This document describes how to prepare the HoloToolkit sourcecode for use in your project.
We'll build the HoloToolkit from source since it's a reasonable assumption that you want the latest and greatest if you are reading this document. To do this you need to clone the GitHUb repository at https://github.com/Microsoft/HoloToolkit-Unity.git. If you've never cloned a repo before then you should consider using the GitHub desktop client, see https://desktop.github.com/
Open the folder you just cloned in Unity
Now, inside of Unity ensure you have the Assets folder selected in the project view, and export the package
Assets -> Export Package…
Open or create your project in Unity
Assets -> Import Package -> Custom Package…
[Navigate to the package
you exported above]
You should now have a HoloToolkit
menu item.
Remove the default camera in the project (the next step creates a camera customized for holographic development)
Add the Main Camera.prefab
(found under HoloToolkit/Utilities/Prefabs)
You will probably want to add ManualCameraControl.cs
(found under
HoloToolkit/Utilities/Scripts) to the
Main Camera
. This allows the user to manually control
the camera when in the Unity player.
HoloToolkit -> Configure -> Apply HoloLens Scene Settings
HoloToolkit -> Configure -> Apply HoloLens Project Settings
HoloToolkit -> Build Window -> Build Visual Studio SLN
Open SLN
Deploy to the emulator or device/