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Boot.js
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Boot.js
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var Game = {}
Game.Boot = function (game) {
}
Game.Boot.prototype = {
init: function (task) {
this.task = task
// Unless you specifically know your game needs to support multi-touch I would recommend setting this to 1
this.input.maxPointers = 1
// Phaser will automatically pause if the browser tab the game is in loses focus. You can disable that here:
this.stage.disableVisibilityChange = true
if (this.game.device.desktop) {
// If you have any desktop specific settings, they can go in here
this.scale.pageAlignHorizontally = true
} else {
// Same goes for mobile settings.
// In this case we're saying "scale the game, no lower than 480x260 and no higher than 1024x768"
this.scale.scaleMode = Phaser.ScaleManager.EXACT_FIT
// this.scale.setMinMax(480, 260, 1024, 768);
this.scale.forcePortrait = true
// this.scale.pageAlignHorizontally = true;
}
},
preload: function () {
// Here we load the assets required for our preloader (in this case a background and a loading bar)
this.load.image('preloaderBar', '/images/preloader_bar.png')
},
create: function () {
// By this point the preloader assets have loaded to the cache, we've set the game settings
// So now let's start the real preloader going
this.state.start('Preloader', true,false, this.task)
}
}