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But is is need to slow down the speed of light, which is required to reduce latency in shared VR spaces.
The text was updated successfully, but these errors were encountered:
cschladetsch
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Create fast iterative Voronoi/Delaunay triangulation system in C++. See [the math](https://en.wikipedia.org/wiki/Delaunay_triangulation)
Create fast iterative Voronoi/Delaunay triangulation system in C++.
Dec 24, 2018
This is a key technology of the entire stack.
It is the necessary tech required to have fast low-latency response among virtually proximal avatars.
This is expected to take a few weeks of hard work.
See the math. It's not trivial.
But is is need to slow down the speed of light, which is required to reduce latency in shared VR spaces.
The text was updated successfully, but these errors were encountered: