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On initial build, the FBox cannot be constructed with just a single FVector?
\BuiltPlugins\HostProject\Plugins\Prefabricator\Source\PrefabricatorRuntime\Private\Prefab\PrefabTools.cpp(720): error C2440: '': cannot convert from 'initializer list' to 'FBox'
\BuiltPlugins\HostProject\Plugins\Prefabricator\Source\PrefabricatorRuntime\Private\Prefab\PrefabTools.cpp(720): note: No constructor could take the source type, or constructor overload resolution was ambiguous
After removing the check above, I am also seeing build errors for UActorFactory::SpawnActor marked as final?
\Plugins\Prefabricator\Source\PrefabricatorEditor\Public\Asset\PrefabricatorActorFactory.h(14): error C3248: 'UActorFactory::SpawnActor': function declared as 'final' cannot be overridden by 'UPrefabricatorActorFactory::SpawnActor'
\Unreal\Engine\Source\Editor\UnrealEd\Classes\ActorFactories\ActorFactory.h(103): note: see declaration of 'UActorFactory::SpawnActor'
The text was updated successfully, but these errors were encountered:
On initial build, the FBox cannot be constructed with just a single FVector?
\BuiltPlugins\HostProject\Plugins\Prefabricator\Source\PrefabricatorRuntime\Private\Prefab\PrefabTools.cpp(720): error C2440: '': cannot convert from 'initializer list' to 'FBox'
\BuiltPlugins\HostProject\Plugins\Prefabricator\Source\PrefabricatorRuntime\Private\Prefab\PrefabTools.cpp(720): note: No constructor could take the source type, or constructor overload resolution was ambiguous
After removing the check above, I am also seeing build errors for UActorFactory::SpawnActor marked as final?
\Plugins\Prefabricator\Source\PrefabricatorEditor\Public\Asset\PrefabricatorActorFactory.h(14): error C3248: 'UActorFactory::SpawnActor': function declared as 'final' cannot be overridden by 'UPrefabricatorActorFactory::SpawnActor'
\Unreal\Engine\Source\Editor\UnrealEd\Classes\ActorFactories\ActorFactory.h(103): note: see declaration of 'UActorFactory::SpawnActor'
The text was updated successfully, but these errors were encountered: