Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Vanilla religious conversion weirdness #186

Open
Silversweeper opened this issue Dec 30, 2023 · 0 comments
Open

Vanilla religious conversion weirdness #186

Silversweeper opened this issue Dec 30, 2023 · 0 comments
Labels
enhancement New feature or request Paradox Bug Something isn't working (and it's Paradox's fault)

Comments

@Silversweeper
Copy link
Contributor

Consistent with vanilla, but quite odd as implemented in vanilla:

  • ai_flag_refuse_conversion is not checked in stuff like "Convert to attacker's religion" or MNM.3410 ("SRS leaves a holy book"), and quite possibly elsewhere where there's religious conversion by event/decision.

  • MNM.3948 (random AI secret conversion) does not check for the character being Zealous or them controlling a religion, both of which seem like things that should make a character rather unwilling to convert (and which would block e.g. converting to an attacker's religion), whether due to their strongly held belief or the temporal power and prestige associated with being a rel head.

  • Zealous characters are blocked from converting to an attacker's religion even if their secret religion matches the attacker's public religion. An odd hill to die on.

@schwarherz schwarherz added enhancement New feature or request Paradox Bug Something isn't working (and it's Paradox's fault) labels Oct 8, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request Paradox Bug Something isn't working (and it's Paradox's fault)
Projects
None yet
Development

No branches or pull requests

2 participants