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Set transform of actor attached to another one should be relative #857

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nsubiron opened this issue Oct 10, 2018 · 0 comments · Fixed by #915
Closed

Set transform of actor attached to another one should be relative #857

nsubiron opened this issue Oct 10, 2018 · 0 comments · Fixed by #915
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bug c++ Requires changing C++ code python Requires changing Python code ue4 Requires changing code or blueprints in the Unreal Engine project
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@nsubiron
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The straight use case is changing the position of a sensor relative to the vehicle:

camera.set_location(Location(x=2.5))

the camera is sent to the world location (2.5, 0.0, 0.0) and usually breaks the attachment to the vehicle.

I would expect in this situation to set the camera relative to the vehicle that is attached to.

@nsubiron nsubiron added bug backlog python Requires changing Python code c++ Requires changing C++ code ue4 Requires changing code or blueprints in the Unreal Engine project labels Oct 10, 2018
@nsubiron nsubiron added this to the 0.9.1 milestone Oct 10, 2018
@nsubiron nsubiron self-assigned this Oct 10, 2018
@ghost ghost removed the in progress label Oct 26, 2018
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bug c++ Requires changing C++ code python Requires changing Python code ue4 Requires changing code or blueprints in the Unreal Engine project
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