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Integrate it into the MeshRenderSystem.
Possible culling flow:
*4 Maybe we can make global buffer with visibilities and unique object identifiers to pass info between frames?
Based on this: https://www.youtube.com/watch?v=CHYxjpYep_M
The text was updated successfully, but these errors were encountered:
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Integrate it into the MeshRenderSystem.
Possible culling flow:
*4 Maybe we can make global buffer with visibilities and unique object identifiers to pass info between frames?
Based on this: https://www.youtube.com/watch?v=CHYxjpYep_M
The text was updated successfully, but these errors were encountered: