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binomialheap.cpp
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binomialheap.cpp
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#include <iostream>
#include <cstdlib>
using namespace std;
// Node Declaration
struct node
{
int n;
int degree;
node *parent;
node *child;
node *sibling;
};
// Class Declaration
class BinomialHeap
{
private:
node *H;
node *Hr;
int count;
public:
node *Initializeheap();
void Binomial_link(node *, node *);
node *Create_node(int);
node *Union(node *, node *);
node *Insert(node *, node *);
node *Merge(node *, node *);
void Display(node *);
node *Search(node *, int);
BinomialHeap()
{
H = Initializeheap();
Hr = Initializeheap();
int count = 1;
}
};
// Initialize Heap
node *BinomialHeap::Initializeheap()
{
node *np;
np = NULL;
return np;
}
// Linking nodes in Binomial Heap
void BinomialHeap::Binomial_link(node *y, node *z)
{
y->parent = z;
y->sibling = z->child;
z->child = y;
z->degree = z->degree + 1;
}
// Create Nodes in Binomial Heap
node *BinomialHeap::Create_node(int k)
{
node *p = new node;
p->n = k;
return p;
}
// Insert Nodes in Binomial Heap
node *BinomialHeap::Insert(node *H, node *x)
{
node *H1 = Initializeheap();
x->parent = NULL;
x->child = NULL;
x->sibling = NULL;
x->degree = 0;
H1 = x;
H = Union(H, H1);
return H;
}
// Union Nodes in Binomial Heap
node *BinomialHeap::Union(node *H1, node *H2)
{
node *H = Initializeheap();
H = Merge(H1, H2);
if (H == NULL)
return H;
node *prev_x;
node *next_x;
node *x;
prev_x = NULL;
x = H;
next_x = x->sibling;
while (next_x != NULL)
{
if ((x->degree != next_x->degree) || ((next_x->sibling != NULL) && (next_x->sibling)->degree == x->degree))
{
prev_x = x;
x = next_x;
}
else
{
if (x->n <= next_x->n)
{
x->sibling = next_x->sibling;
Binomial_link(next_x, x);
}
else
{
if (prev_x == NULL)
H = next_x;
else
prev_x->sibling = next_x;
Binomial_link(x, next_x);
x = next_x;
}
}
next_x = x->sibling;
}
return H;
}
// Merge Nodes in Binomial Heap
node *BinomialHeap::Merge(node *H1, node *H2)
{
node *H = Initializeheap();
node *y;
node *z;
node *a;
node *b;
y = H1;
z = H2;
if (y != NULL)
{
if (z != NULL)
{
if (y->degree <= z->degree)
H = y;
else if (y->degree > z->degree)
H = z;
}
else
H = y;
}
else
H = z;
while (y != NULL && z != NULL)
{
if (y->degree < z->degree)
{
y = y->sibling;
}
else if (y->degree == z->degree)
{
a = y->sibling;
y->sibling = z;
y = a;
}
else
{
b = z->sibling;
z->sibling = y;
z = b;
}
}
return H;
}
void printTree(node *root, int depth)
{
if (root == NULL)
return;
// Print the current node
for (int i = 0; i < depth; i++)
cout << " "; // Adjust the spacing for each level of the tree
cout << root->n << endl;
// Recursively print the child and sibling nodes
printTree(root->child, depth + 1);
printTree(root->sibling, depth);
}
void BinomialHeap::Display(node *H)
{
if (H == NULL)
{
cout << "The Heap is empty" << endl;
return;
}
cout << "Binomial Heap:" << endl;
printTree(H, 0);
cout << endl;
}
int main()
{
int n, m, l, i;
BinomialHeap bh;
node *p;
node *H;
H = bh.Initializeheap();
char ch;
while (1)
{
cout << "----------------------------" << endl;
cout << " BINOMIAL HEAP" << endl;
cout << "----------------------------" << endl;
cout << "1. Insert Element in the heap" << endl;
cout << "2. Display Heap" << endl;
cout << "3. Exit" << endl;
cout << "Enter Your Choice: ";
cin >> l;
switch (l)
{
case 1:
cout << "Enter the element to be inserted: ";
cin >> m;
p = bh.Create_node(m);
H = bh.Insert(H, p);
break;
case 2:
cout << "The Heap is: " << endl;
bh.Display(H);
break;
case 3:
exit(1);
default:
cout << "Wrong Choice";
}
}
return 0;
}