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Currently there is a hard-coded limit of 1 km/h to avoid annotating unwanted collisions from other agents when the player is not moving (due to #7 mostly).
However, it seems to miss collisions when the car moves slightly faster too, around 5 km/h. This should be fixed because at 5 km/h the car is definitively moving.
The text was updated successfully, but these errors were encountered:
Currently there is a hard-coded limit of 1 km/h to avoid annotating unwanted collisions from other agents when the player is not moving (due to #7 mostly).
However, it seems to miss collisions when the car moves slightly faster too, around 5 km/h. This should be fixed because at 5 km/h the car is definitively moving.
The text was updated successfully, but these errors were encountered: