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there should be a solution to prevent pushing a dynamic body with an other dynamic body.
They should collide, but not pushable. In many games you need e.a. npcs which moving around a a town, but you must not push them or they should push you. But if you ran into one or they ran into you, the character must stop / flow around.
The text was updated successfully, but these errors were encountered:
If you look at the platformer demo, you can push the enemies around. But why should I push my other dynamic bodies around? They should move, but don't get pushed away.
Hey guys,
there should be a solution to prevent pushing a dynamic body with an other dynamic body.
They should collide, but not pushable. In many games you need e.a. npcs which moving around a a town, but you must not push them or they should push you. But if you ran into one or they ran into you, the character must stop / flow around.
The text was updated successfully, but these errors were encountered: