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test-e2e.sh
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#!/usr/bin/env bash
set -euo pipefail
help() {
echo >&2 " You can build with 'npm run watch' or you can build a release"
echo >&2 " For example: 'npm run build && npm run build:vscode && KEEP_MODULES=1 npm run release'"
echo >&2 " Then 'CODE_SERVER_TEST_ENTRY=./release npm run test:e2e'"
echo >&2 " You can manually run that release with 'node ./release'"
}
main() {
cd "$(dirname "$0")/../.."
source ./ci/lib.sh
pushd test/e2e/extensions/test-extension
echo "Building test extension"
npm run build
popd
local dir="$PWD"
if [[ ! ${CODE_SERVER_TEST_ENTRY-} ]]; then
echo "Set CODE_SERVER_TEST_ENTRY to test another build of code-server"
else
pushd "$CODE_SERVER_TEST_ENTRY"
dir="$PWD"
popd
fi
echo "Testing build in '$dir'"
# Simple sanity checks to see that we've built. There could still be things
# wrong (native modules version issues, incomplete build, etc).
if [[ ! -d $dir/out ]]; then
echo >&2 "No code-server build detected"
help
exit 1
fi
if [[ ! -d $dir/lib/vscode/out ]]; then
echo >&2 "No VS Code build detected"
help
exit 1
fi
cd test
./node_modules/.bin/playwright test "$@"
}
main "$@"