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Fingerpick CBM does not work, does not allow cancelling action #52

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Soadreqm opened this issue Sep 11, 2020 · 4 comments
Closed

Fingerpick CBM does not work, does not allow cancelling action #52

Soadreqm opened this issue Sep 11, 2020 · 4 comments

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@Soadreqm
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Attempting to use the fingerpick CBM on a locked door does not open it, and instead gives the following error:

DEBUG : lockpick item location lost

FUNCTION : void activity_handlers::lockpicking_finish(player_activity*, player*)
FILE : src/activity_handlers.cpp
LINE : 2565

The lockpicking action will then continue until interrupted by something external (such as an enemy coming into view), giving the same error every turn. It cannot be cancelled by pressing a key, and the door will never open.

Steps To Reproduce

  1. Start a bionic thief in an un-vandalized evac shelter
  2. Attempt to pick the lock on the stairs to the roof

Expected behavior

Door opens, power is consumed

Versions and configuration

  • OS: Windows 10 Pro N 2004
  • Game Version: cfead08 [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    No Rail Stations [No_Rail_Stations]
    ]
@Firestorm01X2
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Firestorm01X2 commented Sep 12, 2020

Looks like it is related to:
CleverRaven/Cataclysm-DDA#39740
That was closed by:
CleverRaven/Cataclysm-DDA#39857

Yes. I don't find same line on BN repo. Looks like it is it.

@olanti-p
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olanti-p commented Sep 12, 2020

As a note, there were some changes to lock picking activity on top of that fix: CleverRaven#40824, CleverRaven#41155.
But, given BN's focus towards simplification of some game mechanics, it might be easier to just get rid of the activity (introduced in CleverRaven#39409)

@Firestorm01X2
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Firestorm01X2 commented Sep 12, 2020

Thank you. Looks like lastest (CleverRaven/Cataclysm-DDA#41155) is way to go since it covers it all and provides fancier infrastructure.

@Firestorm01X2
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@Coolthulhu Looks like I've missed Bufixes tag again.

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4 participants