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Inverted Buffer in FG #99

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matfax opened this issue Oct 30, 2024 · 7 comments
Open

Inverted Buffer in FG #99

matfax opened this issue Oct 30, 2024 · 7 comments

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@matfax
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matfax commented Oct 30, 2024

Some buffers are inverted, as shown in this debug view. The upper left, lower left, and upper center views are vertically inverted (y values) in CSL2.

Screenshot

The issue exists with "depth buffer invert" init flag enabled and disabled.

@cdozdil
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cdozdil commented Oct 31, 2024

Oh, this is interesting. Could you provide a log with LogLevel=0 set at nvngx.ini?

@matfax
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matfax commented Oct 31, 2024

Here you go.

OptiScaler.log

I'm using experimental DX12 via Unity flag -force-d3d12.

@cdozdil
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cdozdil commented Nov 12, 2024

Thanks, looks like this is a classical Unity situation. Will check what can I do 👍

@matfax
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matfax commented Nov 12, 2024

Oddly enough, upscaling debug view doesn't have the issue.

Screenshot 2024-11-12 200924

Like the flag is only passed to the upscaler lib but not the frame gen lib.

@cdozdil
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cdozdil commented Nov 13, 2024

Actually that's upside down too, that red depth view should be at top right.

@matfax
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matfax commented Nov 13, 2024

Here are two better screenshots.

Screenshot 2024-11-13 195724
Screenshot 2024-11-13 195715

I'm not sure about the debug view "view order", if that's what you mean, but the views themselves seem to be correctly oriented without frame gen.

@cdozdil
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cdozdil commented Nov 20, 2024

Check image below, this is normal view of debug view.

image

Gray box on bottom left is normally at upper left. So image upscaled upside down and Unity flipped it.

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