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Multiple issues here related to range penalty and/or Move and Attack.
First, Move and Attack has a ranged penalty of -2, not -4 as seen here:
Second, the #ranged tag is not working to apply the -2 penalty for missile spells if I invoke it within a larger OtF. I can create a simple OtF like [R:Fireball+1 Acc] and the tagged modifier works, but not if I do it in an OtF that casts the spell first like:
Third, the range penalty for distance to target is auto-tagged as Ranged and Spell, which makes sense for Regular spells (they get the #spell tag), but this is wrong for Missile spells. Unlike Regular spells, you cast a missile spell into your hand and then can hold onto it or attack with it using Innate Attack skill to make the Ranged [R:Fireball] hit roll, where the range penalty and Aim Accuracy +1 counts.
The whole idea of Ranged Accuracy is intended to offset the range penalty.
We may need to come up with a new way of distinguishing Missile spells from Regular spells to avoid this confusion.
The text was updated successfully, but these errors were encountered:
devakm
changed the title
17.17-beta4 Move and Attack ranged penalty issues
17.17-beta4 Move and Attack, ranged penalty issues
Jan 6, 2025
Most of this ticket was resolved in another ticket except for the Move and Attack #ranged penalty, which is still applying -4 instead of the correct -2.
Multiple issues here related to range penalty and/or Move and Attack.
First, Move and Attack has a ranged penalty of -2, not -4 as seen here:
Second, the #ranged tag is not working to apply the -2 penalty for missile spells if I invoke it within a larger OtF. I can create a simple OtF like
[R:Fireball+1 Acc]
and the tagged modifier works, but not if I do it in an OtF that casts the spell first like:["Fireball"/r [/if [Sp:Fireball] cs:{/if [R:Fireball+1 Modifier Bucket Applied] {/:SpellDamage title=Fireball dice=1 adds=+2 type=burn adjust=-8 crit=true }} cf:{/rolltable CritMiss} s:{/if [R:Fireball+1 Modifier Bucket Applied] cs:{/:SpellDamage title=Fireball dice=1 adds=+2 type=burn adjust=-8 crit=true } s:{/:SpellDamage title=Fireball dice=1 adds=0 type=burn adjust=-2 crit=false} cf:{/rolltable CritMiss} f:{/fp -1}} f:{/fp -1} ]]
Third, the range penalty for distance to target is auto-tagged as Ranged and Spell, which makes sense for Regular spells (they get the
#spell
tag), but this is wrong for Missile spells. Unlike Regular spells, you cast a missile spell into your hand and then can hold onto it or attack with it using Innate Attack skill to make the Ranged[R:Fireball]
hit roll, where the range penalty and Aim Accuracy +1 counts.The whole idea of Ranged Accuracy is intended to offset the range penalty.
We may need to come up with a new way of distinguishing Missile spells from Regular spells to avoid this confusion.
The text was updated successfully, but these errors were encountered: