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There’s many ways to dump p2cs from the games process.
Hooking a CRT function if they use MSVC then you can hook or place a hardware breakpoint on GetSystemTimeAsFileTime and go to the return address which leads to the cheats entry point.
Hook HeapAlloc or VirtualAlloc and print the return address. (Most likely used for hooking libraries unless if they use vmt or another way to hook.)
Then after you look up these addresses in memory map on x32dbg or cheat engine then just dump the memory region.
The text was updated successfully, but these errors were encountered:
There’s many ways to dump p2cs from the games process.
Hooking a CRT function if they use MSVC then you can hook or place a hardware breakpoint on GetSystemTimeAsFileTime and go to the return address which leads to the cheats entry point.
Hook HeapAlloc or VirtualAlloc and print the return address. (Most likely used for hooking libraries unless if they use vmt or another way to hook.)
Then after you look up these addresses in memory map on x32dbg or cheat engine then just dump the memory region.
The text was updated successfully, but these errors were encountered: