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Inverted Buffer in FG #99
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Oh, this is interesting. Could you provide a log with |
Here you go. I'm using experimental DX12 via Unity flag |
Thanks, looks like this is a classical Unity situation. Will check what can I do 👍 |
Actually that's upside down too, that red depth view should be at top right. |
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Some buffers are inverted, as shown in this debug view. The upper left, lower left, and upper center views are vertically inverted (y values) in CSL2.
The issue exists with "depth buffer invert" init flag enabled and disabled.
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