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ModuleFreeze.h
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ModuleFreeze.h
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/*
* +----------------------+
* | ModuleFreeze |
* |----------------------|
* > audio_input |
* > length_input |
* | output >
* +----------------------+
*
*/
// =============================================================================
//
// ModuleFreeze is an audio effect for "freezing audio" by capturing a slice of
// audio and looping it. The code for ModuleFreeze is based on the ModuleDelay
// code and shares the same audio buffer. As a side effect, using both a
// ModuleDelay and ModuleFreeze in the same synth may cause strange behavior.
//
// The length_input controls the slice length of the frozen audio. When the
// length input is less than 100, the freeze effect is turned off. This allows
// full control over the freeze effect with one input.
//
// Example usage:
//
// ModuleEqDrum *drum_sound = new ModuleEqDrum();
// ModuleExtClock *ext_clock = new ModuleExtClock(120, EIGHTH_NOTE_CLOCK_DIVISION);
// ModuleFreeze *freeze = new ModuleFreeze();
//
// ext_clock->clock_input = inputs->gate;
//
// drum_sound->sample_rate_input = inputs->sr;
// drum_sound->drum_selection_input = inputs->mod;
// drum_sound->trigger_input = ext_clock;
//
// freeze->audio_input = drum_sound;
// freeze->length_input = inputs->param1;
//
// this->last_module = freeze;
//
#ifndef ModuleFreeze_h
#define ModuleFreeze_h
#include "Arduino.h"
#include "Module.h"
class ModuleFreeze : public Module
{
public:
ModuleFreeze();
uint16_t compute();
// Inputs
Module *audio_input;
Module *length_input;
private:
int buffer_index;
uint16_t buffer_output;
};
#endif