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java.util.regex.Pattern$BmpCharProperty.match(java.util.regex.Matcher, int, java.lang.CharSequence) @bci=16, line=3797 (Compiled frame; information may be imprecise)
Edit: I am an idiot, this is 6 months old. Has this gone away on its own?
When you say freezes, do you mean frame drops or a full-on game crash? If it's just a performance issue, it's possible that precompiling the pattern outside this event handler as a class-level variable would help:
hi, what i mean by freeze: the game locks up completetly and becomes unresponsive due to the main thread (Client Thread) being blocked. i'm not very familiar with precompiling the pattern etc, don't know whether this still is an issue but i would guess, just was barely playing in recent months due to moving but i noticed that i couldn't replicate this bug on JRE 8 subverion 352 as opposed to the default 51 (minecraft launcher "jre-legacy") where implementations of relevant classes changed ¯_(ツ)_/¯
Random frequent freezes led me to profile this issue,
seems to happen from this https://github.com/bowser0000/SkyblockMod/blob/development/src/main/java/me/Danker/features/SkillTracker.java#L63
or maybe the for-each underneath?
important part: Client Thread Stacktrace:
Thread 1: (state = BLOCKED)
...
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