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CHANGELOG.md

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2.0

  • Rename to Autodesk Interactive
  • Read Stingray TCC app.config to get extra settings.
  • Allow the user to configure what is the EXE engine name to be launched.

1.5

  • Add plugin resource extensions support.
  • Add additional command line arguments support.

1.4

  • Add more SJSON file types.
  • Auto completion for stingray API from official stingray documentation.

1.3

  • Add launch options compile:boolean in order to compile project before launching it.

1.2

  • Engine commands are now evaluated with -- prefix instead of #.
  • Callstack still get evaluated even if the source file cannot be found.
  • Mapping toolchain core folder if available.
  • You can now send engine commands using the Stingray Command in the command palette.

1.1

  • Add better support for variable expansion. image

1.0

  • First version

TODO

Variables

  • setVariables bugs:
    • need to prevent modifying up_values
  • global as a scope?

Stingray Commands:

  • available in a list similar to tasks? (what to do with commands with args?)

Auto complete in console

  • use generated auto complete file
  • use _global variables
  • use binaries\editor\resources\lua_api_stingray3d.json
  • auto complete engine command if -- is used

Docs:

  • Links to official docs

Auto complete in code

  • Auto complete resource names from project resources

Goto

  • Need better introspection from Lua
  • Goto resource file (lua or not)

Stingray workflows

  • Auto compilation on lua file save
  • Right click on text selected: Evaluate selection

Commands palette:

  • Compile and refresh engine