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Shader Template
crosire edited this page Jul 19, 2024
·
1 revision
/*------------------.
| :: Description :: |
'-------------------/
Template (version 1.0)
Author:
License:
About:
Ideas for future improvement:
*
*
History:
(*) Feature (+) Improvement (x) Bugfix (-) Information (!) Compatibility
Version 1.0
*
*/
/*---------------.
| :: Includes :: |
'---------------*/
#include "ReShade.fxh"
#include "ReShadeUI.fxh"
/*---------------.
| :: Settings :: |
'---------------*/
uniform int combo
<
ui_type = "combo";
ui_label = "combo";
ui_tooltip = "Choose one";
//ui_category = "";
ui_items =
"Option 1\0"
"Option 2\0"
"Option 3\0";
>
= 0;
uniform float3 color_option
<
ui_type = "color";
ui_label = "Color";
>
= float3(1.00, 0.50, 0.00);
uniform bool Boolean
<
ui_label = "Boolean";
ui_tooltip = "On/Off";
>
= false;
uniform float Slider
<
ui_type = "slider";
ui_label = "slider";
ui_tooltip = "Slide";
ui_min = 0.0; ui_max = 1.0; ui_step = 0.1;
>
= 0.5;
/*---------------.
| :: Textures :: |
'---------------*/
/*---------------.
| :: Samplers :: |
'---------------*/
/*----------------.
| :: Functions :: |
'----------------*/
float3 TemplatePS(float4 vpos : SV_Position, float2 texcoord : TexCoord) : SV_Target
{
// Sample the color from the framebuffer
float3 color = tex2D(ReShade::BackBuffer, texcoord).rgb;
// Do stuff to it
// Return the result
return saturate(color);
}
/*-----------------.
| :: Techniques :: |
'-----------------*/
technique Template
{
pass
{
VertexShader = PostProcessVS; // in ReShade.fxh
PixelShader = TemplatePS;
}
}
/*-------------.
| :: Footer :: |
'--------------/
A footer can be a good place to place:
* Technical illustrations
* Links to online resources on the subject
* The full text of your license
* Anything else that might clutter up the code, but you feel should still be included in the file.
*/