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DXVK & DX9/11 *solved* #78

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TN-1 opened this issue Sep 3, 2021 · 4 comments
Closed

DXVK & DX9/11 *solved* #78

TN-1 opened this issue Sep 3, 2021 · 4 comments
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bug Something isn't working good first issue Good for newcomers

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@TN-1
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TN-1 commented Sep 3, 2021

Installed DXVK through winetricks, and selected DX9/11 in the Fusion 360 graphical settings.
Startup and the base UI seems to be better behaved than using OpenGL (Toolbars dont stay on top, general performance seems better), however the main screen is borked.
Screenshot from 2021-09-03 17-30-34

@cryinkfly
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When you will use DXVK then you must change these things:

  • d3d10core = disabled
  • d3d11 = native
  • d3d9 = builtin
  • dxgi = native

... and then you must selected DX9 in the Fusion 360 graphical settings and restart the program!

Bildschirmfoto_2021-09-03_10-14-04

@cryinkfly cryinkfly added good first issue Good for newcomers bug Something isn't working labels Sep 3, 2021
@TN-1
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TN-1 commented Sep 3, 2021

Thats got it working, and from a very quick mess around has greatly improved performance. Thankyou!

Might be worth seeing if this config change can be added to the script as default behaviour.

@cryinkfly
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That was in my manual at the time and had taken it out because Autodesk had then published the OpenGL variant and for some users it worked better than the dxvk variant. ⚙️

But I will include it in detail in the documentation. 😊

@cryinkfly
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I have published a manual: #79

@cryinkfly cryinkfly changed the title DXVK & DX9/11 DXVK & DX9/11 *solved* Sep 3, 2021
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Labels
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