This package contains the data files of the game Zelda: Mystery of Solarus DX. This quest is a free, open-source game that works with Solarus, an open-source Zelda-like 2D game engine. To play this game, you need Solarus. We assume in this readme that Solarus is already installed.
See our development blog to get more information and documentation about Solarus and our games.
You need to specify to the solarus_run
binary the path of the quest data files
to use. The binary solarus_run
accepts two forms of quest paths:
- a directory having a subdirectory named
data
with all data inside, - a directory having a zip archive
data.solarus
with all data inside.
Thus, to run zsdx, if the current directory is the one that
contains the data
subdirectory (and this readme), you can type:
$ solarus_run .
Or without arguments, if Solarus was compiled with the default quest set to "."
:
$ solarus_run
If you want to install zsdx, cmake and zip are recommended. Just type:
$ cmake .
$ make
This generates the data.solarus
archive that contains all data files
of the quest. You can then install it with
$ make install
This installs the following files (assuming that the install directory
is /usr/local
):
- the quest data archive (
data.solarus
) in/usr/local/share/solarus/zsdx/
- a script called
zsdx
in/usr/local/bin/
The zsdx
script launches solarus_run
with the appropriate command-line argument
to specify the quest path.
This means that you can launch the zsdx quest with the command:
$ zsdx
which is equivalent to:
$ solarus_run /usr/local/share/solarus/zsdx
You may want to install zsdx in another directory (e.g. so that no root access is necessary). You can specify this directory as a parameter of cmake:
$ cmake -D CMAKE_INSTALL_PREFIX=/home/your_directory .
$ make
$ make install
This installs the files described above, with the
/usr/local
prefix replaced by the one you specified.
The script generated runs solarus_run
with the appropriate quest path.