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value.go
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value.go
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package ir
import (
"fmt"
"go/constant"
"go/types"
"log"
"github.com/rj45/nanogo/ir/op"
"github.com/rj45/nanogo/ir/reg"
)
type Value struct {
id ID
Reg reg.Reg
Op op.Op
Type types.Type
Value constant.Value
block *Block
index int
blockUses []*Block
argUses []*Value
args []*Value
}
func (val *Value) ID() ID {
return val.id
}
func (val *Value) Block() *Block {
return val.block
}
func (val *Value) BlockID() ID {
return val.block.id
}
func (val *Value) Func() *Func {
return val.block.fn
}
func (val *Value) Index() int {
if val.block == nil {
return -1
}
if val.block.instrs[val.index] != val {
panic("index out of sync")
}
return val.index
}
func (val *Value) NeedsReg() bool {
if val.Op.IsSink() {
return false
}
if val.Op == op.Call {
sig := val.Arg(0).Type.(*types.Signature)
return sig.Results().Len() == 1
}
return !val.Op.IsConst() && val.Op != op.Reg
}
func (val *Value) NumArgs() int {
return len(val.args)
}
func (val *Value) Arg(i int) *Value {
return val.args[i]
}
func (val *Value) ReplaceArg(i int, arg *Value) {
if val == arg {
panic("attempt to replace like with like")
}
val.args[i].removeUse(val)
val.args[i] = arg
val.args[i].addUse(val)
}
func (val *Value) RemoveArg(i int) *Value {
oldval := val.args[i]
oldval.removeUse(val)
val.args = append(val.args[:i], val.args[i+1:]...)
return oldval
}
func (val *Value) InsertArg(i int, arg *Value) {
arg.addUse(val)
if i < 0 || i >= len(val.args) {
val.args = append(val.args, arg)
return
}
val.args = append(val.args[:i+1], val.args[i:]...)
val.args[i] = arg
}
func (val *Value) ArgIndex(arg *Value) int {
for i, a := range val.args {
if a == arg {
return i
}
}
return -1
}
func (val *Value) IsAfter(other *Value) bool {
return val.block.IsAfter(other.block) || val.Index() > other.Index()
}
func (val *Value) Remove() {
val.block.RemoveInstr(val)
}
func (val *Value) ReplaceWith(other *Value) bool {
changed := len(val.argUses) > 0 || len(val.blockUses) > 0
if val.block == nil {
log.Panicln("can't replace global:", val.ShortString())
}
tries := 0
for len(val.argUses) > 0 {
tries++
use := val.argUses[len(val.argUses)-1]
if tries > 1000 {
log.Panicf("bug in arguses %v, %v, %v, %v", val, other, val.argUses, use.args)
}
found := false
for i, arg := range use.args {
if arg == val {
use.ReplaceArg(i, other)
found = true
break
}
}
if !found {
panic("couldn't find use!")
}
}
tries = 0
for len(val.blockUses) > 0 {
tries++
if tries > 1000 {
panic("bug in block uses")
}
use := val.blockUses[len(val.blockUses)-1]
found := false
for i, ctrl := range use.controls {
if ctrl == val {
use.ReplaceControl(i, other)
found = true
break
}
}
if !found {
panic("couldn't find use!")
}
}
val.block.VisitSuccessors(func(blk *Block) bool {
for i := 0; i < blk.NumInstrs(); i++ {
instr := blk.Instr(i)
for _, arg := range instr.args {
if arg == val {
log.Panicf("leaking uses %s in %s", arg.IDString(), instr.ShortString())
}
}
}
return true
})
val.Remove()
return changed
}
func (val *Value) ReplaceOtherUsesWith(other *Value) bool {
changed := len(val.argUses) > 0 || len(val.blockUses) > 0
tries := 0
for len(val.argUses) > 1 {
tries++
use := val.argUses[len(val.argUses)-1]
if use == other {
use = val.argUses[len(val.argUses)-2]
}
if tries > 1000 {
log.Panicf("bug in arguses %v, %v, %v, %v", val, other, val.argUses, use.args)
}
found := false
for i, arg := range use.args {
if arg == val {
use.ReplaceArg(i, other)
found = true
break
}
}
if !found {
panic("couldn't find use!")
}
}
tries = 0
for len(val.blockUses) > 0 {
tries++
if tries > 1000 {
panic("bug in block uses")
}
use := val.blockUses[len(val.blockUses)-1]
found := false
for i, ctrl := range use.controls {
if ctrl == val {
use.ReplaceControl(i, other)
found = true
break
}
}
if !found {
panic("couldn't find use!")
}
}
// val.block.VisitSuccessors(func(blk *Block) bool {
// for i := 0; i < blk.NumInstrs(); i++ {
// instr := blk.Instr(i)
// if instr == other {
// continue
// }
// for _, arg := range instr.args {
// if arg == val {
// panic("leaking uses")
// }
// }
// }
// return true
// })
return changed
}
func (val *Value) String() string {
if val.Reg != reg.None {
return val.Reg.String()
}
switch val.Op {
case op.Const:
if val.Value == nil {
return "nil"
}
if val.Value.Kind() == constant.Bool {
if val.Value.String() == "true" {
return "1"
}
return "0"
}
return val.Value.String()
case op.Parameter, op.Func, op.Global:
return constant.StringVal(val.Value)
}
return fmt.Sprintf("v%d", val.ID())
}
func (val *Value) IDString() string {
if val == nil {
return "<nil>"
}
if val.block == nil {
return fmt.Sprintf("g%d", val.ID())
}
return fmt.Sprintf("v%d", val.ID())
}
func (val *Value) ShortString() string {
str := ""
if val.Op.IsSink() {
str += " "
} else {
if val.Reg != reg.None {
str += fmt.Sprintf("%s:%s", val.IDString(), val.Reg)
} else {
str += val.IDString()
}
for len(str) < 3 {
str += " "
}
str += " = "
}
str += fmt.Sprintf("%s ", val.Op.String())
for len(str) < 16 {
str += " "
}
for i, arg := range val.args {
if i != 0 {
str += ", "
}
if val.Op == op.Phi {
str += fmt.Sprintf("%s:", val.Block().Pred(i))
}
if arg.Reg != reg.None {
str += fmt.Sprintf("%s:%s", arg.IDString(), arg.Reg)
} else {
str += arg.String()
}
}
if val.Value != nil {
if len(val.args) > 0 {
str += ", "
}
str += val.Value.String()
}
return str
}
func (val *Value) LongString() string {
str := val.ShortString()
if val.Type != nil {
typstr := val.Type.String()
for (len(str) + len(typstr)) < 64 {
str += " "
}
str += typstr
}
return str
}
// FindPathTo traverses the value graph until a certain value is found
// and returns the path
func (val *Value) FindPathTo(fn func(*Value) bool) []*Value {
path, found := val.findPathTo(fn, nil, make(map[*Value]bool))
if found {
return path
}
return nil
}
func (val *Value) findPathTo(fn func(*Value) bool, stack []*Value, visited map[*Value]bool) ([]*Value, bool) {
stack = append(stack, val)
if fn(val) {
return stack, true
}
if visited[val] {
return stack, false
}
visited[val] = true
for _, arg := range val.args {
var found bool
stack, found = arg.findPathTo(fn, stack, visited)
if found {
return stack, found
}
}
stack = stack[:len(stack)-1]
return stack, false
}
func (val *Value) addUse(other *Value) {
if other == val && val.Op != op.Phi {
log.Panicf("trying to add self use in %s at %s", val.block.fn, val.IDString())
}
val.argUses = append(val.argUses, other)
}
func (val *Value) removeUse(other *Value) {
if other == val && val.Op != op.Phi {
log.Panicf("trying to remove self use in %s at %s", val.block.fn, val.IDString())
}
index := -1
for i, use := range val.argUses {
if use == other {
index = i
break
}
}
if index < 0 {
uses := ""
for _, use := range val.argUses {
uses += " " + use.IDString()
}
log.Panicf("%s:%s does not have use %s:%s, %v", val.IDString(), val.LongString(), other.IDString(), other.LongString(), uses)
}
val.argUses = append(val.argUses[:index], val.argUses[index+1:]...)
}
func (val *Value) NumUses() int {
return len(val.argUses) + len(val.blockUses)
}
func (val *Value) NumArgUses() int {
return len(val.argUses)
}
func (val *Value) ArgUse(i int) *Value {
return val.argUses[i]
}
func (val *Value) NumBlockUses() int {
return len(val.blockUses)
}
func (val *Value) BlockUse(i int) *Block {
return val.blockUses[i]
}
// FindUsageSuccessorPaths will search the successor block graph for
// all unique paths to each use of this value. These will be the paths
// through the CFG where the value is live.
func (val *Value) FindUsageSuccessorPaths() [][]*Block {
// determine all the block successor paths through which the value is live
var paths [][]*Block
pathCache := make(map[*Block][]*Block)
for i := 0; i < val.NumArgUses(); i++ {
use := val.ArgUse(i)
path, found := pathCache[use.Block()]
if !found {
path = val.Block().FindPathTo(func(b *Block) bool {
return b == use.Block()
})
pathCache[use.Block()] = path
}
paths = unifyPaths(path, paths)
}
for i := 0; i < val.NumBlockUses(); i++ {
use := val.BlockUse(i)
path, found := pathCache[use]
if !found {
path = val.Block().FindPathTo(func(b *Block) bool {
return b == use
})
pathCache[use] = path
}
paths = unifyPaths(path, paths)
}
return paths
}
func unifyPaths(path []*Block, paths [][]*Block) [][]*Block {
// for each path
nextpath:
for p, epath := range paths {
// for each node in the new path
for k, node := range path {
// if a node doesn't match in the existing path
if k < len(epath) && epath[k] != node {
// move on to the next path
continue nextpath
}
// else if we can extend the existing path further do so
if k >= len(epath) {
paths[p] = append(paths[p], node)
}
}
// if we got here, we found a matching path
return paths
}
// no paths match, add this one
paths = append(paths, path)
return paths
}