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materials.json
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[
{
"id": "adhesive",
"type": "requirement",
"//": "Materials used for joining (typically non-metallic) parts",
"components": [ [ [ "duct_tape", 25 ], [ "medical_tape", 25 ], [ "superglue", 1 ], [ "bone_glue", 1 ] ] ]
},
{
"id": "ammo_bullet",
"type": "requirement",
"//": "Materials used when forming bullets",
"components": [ [ [ "lead", 1 ] ] ]
},
{
"id": "chem_lye",
"type": "requirement",
"//": "Comparable ratios of liquid lye and lye powder.",
"components": [ [ [ "lye", 1 ], [ "lye_powder", 30 ] ] ]
},
{
"id": "copper_scrap_equivalent",
"type": "requirement",
"//": "Material used for equivalence between one unit of scrap copper and corresponding amount of elemental copper.",
"components": [ [ [ "scrap_copper", 1 ], [ "copper", 25 ] ] ]
},
{
"id": "cordage",
"type": "requirement",
"//": "Materials used for tying items, primitive bowstrings, and other uses involving string or makeshift cordage, 36 g/90 cm of cordage per unit.",
"components": [ [ [ "string_36", 1 ], [ "cordage_36", 1 ], [ "cordage_short", 6, "LIST" ] ] ]
},
{
"id": "cordage_short",
"type": "requirement",
"//": "Materials used for tying smaller items requiring less string, 6 g/15 cm of cordage per unit.",
"components": [ [ [ "string_6", 1 ], [ "cordage_6", 1 ], [ "filament", 50, "LIST" ] ] ]
},
{
"id": "cordage_superior",
"type": "requirement",
"//": "Superior materials used for tying items where more durability and/or flexibility are required (like good-quality bowstrings), 36 g/90 cm of string per unit.",
"components": [ [ [ "string_36", 1 ], [ "cordage_superior_short", 6, "LIST" ] ] ]
},
{
"id": "cordage_superior_short",
"type": "requirement",
"//": "Superior materials used for tying smaller items requiring less string where more durability and/or flexibility are required (like good-quality bowstrings), 6 g/15 cm of string per unit.",
"components": [ [ [ "string_6", 1 ], [ "filament", 50, "LIST" ] ] ]
},
{
"id": "cvd_diamond",
"type": "requirement",
"//": "Materials required to apply diamond coating (per 250ml volume)",
"components": [ [ [ "plasma", 5 ] ], [ [ "charcoal", 25 ], [ "coal_lump", 25 ] ] ]
},
{
"id": "autoclave",
"type": "requirement",
"//": "Materials required to run one cycle of the furniture autoclave",
"components": [ [ [ "water", 64 ], [ "water_clean", 64 ] ] ]
},
{
"id": "autoclave_item",
"type": "requirement",
"//": "Materials required to run one cycle of the item version autoclave",
"components": [ [ [ "water", 8 ], [ "water_clean", 8 ] ] ]
},
{
"id": "nanofabricator",
"type": "requirement",
"//": "Materials required by the nanofabricator to create an item (per 250ml volume)",
"components": [ [ [ "nanomaterial", 5 ] ] ]
},
{
"id": "fabric_standard",
"type": "requirement",
"//": "Any valid fabric material, for when the material used shouldn't impact the material of the end product. Excludes felt patches, since this may still be worn on skin.",
"components": [ [ [ "rag", 1 ], [ "nylon", 1 ], [ "nomex", 1 ], [ "neoprene", 1 ] ] ]
},
{
"id": "fabric_hides_any",
"type": "requirement",
"//": "For where leather or fur are used, that don't impact the material of the end product, and for which fake fur won't weaken the end result.",
"components": [ [ [ "leather", 1 ], [ "fur", 1 ], [ "faux_fur", 1 ] ] ]
},
{
"id": "fabric_hides_proper",
"type": "requirement",
"//": "For where proper leather or fur are used, that don't impact the material of the end product, but the real deal is needed for durability.",
"components": [ [ [ "leather", 1 ], [ "fur", 1 ] ] ]
},
{
"id": "fabric_standard_permeable",
"type": "requirement",
"//": "Materials used for crafting or repairing woven fabrics",
"components": [ [ [ "rag", 1 ], [ "nylon", 1 ], [ "nomex", 1 ] ] ]
},
{
"id": "fabric_standard_nostretch",
"type": "requirement",
"//": "Materials used for crafting or repairing non-form fitting clothing",
"components": [ [ [ "rag", 1 ], [ "nylon", 1 ], [ "nomex", 1 ] ] ]
},
{
"id": "filament",
"type": "requirement",
"//": "Materials for use when sewing items",
"components": [ [ [ "thread", 1 ], [ "sinew", 1 ], [ "plant_fibre", 1 ], [ "yarn", 1 ] ] ]
},
{
"id": "glazing",
"type": "requirement",
"//": "Materials for glazing pottery",
"components": [
[
[ "edible_tallow", 1, "LIST" ],
[ "cooking_oil", 8 ],
[ "cooking_oil2", 8 ],
[ "wax", 1 ],
[ "lamp_oil", 200 ],
[ "motor_oil", 200 ],
[ "salt_water", 5 ],
[ "ash", 50 ],
[ "tin", 50 ]
]
]
},
{
"id": "rope_natural",
"type": "requirement",
"//": "Materials used for lashing, when choice of makeshift rope or vine is sensible, per 1080 g/9 m of rope",
"components": [ [ [ "rope_30", 1 ], [ "rope_makeshift_30", 1 ], [ "vine_30", 1 ], [ "rope_natural_short", 5, "LIST" ] ] ]
},
{
"id": "rope_natural_short",
"type": "requirement",
"//": "Materials used for lashing, when choice of makeshift rope is sensible, per 216 g/180 cm of rope.",
"components": [ [ [ "rope_6", 1 ], [ "vine_6", 1 ], [ "rope_makeshift_6", 1 ], [ "seatbelt", 1 ] ] ]
},
{
"id": "rope_superior",
"type": "requirement",
"//": "Materials used for lashing, when extra durability and/or flexibilty is needed, per 1080 g/9 m of rope.",
"components": [ [ [ "rope_30", 1 ], [ "vine_30", 1 ], [ "rope_superior_short", 5, "LIST" ] ] ]
},
{
"id": "rope_superior_short",
"type": "requirement",
"//": "Materials used for lashing, when extra durability and/or flexibilty is needed, per 216 g/180 cm of rope.",
"components": [ [ [ "rope_6", 1 ], [ "vine_6", 1 ], [ "seatbelt", 1 ] ] ]
},
{
"id": "steel_standard",
"type": "requirement",
"//": "Materials for use when forging items from steel",
"components": [ [ [ "steel_lump", 1 ], [ "steel_chunk", 4 ], [ "scrap", 20 ] ] ]
},
{
"id": "steel_tiny",
"type": "requirement",
"//": "Materials for use when forging atypically small items from steel",
"components": [ [ [ "steel_chunk", 1 ], [ "scrap", 5 ] ] ]
},
{
"id": "waterproofing",
"type": "requirement",
"//": "Materials for waterproofing leather and wooden items.",
"components": [ [ [ "wax", 1 ], [ "pine_bough", 5 ] ] ]
},
{
"id": "fletching",
"type": "requirement",
"//": "Materials for fletching arrows.",
"components": [
[
[ "feather", 10 ],
[ "duct_tape", 40 ],
[ "medical_tape", 40 ],
[ "cardboard", 10 ],
[ "bag_plastic", 1 ],
[ "bottle_plastic_small", 1 ],
[ "plastic_chunk", 1 ],
[ "aluminum_foil", 40 ],
[ "cash_card", 2 ],
[ "birchbark", 1 ]
]
]
},
{
"id": "weights",
"type": "requirement",
"//": "Materials used for adding weight to weapons and to other items. The materials should be malleable, ductile and dense.",
"components": [ [ [ "lead", 5 ], [ "silver_small", 5 ], [ "gold_small", 3 ], [ "platinum_small", 3 ] ] ]
},
{
"id": "plastics",
"type": "requirement",
"//": "Materials used for plastic and rubber things.",
"components": [ [ [ "plastic_chunk", 1 ] ] ]
},
{
"id": "solar_panel",
"type": "requirement",
"//": "Materials used for repairing solar panels",
"components": [ [ [ "solar_cell", 3 ] ], [ [ "cable", 5 ] ] ]
},
{
"id": "solar_panel_v2",
"type": "requirement",
"//": "Materials used for repairing upgraded solar panels",
"components": [ [ [ "solar_cell", 5 ] ], [ [ "cable", 8 ] ], [ [ "power_supply", 1 ] ], [ [ "amplifier", 1 ] ] ]
},
{
"id": "storage_battery",
"type": "requirement",
"//": "Materials used to repair storage batteries",
"components": [ [ [ "small_storage_battery", 1 ] ], [ [ "cable", 2 ] ] ]
},
{
"id": "tire_repair",
"type": "requirement",
"//": "Materials used for repairing tires",
"components": [ [ [ "chunk_rubber", 1 ] ] ]
},
{
"id": "wood_structural",
"type": "requirement",
"//": "Planks, sticks, and long sticks used in recipes, roughly 1:1 by weight.",
"components": [ [ [ "stick_long", 1 ], [ "wood_structural_small", 2, "LIST" ] ] ]
},
{
"id": "wood_structural_small",
"type": "requirement",
"//": "Planks or sticks used in recipes, roughly 1:1 basis by weight.",
"components": [ [ [ "2x4", 1 ], [ "stick", 1 ] ] ]
},
{
"id": "fabric_leather_fur_hide",
"type": "requirement",
"//": "Materials used for crafting leather clothing where fur is or should be an option (can be scraped off with a cutting tool for example), when tanned hides/pelts are available it seems to roughly be a 1:8 ratio",
"components": [ [ [ "leather", 8 ], [ "fur", 8 ] ] ]
},
{
"id": "bone_sturdy",
"type": "requirement",
"//": "Any kind of bones, human or not. Tainted bones are too brittle and won't work for this purpose.",
"components": [ [ [ "bone", 1 ], [ "bone_human", 1 ] ] ]
}
]