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I've adapted the current source of gltf-viewer to implement a glTF rendering module with a C API, for integration with an executable based on OpenGL. It works well enough, but how difficult would it be to add shadow rendering?
The text was updated successfully, but these errors were encountered:
I've adapted the current source of gltf-viewer to implement a glTF rendering module with a C API, for integration with an executable based on OpenGL. It works well enough, but how difficult would it be to add shadow rendering?
The text was updated successfully, but these errors were encountered: