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food_choice_handler.py
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"""
Chain of Responsibility Design Pattern
"""
from abc import abstractmethod, ABC
class Handler(ABC):
"""
Interface to build chain of handlers and process food
"""
@abstractmethod
def pass_it(self, handler: object) -> object:
"""pass_it: Pass to next Handler
Args:
handler (object): Handler object
Returns:
object: _description_
"""
@abstractmethod
def grab_it(self, food: str, iterated_animals: list) -> str:
"""grab_it: Handle the food
Args:
food (str): food from client
Returns:
str: Affirmation text
"""
class BaseHandler(Handler):
"""
The default chaining behavior can be implemented inside a base handler
class.
"""
_next_handler: Handler = None
def pass_it(self, handler: Handler) -> Handler:
self._next_handler = handler
return handler
@abstractmethod
def grab_it(self, food: str, iterated_animals: list) -> str:
if self._next_handler and iterated_animals:
return self._next_handler.grab_it(food, iterated_animals)
return None
class DogHandler(BaseHandler):
"""DogHandler
"""
__name__ = "Dog"
def grab_it(self, food: str, iterated_animals: list) -> str:
"""grab_it: Handle the food
Args:
food (str): food to handle
Returns:
str: _description_
"""
if food in ("Ball", "Meat",):
return f"{self.__name__} grabbed {food}"
if self.__name__ in iterated_animals:
iterated_animals.remove(self.__name__)
return super().grab_it(food, iterated_animals)
class CatHandler(BaseHandler):
"""CatHandler
"""
__name__ = "Cat"
def grab_it(self, food: str, iterated_animals) -> str:
"""grab_it: Handle the food
Args:
food (str): food to handle
Returns:
str: _description_
"""
if food in ("Milk", "Sausage",):
return f"{self.__name__} grabbed {food}"
if self.__name__ in iterated_animals:
iterated_animals.remove(self.__name__)
return super().grab_it(food, iterated_animals)
class MonkeyHandler(BaseHandler):
"""MonkeyHandler
"""
__name__ = "Monkey"
def grab_it(self, food: str, iterated_animals: list) -> str:
"""grab_it: Handle the food
Args:
food (str): food to handle
Returns:
str: _description_
"""
if food in ("Banana", "Coconut", "Camera",):
return f"{self.__name__} grabbed {food}"
if self.__name__ in iterated_animals:
iterated_animals.remove(self.__name__)
return super().grab_it(food, iterated_animals)
class DolphinHandler(BaseHandler):
"""DolphinHandler
"""
__name__ = "Dolphin"
def grab_it(self, food: str, iterated_animals: list) -> str:
"""grab_it: Handle the food
Args:
food (str): food to handle
Returns:
str: _description_
"""
if food in ("Rings",):
return f"{self.__name__} grabbed {food}"
if self.__name__ in iterated_animals:
iterated_animals.remove(self.__name__)
return super().grab_it(food, iterated_animals)
def chain_responsibility(food_pack: list=None):
"""offer_food to Animals and see which one has grabbed it
Args:
food_pack (list, optional): Food items. Defaults to None.
"""
if food_pack is None:
food_pack = ("Meat", "Ball", "Rings", "Banana", "Milk", "Chocolates",)
animal_chain: str = ""
delimiter = ">"
first_handler = None
current_handler = None
animal_handlers = BaseHandler.__subclasses__()
# Create a chain map of all BaseHandler sublclasses
for class_id, each_class in enumerate(animal_handlers):
# Break the chain once all handlers are sequentually linked
if class_id == len(animal_handlers)-1:
break
if not animal_chain: # Chains starts here
first_handler = current_handler = each_class()
animal_chain += f"{first_handler.__name__}"
# Fetch next handler object
next_handler = animal_handlers[class_id+1]()
# Link current handler object to next handler object
current_handler.pass_it(next_handler)
animal_chain += f" {delimiter} {next_handler.__name__}"
current_handler = next_handler
# Link the last handler object to first handler object to complete the chain
if current_handler != first_handler:
current_handler.pass_it(first_handler)
animal_chain += f" {delimiter} {first_handler.__name__}"
# Fetch the handler identifiers (actual names)
all_animals = list(
map(
lambda animal: animal.strip(), animal_chain.split(f"{delimiter}")
)
)
print("Animal Chain", animal_chain, sep=" ---> ")
# Offer the food pack and see which handler has grabbed it
for food_item in food_pack:
result = current_handler.grab_it(food_item, all_animals)
if result:
print(result)
else:
print(f"No animal has grabbed: {food_item}")
if __name__ == "__main__":
chain_responsibility()