- Rename to Autodesk Interactive
- Read Stingray TCC app.config to get extra settings.
- Allow the user to configure what is the EXE engine name to be launched.
- Add plugin resource extensions support.
- Add additional command line arguments support.
- Add more SJSON file types.
- Auto completion for stingray API from official stingray documentation.
- Add launch options
compile:boolean
in order to compile project before launching it.
- Engine commands are now evaluated with
--
prefix instead of#
. - Callstack still get evaluated even if the source file cannot be found.
- Mapping toolchain core folder if available.
- You can now send engine commands using the
Stingray Command
in the command palette.
- First version
- setVariables bugs:
- need to prevent modifying up_values
- global as a scope?
- available in a list similar to tasks? (what to do with commands with args?)
- use generated auto complete file
- use _global variables
- use binaries\editor\resources\lua_api_stingray3d.json
- auto complete engine command if -- is used
- Links to official docs
- Auto complete resource names from project resources
- Need better introspection from Lua
- Goto resource file (lua or not)
- Auto compilation on lua file save
- Right click on text selected: Evaluate selection
- Compile and refresh engine