gl.GL_RGBA,
self.width,
self.height,
self.max_textures,
0,
self.pixel_format,
gl.GL_UNSIGNED_BYTE,
None,
)
def clamp_border(self, color):
self.bind()
gl.glTexParameteri(gl.GL_TEXTURE_2D_ARRAY, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_BORDER)
gl.glTexParameteri(gl.GL_TEXTURE_2D_ARRAY, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_BORDER)
gl.glTexParameterfv(gl.GL_TEXTURE_2D_ARRAY, gl.GL_TEXTURE_BORDER_COLOR, (gl.GLfloat * 3)(*color))
def index(self, texture):
return self.textures[texture]
def add_texture_png(self, texture, texture_image=None):
if not texture in self.textures:
if texture_image:
texture_image = io.BytesIO(texture_image)
texture_image = pyglet.image.load(f"textures/{texture}.png", file=texture_image).get_image_data()
self.add_texture(texture, texture_image)
def add_texture_glyph(self, character):
if not character in self.textures:
glyph = Glyph(character)
self.add_texture(character, glyph)
def add_texture(self, texture_id, texture_image):
if not texture_id in self.textures:
self.textures[texture_id] = index = self.next_index
self.next_index += 1
assert texture_image.width == self.width, f"Can't add: {texture_id!r}. Wrong texture width expected {self.width} got {texture_image.width}"
assert texture_image.height == self.height, f"Can't add: {texture_id!r}. Wrong texture height expected {self.height} got {texture_image.height}"
self.bind()
gl.glTexSubImage3D(
gl.GL_TEXTURE_2D_ARRAY,
0,
0,
0,
index,
self.width,
self.height,
1,
self.pixel_format,
gl.GL_UNSIGNED_BYTE,
texture_image.get_data("RGBA", self.width * 4),
)
gl.glGenerateMipmap(gl.GL_TEXTURE_2D_ARRAY)
def bind(self):
gl.glBindTexture(gl.GL_TEXTURE_2D_ARRAY, self._id)
def activate(self, sampler_id):
gl.glActiveTexture(gl.GL_TEXTURE0 + sampler_id)
self.bind()
class Glyph:
def __init__(self, character):
if len(character) != 1:
print("Not a single character: ", repr(character))
raise ValueError("Not a single character.")
# if ord(character) < 256:
# TEXT_FACE.load_char(ord(character))
# TEXT_FACE.glyph.render_glyph(FT.RENDER_MODE_NORMAL)
# bitmap = TEXT_FACE.glyph.bitmap
# else:
EMOJI_FACE.load_char(ord(character), FT.LOAD_COLOR)
EMOJI_FACE.glyph.render_glyph(FT.RENDER_MODE_NORMAL)
bitmap = EMOJI_FACE.glyph.bitmap
if bitmap.width == 0:
raise ValueError(f"Can't generate glyph for: {character!r}")
self.width = bitmap.width
self.height = bitmap.rows
array = bitmap.to_array()
array2 = copy(array)
array2[::4] = array[2::4]
array2[2::4] = array[::4]
self.image_data = bytes(array2)
def get_data(self, _format, _size):
return self.image_data