diff --git a/src/gui.rs b/src/gui.rs index 04a92bb..1fb6346 100644 --- a/src/gui.rs +++ b/src/gui.rs @@ -233,7 +233,7 @@ pub(crate) fn show_main_menu( "Welcome to ...", ); - for (y, line) in vec![ + for (y, line) in [ "########...#######..##....##..######...########", "##.....##.##.....##.##....##.##....##..##......", "##.....##.##.....##.##....##.##........##......", diff --git a/src/systems/monster_ai_systems.rs b/src/systems/monster_ai_systems.rs index 8af930f..e3b45c6 100644 --- a/src/systems/monster_ai_systems.rs +++ b/src/systems/monster_ai_systems.rs @@ -34,7 +34,7 @@ pub(crate) fn monster_ai( ready.sort_by_key(|(_, _, _, energy)| -energy.energy); - for (entity, mut viewshed, mut pos, mut energy) in ready { + for (entity, viewshed, pos, energy) in ready { let distance = DistanceAlg::Chebyshev.distance2d(Point::new(pos.0.x, pos.0.y), player_pos.into()); if distance < 1.5 {