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types.go
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package util
import (
"flag-guessr/data"
"github.com/disgoorg/disgo/discord"
"github.com/disgoorg/disgo/rest"
"github.com/disgoorg/snowflake/v2"
)
type ActionType int
const (
ActionTypeGuess ActionType = iota
ActionTypeNewCountry
ActionTypeHint
ActionTypeDelete
ActionTypeDetails
)
type HintType int
const (
HintTypeDrivingSide HintType = iota
HintTypePopulation
HintTypeCapitals
HintTypeTlds
HintTypeUnknown
)
type NewCountryData struct {
Interaction discord.Interaction
FollowupContent string
Difficulty GameDifficulty
MinPopulation int
SliceIndex int
Ephemeral bool
Streak int
Client rest.Rest
CountryData *data.CountryData
}
type ButtonStateData struct {
UserID snowflake.ID `json:"u"`
Difficulty GameDifficulty `json:"d"`
MinPopulation int `json:"m"`
SliceIndex int `json:"i"`
Ephemeral bool `json:"e"`
Streak int `json:"s"`
ActionType ActionType `json:"a"`
HintType HintType `json:"h"`
}
type GameDifficulty int
const (
GameDifficultyNormal GameDifficulty = iota
GameDifficultyHard
)
func (g GameDifficulty) String() string {
switch g {
case GameDifficultyNormal:
return "Normal"
case GameDifficultyHard:
return "Hard"
}
return "Unknown"
}
type ModalStateData struct {
Difficulty GameDifficulty `json:"d"`
MinPopulation int `json:"m"`
SliceIndex int `json:"i"`
Ephemeral bool `json:"e"`
Streak int `json:"s"`
}
type GameStartData struct {
User *discord.User
Difficulty GameDifficulty
MinPopulation int
Ephemeral bool
Streak int
}