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How to create your own maps? #37
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Hi! I don't know exactly what do you mean with trying a track. |
@TheNihilisticRobot For example, I found video (https://www.youtube.com/watch?v=fQ-2ds-aInU) which states that Carla was used. How did they create their map? Can Unreal Engine Level Editor helps me with that? Also there are two .png files with map structure in projects, can't I edit that structure? Also there is only one file in Content folder (CarlaUE4-LinuxNoEditor.pak) in pre-built package. Do I need to built from sources? P.S. |
@UndeadBlow So, this video is actually from another simulator from Udacity, not us, whose car happens to be named Carla, like our simulator. The two .Png maps you see are generated from the existing in-game maps, and not the other way around. They store information about the lanes. There is no way to edit the maps from the binary build. You'll have to download the full project and build from source. You'll have every tool provided by Unreal Editor and the ones provided by us. To recreate something similar to the video you linked to us I suggest you use Unreal's landscape tools And our road |
whether the road of your map is follow opendrive xml format? Or there is a way that extract the road information from your map and convert to opendrive format? |
Hello. Please, help me to understand, how can I create new maps? There are Town 01 and 02 in RoadMaps by default, but if I want to try a track, for example?
Is there some way to do that?
Or maybe I can find somewhere already created maps?
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