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attack.cpp
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#include "field.h"
#include "attack.h"
#include "rng.h"
#include "stringfunc.h"
#include "window.h"
#include "entity.h" // For Stats
#include "item.h"
#include "globals.h" // For FIELDS
#include "game.h"
#include <sstream>
bool load_verbs(std::istream &data, std::string &verb_second,
std::string &verb_third, std::string owner_name);
Attack::Attack()
{
verb_second = "hit";
verb_third = "hits";
weight = 10;
speed = 100;
to_hit = 0;
for (int i = 0; i < DAMAGE_MAX; i++) {
damage[i] = 0;
}
}
Attack::~Attack()
{
}
bool Attack::load_data(std::istream &data, std::string owner_name)
{
std::string ident, junk;
while (ident != "done" && !data.eof()) {
if ( ! (data >> ident) ) {
return false;
}
ident = no_caps(ident);
if (!ident.empty() && ident[0] == '#') { // I'ts a comment
std::getline(data, junk);
} else if (ident == "verb_second:") {
std::getline(data, verb_second);
verb_second = trim(verb_second);
} else if (ident == "verb_third:") {
std::getline(data, verb_third);
verb_third = trim(verb_third);
} else if (ident == "verb:") {
if (!load_verbs(data, verb_second, verb_third, owner_name)) {
return false;
}
} else if (ident == "weight:") {
data >> weight;
std::getline(data, junk);
} else if (ident == "speed:") {
data >> speed;
std::getline(data, junk);
} else if (ident == "to_hit:") {
data >> to_hit;
std::getline(data, junk);
} else if (ident != "done") {
// Check if it's a damage type; TODO: make this less ugly.
// Damage_set::load_data() maybe?
std::string damage_name = ident;
size_t colon = damage_name.find(':');
if (colon != std::string::npos) {
damage_name = damage_name.substr(0, colon);
}
Damage_type type = lookup_damage_type(damage_name);
if (type == DAMAGE_NULL) {
debugmsg("Unknown Attack property '%s' (%s)",
ident.c_str(), owner_name.c_str());
return false;
} else {
data >> damage[type];
}
}
}
return true;
}
void Attack::use_weapon(Item weapon, Stats stats)
{
speed += weapon.get_base_attack_speed(stats);
to_hit += weapon.get_to_hit();
for (int i = 0; i < DAMAGE_MAX; i++) {
damage[i] += weapon.get_damage( Damage_type(i) );
}
}
Damage_set Attack::roll_damage()
{
Damage_set ret;
for (int i = 0; i < DAMAGE_MAX; i++) {
ret.set_damage( Damage_type(i), rng(0, damage[i]) );
}
return ret;
}
Ranged_attack::Ranged_attack()
{
verb_second = "shoot";
verb_third = "shoots";
weight = 10;
speed = 100;
charge_time = 0;
range = 0;
for (int i = 0; i < DAMAGE_MAX; i++) {
damage[i] = 0;
armor_divisor[i] = 10;
}
}
Ranged_attack::~Ranged_attack()
{
}
bool Ranged_attack::load_data(std::istream &data, std::string owner_name)
{
std::string ident, junk;
while (ident != "done" && !data.eof()) {
if ( ! (data >> ident) ) {
return false;
}
ident = no_caps(ident);
if (!ident.empty() && ident[0] == '#') { // I'ts a comment
std::getline(data, junk);
} else if (ident == "verb_second:") {
std::getline(data, verb_second);
verb_second = trim(verb_second);
} else if (ident == "verb_third:") {
std::getline(data, verb_third);
verb_third = trim(verb_third);
} else if (ident == "verb:" ) {
if (!load_verbs(data, verb_second, verb_third, owner_name)) {
return false;
}
} else if (ident == "weight:") {
data >> weight;
std::getline(data, junk);
} else if (ident == "speed:") {
data >> speed;
std::getline(data, junk);
} else if (ident == "charge:" || ident == "charge_time:") {
data >> charge_time;
std::getline(data, junk);
} else if (ident == "range:") {
data >> range;
std::getline(data, junk);
} else if (ident == "variance:") {
if (!variance.load_data(data, owner_name)) {
return false;
}
} else if (ident == "armor_pierce:") {
std::string damage_name;
data >> damage_name;
Damage_type damtype = lookup_damage_type(damage_name);
if (damtype == DAMAGE_NULL) {
debugmsg("Unknown damage type for Ranged_attack pierce: '%s' (%s)",
damage_name.c_str(), owner_name.c_str());
return false;
}
data >> armor_divisor[damtype];
if (armor_divisor[damtype] == 0) {
armor_divisor[damtype] = 10;
}
} else if (ident == "wake_field:") {
if (!wake_field.load_data(data, owner_name + " " + verb_third)) {
debugmsg("Failed to load wake_field (%s)", owner_name.c_str());
return false;
}
} else if (ident == "target_field:") {
if (!target_field.load_data(data, owner_name + " " + verb_third)) {
debugmsg("Failed to load target_field (%s)", owner_name.c_str());
return false;
}
} else if (ident != "done") {
std::string damage_name = ident;
size_t colon = ident.find(':');
if (colon != std::string::npos) {
damage_name = ident.substr(0, colon);
}
Damage_type type = lookup_damage_type(damage_name);
if (type == DAMAGE_NULL) {
debugmsg("Unknown Attack property '%s' (%s)",
ident.c_str(), owner_name.c_str());
return false;
} else {
data >> damage[type];
}
}
}
return true;
}
int Ranged_attack::roll_variance()
{
return variance.roll();
}
Damage_set Ranged_attack::roll_damage()
{
Damage_set ret;
for (int i = 0; i < DAMAGE_MAX; i++) {
ret.set_damage( Damage_type(i), rng(0, damage[i]) );
}
return ret;
}
Body_part random_body_part_to_hit()
{
int pick = rng(1, 38);
if (pick <= 4) {
return BODY_PART_HEAD;
}
if (pick <= 16) {
return BODY_PART_TORSO;
}
if (pick == 17) {
return BODY_PART_LEFT_HAND;
}
if (pick == 18) {
return BODY_PART_RIGHT_HAND;
}
if (pick <= 22) {
return BODY_PART_LEFT_ARM;
}
if (pick <= 26) {
return BODY_PART_RIGHT_ARM;
}
if (pick == 27) {
return BODY_PART_LEFT_FOOT;
}
if (pick == 28) {
return BODY_PART_RIGHT_FOOT;
}
if (pick <= 33) {
return BODY_PART_LEFT_LEG;
}
return BODY_PART_RIGHT_LEG;
}
bool load_verbs(std::istream &data, std::string &verb_second,
std::string &verb_third, std::string owner_name)
{
std::string verb_line;
std::getline(data, verb_line);
std::istringstream verb_data(verb_line);
std::string tmpword;
std::string tmpverb;
bool reading_second = true;
while (verb_data >> tmpword) {
if (tmpword == "/") {
if (!reading_second) {
debugmsg("Too many / in verb definition (%s)", owner_name.c_str());
return false;
}
reading_second = false;
verb_second = tmpverb;
tmpverb = "";
} else {
if (!tmpverb.empty()) {
tmpverb += " ";
}
tmpverb += tmpword;
}
}
if (reading_second) {
debugmsg("Verb definition has 2nd person, but no 3rd", owner_name.c_str());
return false;
}
verb_third = tmpverb;
return true;
}