-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex-all.html
674 lines (657 loc) · 41 KB
/
index-all.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.5.0_06) on Mon Dec 10 00:56:58 MST 2007 -->
<TITLE>
Index
</TITLE>
<LINK REL ="stylesheet" TYPE="text/css" HREF="./stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
parent.document.title="Index";
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="./package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="./overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="./deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Index</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="./help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="./index.html?index-all.html" target="_top"><B>FRAMES</B></A>
<A HREF="index-all.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="./allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="./allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<A HREF="#_A_">A</A> <A HREF="#_B_">B</A> <A HREF="#_C_">C</A> <A HREF="#_D_">D</A> <A HREF="#_E_">E</A> <A HREF="#_G_">G</A> <A HREF="#_H_">H</A> <A HREF="#_I_">I</A> <A HREF="#_K_">K</A> <A HREF="#_L_">L</A> <A HREF="#_M_">M</A> <A HREF="#_N_">N</A> <A HREF="#_P_">P</A> <A HREF="#_R_">R</A> <A HREF="#_S_">S</A> <A HREF="#_T_">T</A> <A HREF="#_U_">U</A> <A HREF="#_W_">W</A> <HR>
<A NAME="_A_"><!-- --></A><H2>
<B>A</B></H2>
<DL>
<DT><A HREF="./ArgHandler.html" title="class in <Unnamed>"><B>ArgHandler</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD>This is an abstract class that I use as a basis for puting together my command
line argument handler/parser.<DT><A HREF="./ArgHandler.html#ArgHandler()"><B>ArgHandler()</B></A> -
Constructor for class <A HREF="./ArgHandler.html" title="class in <Unnamed>">ArgHandler</A>
<DD>
<DT><A HREF="./ArgHandler.html#argMatch(java.lang.String)"><B>argMatch(String)</B></A> -
Method in class <A HREF="./ArgHandler.html" title="class in <Unnamed>">ArgHandler</A>
<DD>
<DT><A HREF="./p4.html#atBottom(double, double)"><B>atBottom(double, double)</B></A> -
Method in class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>Tests to see if your bot is at the bottom of the screen.
<DT><A HREF="./p4.html#atLeft(double, double)"><B>atLeft(double, double)</B></A> -
Method in class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>Tests to see if your bot is at the left of the screen
<DT><A HREF="./p4.html#atRight(double, double)"><B>atRight(double, double)</B></A> -
Method in class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>Tests to see if your bot is at the right of the screen.
<DT><A HREF="./p4.html#atTop(double, double)"><B>atTop(double, double)</B></A> -
Method in class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>Tests to see if your bot is at the top of the screen.
</DL>
<HR>
<A NAME="_B_"><!-- --></A><H2>
<B>B</B></H2>
<DL>
<DT><A HREF="./Clobber.html#BOT_EDGE_BUFFER"><B>BOT_EDGE_BUFFER</B></A> -
Static variable in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>
<DT><A HREF="./p1.html#botDanger(double, double, java.util.ArrayList, java.util.ArrayList, int)"><B>botDanger(double, double, ArrayList, ArrayList, int)</B></A> -
Method in class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./p4.html#botDanger(double, double, java.util.ArrayList, java.util.ArrayList, int)"><B>botDanger(double, double, ArrayList<Double>, ArrayList<Double>, int)</B></A> -
Method in class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>Tests to see if your bot is in danger by finding the closest bot and seeing if the distance between you both is less than 35
if it is, return true.
<DT><A HREF="./BotPoint2D.html" title="class in <Unnamed>"><B>BotPoint2D</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD> <DT><A HREF="./BotPoint2D.html#BotPoint2D(double, double, int)"><B>BotPoint2D(double, double, int)</B></A> -
Constructor for class <A HREF="./BotPoint2D.html" title="class in <Unnamed>">BotPoint2D</A>
<DD>
<DT><A HREF="./WhatIKnow.html#bots"><B>bots</B></A> -
Variable in class <A HREF="./WhatIKnow.html" title="class in <Unnamed>">WhatIKnow</A>
<DD>
<DT><A HREF="./Clobber.html#BULLET_EDGE_BUFFER"><B>BULLET_EDGE_BUFFER</B></A> -
Static variable in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>
<DT><A HREF="./Clobber.html#BULLET_GIRTH"><B>BULLET_GIRTH</B></A> -
Static variable in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>
<DT><A HREF="./p1.html#bulletDanger(double, double, java.util.ArrayList, java.util.ArrayList, int)"><B>bulletDanger(double, double, ArrayList, ArrayList, int)</B></A> -
Method in class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./p4.html#bulletDanger(double, double, java.util.ArrayList, java.util.ArrayList, int)"><B>bulletDanger(double, double, ArrayList<Double>, ArrayList<Double>, int)</B></A> -
Method in class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>Tests to see if your bot is in danger by finding the closest bullet and seeing if the distance between you both is less than 70
If it is, return true.
<DT><A HREF="./BulletPoint2D.html" title="class in <Unnamed>"><B>BulletPoint2D</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD>This class is used to pass information on bullets in the environment to the bots in the environment<DT><A HREF="./BulletPoint2D.html#BulletPoint2D(double, double, int, int, int)"><B>BulletPoint2D(double, double, int, int, int)</B></A> -
Constructor for class <A HREF="./BulletPoint2D.html" title="class in <Unnamed>">BulletPoint2D</A>
<DD>
<DT><A HREF="./WhatIKnow.html#bullets"><B>bullets</B></A> -
Variable in class <A HREF="./WhatIKnow.html" title="class in <Unnamed>">WhatIKnow</A>
<DD>
</DL>
<HR>
<A NAME="_C_"><!-- --></A><H2>
<B>C</B></H2>
<DL>
<DT><A HREF="./Clobber.html" title="class in <Unnamed>"><B>Clobber</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD>Clobber is a great game where bots shoot the heck out of each other.<DT><A HREF="./ClobberBot.html" title="class in <Unnamed>"><B>ClobberBot</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD>This class implements an example ClobberBot that makes random moves.<DT><A HREF="./ClobberBot.html#ClobberBot(Clobber)"><B>ClobberBot(Clobber)</B></A> -
Constructor for class <A HREF="./ClobberBot.html" title="class in <Unnamed>">ClobberBot</A>
<DD>
<DT><A HREF="./ClobberBot2.html" title="class in <Unnamed>"><B>ClobberBot2</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD>ClobberBot2 is a lot like ClobberBot, but it tends to keep doing what it did before (with the exception of the
shoot action).<DT><A HREF="./ClobberBot2.html#ClobberBot2(Clobber)"><B>ClobberBot2(Clobber)</B></A> -
Constructor for class <A HREF="./ClobberBot2.html" title="class in <Unnamed>">ClobberBot2</A>
<DD>
<DT><A HREF="./ClobberBot3.html" title="class in <Unnamed>"><B>ClobberBot3</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD>This bot keeps track of the shot clock, and automatically shoots if it can.<DT><A HREF="./ClobberBot3.html#ClobberBot3(Clobber)"><B>ClobberBot3(Clobber)</B></A> -
Constructor for class <A HREF="./ClobberBot3.html" title="class in <Unnamed>">ClobberBot3</A>
<DD>
<DT><A HREF="./ClobberBot4.html" title="class in <Unnamed>"><B>ClobberBot4</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD>This is a lot like ClobberBot3, but has an even stronger tendency to keep moving in the same direction.<DT><A HREF="./ClobberBot4.html#ClobberBot4(Clobber)"><B>ClobberBot4(Clobber)</B></A> -
Constructor for class <A HREF="./ClobberBot4.html" title="class in <Unnamed>">ClobberBot4</A>
<DD>
<DT><A HREF="./ClobberBot5.html" title="class in <Unnamed>"><B>ClobberBot5</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD>This is a lot like ClobberBot3, but has an even stronger tendency to keep moving in the same direction.<DT><A HREF="./ClobberBot5.html#ClobberBot5(Clobber)"><B>ClobberBot5(Clobber)</B></A> -
Constructor for class <A HREF="./ClobberBot5.html" title="class in <Unnamed>">ClobberBot5</A>
<DD>
<DT><A HREF="./ClobberBot6.html" title="class in <Unnamed>"><B>ClobberBot6</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD> <DT><A HREF="./ClobberBot6.html#ClobberBot6(Clobber)"><B>ClobberBot6(Clobber)</B></A> -
Constructor for class <A HREF="./ClobberBot6.html" title="class in <Unnamed>">ClobberBot6</A>
<DD>Constructor
<DT><A HREF="./ClobberBotAction.html" title="class in <Unnamed>"><B>ClobberBotAction</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD>This class stores a bot action.<DT><A HREF="./ClobberBotAction.html#ClobberBotAction(int, int)"><B>ClobberBotAction(int, int)</B></A> -
Constructor for class <A HREF="./ClobberBotAction.html" title="class in <Unnamed>">ClobberBotAction</A>
<DD>Initializes the action.
<DT><A HREF="./BotPoint2D.html#clone()"><B>clone()</B></A> -
Method in class <A HREF="./BotPoint2D.html" title="class in <Unnamed>">BotPoint2D</A>
<DD>Creates a new object of the same class and with the same x,y and ID values
<DT><A HREF="./BulletPoint2D.html#clone()"><B>clone()</B></A> -
Method in class <A HREF="./BulletPoint2D.html" title="class in <Unnamed>">BulletPoint2D</A>
<DD>Creates a new object of the same class and with the same x,y,ID, xplus, and yplus values
<DT><A HREF="./ImmutablePoint2D.html#clone()"><B>clone()</B></A> -
Method in class <A HREF="./ImmutablePoint2D.html" title="class in <Unnamed>">ImmutablePoint2D</A>
<DD>Creates a new object of the same class and with the same x,y and ID values
<DT><A HREF="./p1.html#createAction(int, int)"><B>createAction(int, int)</B></A> -
Static method in class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./p4.html#createAction(int, int)"><B>createAction(int, int)</B></A> -
Static method in class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>
</DL>
<HR>
<A NAME="_D_"><!-- --></A><H2>
<B>D</B></H2>
<DL>
<DT><A HREF="./p5.html#distance(double, double, double, double)"><B>distance(double, double, double, double)</B></A> -
Method in class <A HREF="./p5.html" title="class in <Unnamed>">p5</A>
<DD>This method takes the position of the p5 bot and calculates the
distances from the bot a bullet for each possible move.
<DT><A HREF="./ClobberBotAction.html#DOWN"><B>DOWN</B></A> -
Static variable in class <A HREF="./ClobberBotAction.html" title="class in <Unnamed>">ClobberBotAction</A>
<DD>
<DT><A HREF="./ClobberBot.html#drawMe(java.awt.Graphics, java.awt.geom.Point2D)"><B>drawMe(Graphics, Point2D)</B></A> -
Method in class <A HREF="./ClobberBot.html" title="class in <Unnamed>">ClobberBot</A>
<DD>Draws the clobber bot to the screen.
<DT><A HREF="./ClobberBot6.html#drawMe(java.awt.Graphics, java.awt.geom.Point2D)"><B>drawMe(Graphics, Point2D)</B></A> -
Method in class <A HREF="./ClobberBot6.html" title="class in <Unnamed>">ClobberBot6</A>
<DD>Draws the Death Star.
<DT><A HREF="./GUIClobberBot.html#drawMe(java.awt.Graphics, java.awt.geom.Point2D)"><B>drawMe(Graphics, Point2D)</B></A> -
Method in class <A HREF="./GUIClobberBot.html" title="class in <Unnamed>">GUIClobberBot</A>
<DD>Draws the clobber bot to the screen.
<DT><A HREF="./p1.html#drawMe(java.awt.Graphics, java.awt.geom.Point2D)"><B>drawMe(Graphics, Point2D)</B></A> -
Method in class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./p10.html#drawMe(java.awt.Graphics, java.awt.geom.Point2D)"><B>drawMe(Graphics, Point2D)</B></A> -
Method in class <A HREF="./p10.html" title="class in <Unnamed>">p10</A>
<DD>Draws the clobber bot to the screen.
<DT><A HREF="./p3.html#drawMe(java.awt.Graphics, java.awt.geom.Point2D)"><B>drawMe(Graphics, Point2D)</B></A> -
Method in class <A HREF="./p3.html" title="class in <Unnamed>">p3</A>
<DD>Overriden drawMe method.
<DT><A HREF="./p4.html#drawMe(java.awt.Graphics, java.awt.geom.Point2D)"><B>drawMe(Graphics, Point2D)</B></A> -
Method in class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>Draws your bot.
<DT><A HREF="./p5.html#drawMe(java.awt.Graphics, java.awt.geom.Point2D)"><B>drawMe(Graphics, Point2D)</B></A> -
Method in class <A HREF="./p5.html" title="class in <Unnamed>">p5</A>
<DD>This method overrides the drawMe method in the main Clobberbot routine.
<DT><A HREF="./p6.html#drawMe(java.awt.Graphics, java.awt.geom.Point2D)"><B>drawMe(Graphics, Point2D)</B></A> -
Method in class <A HREF="./p6.html" title="class in <Unnamed>">p6</A>
<DD>Draws my version of clobber bot to the screen.
<DT><A HREF="./p8.html#drawMe(java.awt.Graphics, java.awt.geom.Point2D)"><B>drawMe(Graphics, Point2D)</B></A> -
Method in class <A HREF="./p8.html" title="class in <Unnamed>">p8</A>
<DD>Draws the Death Star.
<DT><A HREF="./p9.html#drawMe(java.awt.Graphics, java.awt.geom.Point2D)"><B>drawMe(Graphics, Point2D)</B></A> -
Method in class <A HREF="./p9.html" title="class in <Unnamed>">p9</A>
<DD>
</DL>
<HR>
<A NAME="_E_"><!-- --></A><H2>
<B>E</B></H2>
<DL>
<DT><A HREF="./Clobber.html#EDGE_BUFFER_BOTTOM"><B>EDGE_BUFFER_BOTTOM</B></A> -
Static variable in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>
<DT><A HREF="./Clobber.html#EDGE_BUFFER_LEFT"><B>EDGE_BUFFER_LEFT</B></A> -
Static variable in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>
<DT><A HREF="./Clobber.html#EDGE_BUFFER_RIGHT"><B>EDGE_BUFFER_RIGHT</B></A> -
Static variable in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>
<DT><A HREF="./Clobber.html#EDGE_BUFFER_TOP"><B>EDGE_BUFFER_TOP</B></A> -
Static variable in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>
</DL>
<HR>
<A NAME="_G_"><!-- --></A><H2>
<B>G</B></H2>
<DL>
<DT><A HREF="./ClobberBot.html#game"><B>game</B></A> -
Variable in class <A HREF="./ClobberBot.html" title="class in <Unnamed>">ClobberBot</A>
<DD>
<DT><A HREF="./ClobberBotAction.html#getAction()"><B>getAction()</B></A> -
Method in class <A HREF="./ClobberBotAction.html" title="class in <Unnamed>">ClobberBotAction</A>
<DD>Returns action.
<DT><A HREF="./Clobber.html#getBotStepSize()"><B>getBotStepSize()</B></A> -
Method in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>returns the number number of steps in the x and/or y direction a bot may move per turn
<DT><A HREF="./Clobber.html#getBulletStepSize()"><B>getBulletStepSize()</B></A> -
Method in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>returns the number number of steps in the x and/or y direction a bullet moves per turn
<DT><A HREF="./p1.html#getClosestBot(double, double, java.util.ArrayList, java.util.ArrayList, int)"><B>getClosestBot(double, double, ArrayList, ArrayList, int)</B></A> -
Method in class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./p4.html#getClosestBot(double, double, java.util.ArrayList, java.util.ArrayList, int)"><B>getClosestBot(double, double, ArrayList<Double>, ArrayList<Double>, int)</B></A> -
Method in class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>returns a number which represents where the nearest bot is located.
<DT><A HREF="./p1.html#getClosestBullet(double, double, java.util.ArrayList, java.util.ArrayList, int)"><B>getClosestBullet(double, double, ArrayList, ArrayList, int)</B></A> -
Method in class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./p4.html#getClosestBullet(double, double, java.util.ArrayList, java.util.ArrayList, int)"><B>getClosestBullet(double, double, ArrayList<Double>, ArrayList<Double>, int)</B></A> -
Method in class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>returns a number which represents where the nearest bullet is located.
<DT><A HREF="./ClobberBot.html#getID()"><B>getID()</B></A> -
Method in class <A HREF="./ClobberBot.html" title="class in <Unnamed>">ClobberBot</A>
<DD>public method you can use to query for a bots game ID
<DT><A HREF="./ImmutablePoint2D.html#getID()"><B>getID()</B></A> -
Method in class <A HREF="./ImmutablePoint2D.html" title="class in <Unnamed>">ImmutablePoint2D</A>
<DD>This method returns the ID of this point.
<DT><A HREF="./Clobber.html#getMaxX()"><B>getMaxX()</B></A> -
Method in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>returns the max x coordinate position
<DT><A HREF="./Clobber.html#getMaxY()"><B>getMaxY()</B></A> -
Method in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>returns the max y coordinate position
<DT><A HREF="./Clobber.html#getMinX()"><B>getMinX()</B></A> -
Method in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>returns the min x coordinate position
<DT><A HREF="./Clobber.html#getMinY()"><B>getMinY()</B></A> -
Method in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>returns the min y coordinate position
<DT><A HREF="./Clobber.html#getShotFrequency()"><B>getShotFrequency()</B></A> -
Method in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>returns the number of turns that must elapse between shots
<DT><A HREF="./BulletPoint2D.html#getXPlus()"><B>getXPlus()</B></A> -
Method in class <A HREF="./BulletPoint2D.html" title="class in <Unnamed>">BulletPoint2D</A>
<DD>Returns the x increment for this bullet
<DT><A HREF="./BulletPoint2D.html#getYPlus()"><B>getYPlus()</B></A> -
Method in class <A HREF="./BulletPoint2D.html" title="class in <Unnamed>">BulletPoint2D</A>
<DD>Returns the y increment for this bullet
<DT><A HREF="./GUIClobberBot.html" title="class in <Unnamed>"><B>GUIClobberBot</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD>This class implements an example GUIClobberBot.<DT><A HREF="./GUIClobberBot.html#GUIClobberBot(Clobber)"><B>GUIClobberBot(Clobber)</B></A> -
Constructor for class <A HREF="./GUIClobberBot.html" title="class in <Unnamed>">GUIClobberBot</A>
<DD>
</DL>
<HR>
<A NAME="_H_"><!-- --></A><H2>
<B>H</B></H2>
<DL>
<DT><A HREF="./ArgHandler.html#handleArg(java.lang.String[], int)"><B>handleArg(String[], int)</B></A> -
Method in class <A HREF="./ArgHandler.html" title="class in <Unnamed>">ArgHandler</A>
<DD>
</DL>
<HR>
<A NAME="_I_"><!-- --></A><H2>
<B>I</B></H2>
<DL>
<DT><A HREF="./ImmutablePoint2D.html" title="class in <Unnamed>"><B>ImmutablePoint2D</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD>This class provides an immutable form of the Point2D.Double class<DT><A HREF="./ImmutablePoint2D.html#ImmutablePoint2D(double, double, int)"><B>ImmutablePoint2D(double, double, int)</B></A> -
Constructor for class <A HREF="./ImmutablePoint2D.html" title="class in <Unnamed>">ImmutablePoint2D</A>
<DD>
<DT><A HREF="./ClobberBot.html#informID(int)"><B>informID(int)</B></A> -
Method in class <A HREF="./ClobberBot.html" title="class in <Unnamed>">ClobberBot</A>
<DD>Used by the game to inform each bot of its game ID.
</DL>
<HR>
<A NAME="_K_"><!-- --></A><H2>
<B>K</B></H2>
<DL>
<DT><A HREF="./GUIClobberBot.html#keyPressed(java.awt.event.KeyEvent)"><B>keyPressed(KeyEvent)</B></A> -
Method in class <A HREF="./GUIClobberBot.html" title="class in <Unnamed>">GUIClobberBot</A>
<DD>
<DT><A HREF="./GUIClobberBot.html#keyReleased(java.awt.event.KeyEvent)"><B>keyReleased(KeyEvent)</B></A> -
Method in class <A HREF="./GUIClobberBot.html" title="class in <Unnamed>">GUIClobberBot</A>
<DD>
<DT><A HREF="./GUIClobberBot.html#keyTyped(java.awt.event.KeyEvent)"><B>keyTyped(KeyEvent)</B></A> -
Method in class <A HREF="./GUIClobberBot.html" title="class in <Unnamed>">GUIClobberBot</A>
<DD>
</DL>
<HR>
<A NAME="_L_"><!-- --></A><H2>
<B>L</B></H2>
<DL>
<DT><A HREF="./ClobberBotAction.html#LEFT"><B>LEFT</B></A> -
Static variable in class <A HREF="./ClobberBotAction.html" title="class in <Unnamed>">ClobberBotAction</A>
<DD>
</DL>
<HR>
<A NAME="_M_"><!-- --></A><H2>
<B>M</B></H2>
<DL>
<DT><A HREF="./Clobber.html#main(java.lang.String[])"><B>main(String[])</B></A> -
Static method in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>
<DT><A HREF="./p6.html#makeDecision(int)"><B>makeDecision(int)</B></A> -
Static method in class <A HREF="./p6.html" title="class in <Unnamed>">p6</A>
<DD>
<DT><A HREF="./Clobber.html#MAX_BOT_GIRTH"><B>MAX_BOT_GIRTH</B></A> -
Static variable in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>
<DT><A HREF="./WhatIKnow.html#me"><B>me</B></A> -
Variable in class <A HREF="./WhatIKnow.html" title="class in <Unnamed>">WhatIKnow</A>
<DD>
<DT><A HREF="./Clobber.html#MIN_START_DISTANCE"><B>MIN_START_DISTANCE</B></A> -
Static variable in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>
<DT><A HREF="./ClobberBotAction.html#MOVE"><B>MOVE</B></A> -
Static variable in class <A HREF="./ClobberBotAction.html" title="class in <Unnamed>">ClobberBotAction</A>
<DD>
<DT><A HREF="./WhatIKnow.html#mybullets"><B>mybullets</B></A> -
Variable in class <A HREF="./WhatIKnow.html" title="class in <Unnamed>">WhatIKnow</A>
<DD>
<DT><A HREF="./ClobberBot.html#mycolor"><B>mycolor</B></A> -
Variable in class <A HREF="./ClobberBot.html" title="class in <Unnamed>">ClobberBot</A>
<DD>
<DT><A HREF="./ClobberBot5.html#myOwnMethod()"><B>myOwnMethod()</B></A> -
Method in class <A HREF="./ClobberBot5.html" title="class in <Unnamed>">ClobberBot5</A>
<DD>
</DL>
<HR>
<A NAME="_N_"><!-- --></A><H2>
<B>N</B></H2>
<DL>
<DT><A HREF="./p1.html#nearBottom(double, double)"><B>nearBottom(double, double)</B></A> -
Method in class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./p1.html#nearLeft(double, double)"><B>nearLeft(double, double)</B></A> -
Method in class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./p1.html#nearRight(double, double)"><B>nearRight(double, double)</B></A> -
Method in class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./p1.html#nearTop(double, double)"><B>nearTop(double, double)</B></A> -
Method in class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./ClobberBotAction.html#NONE"><B>NONE</B></A> -
Static variable in class <A HREF="./ClobberBotAction.html" title="class in <Unnamed>">ClobberBotAction</A>
<DD>
</DL>
<HR>
<A NAME="_P_"><!-- --></A><H2>
<B>P</B></H2>
<DL>
<DT><A HREF="./p1.html" title="class in <Unnamed>"><B>p1</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD> <DT><A HREF="./p1.html#p1(Clobber)"><B>p1(Clobber)</B></A> -
Constructor for class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./p10.html" title="class in <Unnamed>"><B>p10</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD>This creates the p10 Bot.<DT><A HREF="./p10.html#p10(Clobber)"><B>p10(Clobber)</B></A> -
Constructor for class <A HREF="./p10.html" title="class in <Unnamed>">p10</A>
<DD>
<DT><A HREF="./p2.html" title="class in <Unnamed>"><B>p2</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD> <DT><A HREF="./p2.html#p2(Clobber)"><B>p2(Clobber)</B></A> -
Constructor for class <A HREF="./p2.html" title="class in <Unnamed>">p2</A>
<DD>
<DT><A HREF="./p3.html" title="class in <Unnamed>"><B>p3</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD> <DT><A HREF="./p3.html#p3(Clobber)"><B>p3(Clobber)</B></A> -
Constructor for class <A HREF="./p3.html" title="class in <Unnamed>">p3</A>
<DD>Constructor that sets the game object
<DT><A HREF="./p4.html" title="class in <Unnamed>"><B>p4</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD> <DT><A HREF="./p4.html#p4(Clobber)"><B>p4(Clobber)</B></A> -
Constructor for class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>
<DT><A HREF="./p5.html" title="class in <Unnamed>"><B>p5</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD> <DT><A HREF="./p5.html#p5(Clobber)"><B>p5(Clobber)</B></A> -
Constructor for class <A HREF="./p5.html" title="class in <Unnamed>">p5</A>
<DD>
<DT><A HREF="./p6.html" title="class in <Unnamed>"><B>p6</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD> <DT><A HREF="./p6.html#p6(Clobber)"><B>p6(Clobber)</B></A> -
Constructor for class <A HREF="./p6.html" title="class in <Unnamed>">p6</A>
<DD>
<DT><A HREF="./p7.html" title="class in <Unnamed>"><B>p7</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD> <DT><A HREF="./p7.html#p7(Clobber)"><B>p7(Clobber)</B></A> -
Constructor for class <A HREF="./p7.html" title="class in <Unnamed>">p7</A>
<DD>
<DT><A HREF="./p8.html" title="class in <Unnamed>"><B>p8</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD> <DT><A HREF="./p8.html#p8(Clobber)"><B>p8(Clobber)</B></A> -
Constructor for class <A HREF="./p8.html" title="class in <Unnamed>">p8</A>
<DD>Constructor
<DT><A HREF="./p9.html" title="class in <Unnamed>"><B>p9</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD> <DT><A HREF="./p9.html#p9(Clobber)"><B>p9(Clobber)</B></A> -
Constructor for class <A HREF="./p9.html" title="class in <Unnamed>">p9</A>
<DD>
<DT><A HREF="./Clobber.html#printResults()"><B>printResults()</B></A> -
Method in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>Prints the curr score of each bot to the screen
</DL>
<HR>
<A NAME="_R_"><!-- --></A><H2>
<B>R</B></H2>
<DL>
<DT><A HREF="./ClobberBot.html#rand"><B>rand</B></A> -
Variable in class <A HREF="./ClobberBot.html" title="class in <Unnamed>">ClobberBot</A>
<DD>
<DT><A HREF="./ClobberBotAction.html#RIGHT"><B>RIGHT</B></A> -
Static variable in class <A HREF="./ClobberBotAction.html" title="class in <Unnamed>">ClobberBotAction</A>
<DD>
</DL>
<HR>
<A NAME="_S_"><!-- --></A><H2>
<B>S</B></H2>
<DL>
<DT><A HREF="./p4.html#safeTest(double, double, java.util.ArrayList, java.util.ArrayList, java.util.ArrayList, java.util.ArrayList, int, int, java.lang.String)"><B>safeTest(double, double, ArrayList<Double>, ArrayList<Double>, ArrayList<Double>, ArrayList<Double>, int, int, String)</B></A> -
Method in class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>tests to see if the surrounding areas are safe (e.g., free from bots, bullets, and edges.)
<DT><A HREF="./ClobberBot.html#setEnvironment(java.awt.Dimension)"><B>setEnvironment(Dimension)</B></A> -
Method in class <A HREF="./ClobberBot.html" title="class in <Unnamed>">ClobberBot</A>
<DD>
<DT><A HREF="./GUIClobberBot.html#setEnvironment(java.awt.Dimension)"><B>setEnvironment(Dimension)</B></A> -
Method in class <A HREF="./GUIClobberBot.html" title="class in <Unnamed>">GUIClobberBot</A>
<DD>
<DT><A HREF="./ImmutablePoint2D.html#setLocation(java.awt.geom.Point2D)"><B>setLocation(Point2D)</B></A> -
Method in class <A HREF="./ImmutablePoint2D.html" title="class in <Unnamed>">ImmutablePoint2D</A>
<DD>This operation is not supported by ImmutablePoint2D
<DT><A HREF="./ImmutablePoint2D.html#setLocation(double, double)"><B>setLocation(double, double)</B></A> -
Method in class <A HREF="./ImmutablePoint2D.html" title="class in <Unnamed>">ImmutablePoint2D</A>
<DD>This operation is not supported by ImmutablePoint2D
<DT><A HREF="./ClobberBotAction.html#SHOOT"><B>SHOOT</B></A> -
Static variable in class <A HREF="./ClobberBotAction.html" title="class in <Unnamed>">ClobberBotAction</A>
<DD>
<DT><A HREF="./p9.html#storeBots()"><B>storeBots()</B></A> -
Method in class <A HREF="./p9.html" title="class in <Unnamed>">p9</A>
<DD>
<DT><A HREF="./p9.html#storeBullets()"><B>storeBullets()</B></A> -
Method in class <A HREF="./p9.html" title="class in <Unnamed>">p9</A>
<DD>
</DL>
<HR>
<A NAME="_T_"><!-- --></A><H2>
<B>T</B></H2>
<DL>
<DT><A HREF="./ClobberBot.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./ClobberBot.html" title="class in <Unnamed>">ClobberBot</A>
<DD>This method is called once for each bot for each turn.
<DT><A HREF="./ClobberBot2.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./ClobberBot2.html" title="class in <Unnamed>">ClobberBot2</A>
<DD>
<DT><A HREF="./ClobberBot3.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./ClobberBot3.html" title="class in <Unnamed>">ClobberBot3</A>
<DD>
<DT><A HREF="./ClobberBot4.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./ClobberBot4.html" title="class in <Unnamed>">ClobberBot4</A>
<DD>
<DT><A HREF="./ClobberBot5.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./ClobberBot5.html" title="class in <Unnamed>">ClobberBot5</A>
<DD>
<DT><A HREF="./ClobberBot6.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./ClobberBot6.html" title="class in <Unnamed>">ClobberBot6</A>
<DD>Determines the best course of action to destroy all other bots while staying alive.
<DT><A HREF="./GUIClobberBot.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./GUIClobberBot.html" title="class in <Unnamed>">GUIClobberBot</A>
<DD>This method is called once for each bot for each turn.
<DT><A HREF="./p1.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./p10.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./p10.html" title="class in <Unnamed>">p10</A>
<DD>Method that tells my bot what to do on my turn.
<DT><A HREF="./p2.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./p2.html" title="class in <Unnamed>">p2</A>
<DD>ClobberBotAction is called to figure out what the bot is going to
do.
<DT><A HREF="./p3.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./p3.html" title="class in <Unnamed>">p3</A>
<DD>Overriden takeTurn method.
<DT><A HREF="./p4.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>
<DT><A HREF="./p5.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./p5.html" title="class in <Unnamed>">p5</A>
<DD>This method calculates distances based on the values of the x and y
locations of the bots and the bullets and reacts to the information.
<DT><A HREF="./p6.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./p6.html" title="class in <Unnamed>">p6</A>
<DD>
<DT><A HREF="./p7.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./p7.html" title="class in <Unnamed>">p7</A>
<DD>
<DT><A HREF="./p8.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./p8.html" title="class in <Unnamed>">p8</A>
<DD>Determines the best course of action to destroy all other bots while staying alive.
<DT><A HREF="./p9.html#takeTurn(WhatIKnow)"><B>takeTurn(WhatIKnow)</B></A> -
Method in class <A HREF="./p9.html" title="class in <Unnamed>">p9</A>
<DD>
<DT><A HREF="./ClobberBot.html#teammate(ClobberBot)"><B>teammate(ClobberBot)</B></A> -
Method in class <A HREF="./ClobberBot.html" title="class in <Unnamed>">ClobberBot</A>
<DD>Used by the game to tell each bot who its teamates are before the game begins.
<DT><A HREF="./ClobberBot.html#teammates"><B>teammates</B></A> -
Variable in class <A HREF="./ClobberBot.html" title="class in <Unnamed>">ClobberBot</A>
<DD>
<DT><A HREF="./p1.html#testSafe(double, double, java.util.ArrayList, java.util.ArrayList, java.util.ArrayList, java.util.ArrayList, int, int, int)"><B>testSafe(double, double, ArrayList, ArrayList, ArrayList, ArrayList, int, int, int)</B></A> -
Method in class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./ArgHandler.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./ArgHandler.html" title="class in <Unnamed>">ArgHandler</A>
<DD>
<DT><A HREF="./ClobberBot.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./ClobberBot.html" title="class in <Unnamed>">ClobberBot</A>
<DD>Your bots identifier string.
<DT><A HREF="./ClobberBot2.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./ClobberBot2.html" title="class in <Unnamed>">ClobberBot2</A>
<DD>
<DT><A HREF="./ClobberBot3.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./ClobberBot3.html" title="class in <Unnamed>">ClobberBot3</A>
<DD>
<DT><A HREF="./ClobberBot4.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./ClobberBot4.html" title="class in <Unnamed>">ClobberBot4</A>
<DD>
<DT><A HREF="./ClobberBot5.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./ClobberBot5.html" title="class in <Unnamed>">ClobberBot5</A>
<DD>
<DT><A HREF="./ClobberBot6.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./ClobberBot6.html" title="class in <Unnamed>">ClobberBot6</A>
<DD>Prints out vital info to the screen: Bot Name: Death Star and author name: Ethan Atlakson
<DT><A HREF="./GUIClobberBot.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./GUIClobberBot.html" title="class in <Unnamed>">GUIClobberBot</A>
<DD>Return a String representation of the ClobberBot
<DT><A HREF="./ImmutablePoint2D.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./ImmutablePoint2D.html" title="class in <Unnamed>">ImmutablePoint2D</A>
<DD>
<DT><A HREF="./p1.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./p1.html" title="class in <Unnamed>">p1</A>
<DD>
<DT><A HREF="./p10.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./p10.html" title="class in <Unnamed>">p10</A>
<DD>
<DT><A HREF="./p2.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./p2.html" title="class in <Unnamed>">p2</A>
<DD>
<DT><A HREF="./p3.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./p3.html" title="class in <Unnamed>">p3</A>
<DD>Overriden toString method.
<DT><A HREF="./p4.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./p4.html" title="class in <Unnamed>">p4</A>
<DD>Returns the string representation of this bot.
<DT><A HREF="./p5.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./p5.html" title="class in <Unnamed>">p5</A>
<DD>
<DT><A HREF="./p6.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./p6.html" title="class in <Unnamed>">p6</A>
<DD>
<DT><A HREF="./p7.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./p7.html" title="class in <Unnamed>">p7</A>
<DD>
<DT><A HREF="./p8.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./p8.html" title="class in <Unnamed>">p8</A>
<DD>Prints out vital info to the screen: Bot Name: Death Star and author name: Ethan Atlakson
<DT><A HREF="./p9.html#toString()"><B>toString()</B></A> -
Method in class <A HREF="./p9.html" title="class in <Unnamed>">p9</A>
<DD>
</DL>
<HR>
<A NAME="_U_"><!-- --></A><H2>
<B>U</B></H2>
<DL>
<DT><A HREF="./ClobberBotAction.html#UP"><B>UP</B></A> -
Static variable in class <A HREF="./ClobberBotAction.html" title="class in <Unnamed>">ClobberBotAction</A>
<DD>
<DT><A HREF="./Clobber.html#usage()"><B>usage()</B></A> -
Method in class <A HREF="./Clobber.html" title="class in <Unnamed>">Clobber</A>
<DD>Prints out the syntax for running this program from the command line.
</DL>
<HR>
<A NAME="_W_"><!-- --></A><H2>
<B>W</B></H2>
<DL>
<DT><A HREF="./WhatIKnow.html" title="class in <Unnamed>"><B>WhatIKnow</B></A> - Class in <A HREF="./package-summary.html"><Unnamed></A><DD>This class is used by the Clobber game to convey information to
the ClobberBots in the game.<DT><A HREF="./WhatIKnow.html#WhatIKnow(BotPoint2D, java.util.Vector, java.util.Vector, java.util.Vector)"><B>WhatIKnow(BotPoint2D, Vector<BulletPoint2D>, Vector<BulletPoint2D>, Vector<BotPoint2D>)</B></A> -
Constructor for class <A HREF="./WhatIKnow.html" title="class in <Unnamed>">WhatIKnow</A>
<DD>
<DT><A HREF="./ClobberBot.html#worldSize"><B>worldSize</B></A> -
Variable in class <A HREF="./ClobberBot.html" title="class in <Unnamed>">ClobberBot</A>
<DD>
</DL>
<HR>
<A HREF="#_A_">A</A> <A HREF="#_B_">B</A> <A HREF="#_C_">C</A> <A HREF="#_D_">D</A> <A HREF="#_E_">E</A> <A HREF="#_G_">G</A> <A HREF="#_H_">H</A> <A HREF="#_I_">I</A> <A HREF="#_K_">K</A> <A HREF="#_L_">L</A> <A HREF="#_M_">M</A> <A HREF="#_N_">N</A> <A HREF="#_P_">P</A> <A HREF="#_R_">R</A> <A HREF="#_S_">S</A> <A HREF="#_T_">T</A> <A HREF="#_U_">U</A> <A HREF="#_W_">W</A>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="./package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="./overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="./deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Index</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="./help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="./index.html?index-all.html" target="_top"><B>FRAMES</B></A>
<A HREF="index-all.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="./allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="./allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
</BODY>
</HTML>