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Fix “Rendering paused for long line for performance reasons” #8

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claui opened this issue Dec 12, 2024 · 0 comments
Open

Fix “Rendering paused for long line for performance reasons” #8

claui opened this issue Dec 12, 2024 · 0 comments
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enhancement New feature or request

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@claui
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claui commented Dec 12, 2024

PGNs often contain long lines, so it makes sense to turn editor.stopRenderingLineAfter off or at least turn it up to 25,000+.

A well-commented single game can easily pass 10,000 chars if it has no hard line breaks.

@claui claui added the enhancement New feature or request label Dec 12, 2024
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